219 lines
6.8 KiB
C
219 lines
6.8 KiB
C
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <errno.h>
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#include <limits.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <string.h>
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#include "uv.h"
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#include "../uv-common.h"
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#include "internal.h"
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/* The only event loop we support right now */
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static uv_loop_t uv_default_loop_;
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/* uv_once intialization guards */
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static uv_once_t uv_init_guard_ = UV_ONCE_INIT;
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static uv_once_t uv_default_loop_init_guard_ = UV_ONCE_INIT;
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static void uv_init(void) {
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/* Initialize winsock */
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uv_winsock_init();
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/* Fetch winapi function pointers */
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uv_winapi_init();
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/* Initialize FS */
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uv_fs_init();
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}
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static void uv_loop_init(uv_loop_t* loop) {
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/* Create an I/O completion port */
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loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
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if (loop->iocp == NULL) {
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uv_fatal_error(GetLastError(), "CreateIoCompletionPort");
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}
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loop->refs = 0;
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uv_update_time(loop);
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loop->pending_reqs_tail = NULL;
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loop->endgame_handles = NULL;
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RB_INIT(&loop->timers);
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loop->check_handles = NULL;
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loop->prepare_handles = NULL;
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loop->idle_handles = NULL;
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loop->next_prepare_handle = NULL;
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loop->next_check_handle = NULL;
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loop->next_idle_handle = NULL;
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loop->ares_active_sockets = 0;
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loop->ares_chan = NULL;
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loop->last_error = uv_ok_;
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}
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static void uv_default_loop_init(void) {
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/* Intialize libuv itself first */
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uv_once(&uv_init_guard_, uv_init);
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/* Initialize the main loop */
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uv_loop_init(&uv_default_loop_);
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}
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uv_loop_t* uv_default_loop() {
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uv_once(&uv_default_loop_init_guard_, uv_default_loop_init);
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return &uv_default_loop_;
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}
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void uv_ref(uv_loop_t* loop) {
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loop->refs++;
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}
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void uv_unref(uv_loop_t* loop) {
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loop->refs--;
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}
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static void uv_poll(uv_loop_t* loop, int block) {
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BOOL success;
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DWORD bytes, timeout;
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ULONG_PTR key;
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OVERLAPPED* overlapped;
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uv_req_t* req;
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if (block) {
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timeout = uv_get_poll_timeout(loop);
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} else {
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timeout = 0;
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}
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success = GetQueuedCompletionStatus(loop->iocp,
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&bytes,
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&key,
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&overlapped,
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timeout);
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if (overlapped) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlapped);
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uv_insert_pending_req(loop, req);
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} else if (GetLastError() != WAIT_TIMEOUT) {
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/* Serious error */
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uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus");
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}
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}
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static void uv_poll_ex(uv_loop_t* loop, int block) {
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BOOL success;
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DWORD timeout;
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uv_req_t* req;
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OVERLAPPED_ENTRY overlappeds[64];
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ULONG count;
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ULONG i;
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if (block) {
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timeout = uv_get_poll_timeout(loop);
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} else {
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timeout = 0;
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}
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assert(pGetQueuedCompletionStatusEx);
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success = pGetQueuedCompletionStatusEx(loop->iocp,
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overlappeds,
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COUNTOF(overlappeds),
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&count,
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timeout,
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FALSE);
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if (success) {
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for (i = 0; i < count; i++) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
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uv_insert_pending_req(loop, req);
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}
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} else if (GetLastError() != WAIT_TIMEOUT) {
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/* Serious error */
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uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx");
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}
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}
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#define UV_LOOP(loop, poll) \
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while ((loop)->refs > 0) { \
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uv_update_time((loop)); \
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uv_process_timers((loop)); \
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\
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/* Call idle callbacks if nothing to do. */ \
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if ((loop)->pending_reqs_tail == NULL && \
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(loop)->endgame_handles == NULL) { \
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uv_idle_invoke((loop)); \
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} \
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\
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/* Completely flush all pending reqs and endgames. */ \
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/* We do even when we just called the idle callbacks because those may */ \
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/* have closed handles or started requests that short-circuited. */ \
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while ((loop)->pending_reqs_tail || (loop)->endgame_handles) { \
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uv_process_endgames((loop)); \
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uv_process_reqs((loop)); \
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} \
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\
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if ((loop)->refs <= 0) { \
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break; \
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} \
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\
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uv_prepare_invoke((loop)); \
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\
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poll((loop), (loop)->idle_handles == NULL && (loop)->refs > 0); \
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\
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uv_check_invoke((loop)); \
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}
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int uv_run(uv_loop_t* loop) {
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if (pGetQueuedCompletionStatusEx) {
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UV_LOOP(loop, uv_poll_ex);
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} else {
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UV_LOOP(loop, uv_poll);
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}
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assert(loop->refs == 0);
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return 0;
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}
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