This is like commit 7ce1113 from the v1.x branch but for the v0.10
branch. The project home has moved, update the links in the README.
119 lines
3.2 KiB
Markdown
119 lines
3.2 KiB
Markdown
# libuv
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libuv is a new platform layer for Node. Its purpose is to abstract IOCP on
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Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to
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eventually contain all platform differences in this library.
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http://nodejs.org/
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## Features
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* Non-blocking TCP sockets
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* Non-blocking named pipes
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* UDP
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* Timers
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* Child process spawning
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* Asynchronous DNS via `uv_getaddrinfo`.
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* Asynchronous file system APIs `uv_fs_*`
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* High resolution time `uv_hrtime`
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* Current executable path look up `uv_exepath`
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* Thread pool scheduling `uv_queue_work`
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* ANSI escape code controlled TTY `uv_tty_t`
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* File system events Currently supports inotify, `ReadDirectoryChangesW`
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and kqueue. Event ports in the near future.
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`uv_fs_event_t`
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* IPC and socket sharing between processes `uv_write2`
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## Community
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* [Mailing list](http://groups.google.com/group/libuv)
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## Documentation
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* [include/uv.h](https://github.com/libuv/libuv/blob/master/include/uv.h)
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— API documentation in the form of detailed header comments.
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* [An Introduction to libuv](http://nikhilm.github.com/uvbook/) — An
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overview of libuv with tutorials.
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* [LXJS 2012 talk](http://www.youtube.com/watch?v=nGn60vDSxQ4) - High-level
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introductory talk about libuv.
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* [Tests and benchmarks](https://github.com/libuv/libuv/tree/master/test) -
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API specification and usage examples.
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## Build Instructions
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For GCC (including MinGW) there are two methods building: via normal
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makefiles or via GYP. GYP is a meta-build system which can generate MSVS,
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Makefile, and XCode backends. It is best used for integration into other
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projects. The old system is using plain GNU Makefiles.
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To build via Makefile simply execute:
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make
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MinGW users should run this instead:
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make PLATFORM=mingw
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Out-of-tree builds are supported:
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make builddir_name=/path/to/builddir
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To build with Visual Studio run the vcbuild.bat file which will
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checkout the GYP code into build/gyp and generate the uv.sln and
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related files.
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Windows users can also build from cmd-line using msbuild. This is
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done by running vcbuild.bat from Visual Studio command prompt.
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To have GYP generate build script for another system, make sure that
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you have Python 2.6 or 2.7 installed, then checkout GYP into the
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project tree manually:
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mkdir -p build
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svn co http://gyp.googlecode.com/svn/trunk build/gyp
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Or:
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mkdir -p build
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git clone https://git.chromium.org/external/gyp.git build/gyp
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Unix users run
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./gyp_uv.py -f make
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make -C out
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Macintosh users run
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./gyp_uv.py -f xcode
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xcodebuild -project uv.xcodeproj -configuration Release -target All
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Note for UNIX users: compile your project with `-D_LARGEFILE_SOURCE` and
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`-D_FILE_OFFSET_BITS=64`. GYP builds take care of that automatically.
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Note for Linux users: compile your project with `-D_GNU_SOURCE` when you
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include `uv.h`. GYP builds take care of that automatically. If you use
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autotools, add a `AC_GNU_SOURCE` declaration to your `configure.ac`.
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## Supported Platforms
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Microsoft Windows operating systems since Windows XP SP2. It can be built
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with either Visual Studio or MinGW.
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Linux 2.6 using the GCC toolchain.
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MacOS using the GCC or XCode toolchain.
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Solaris 121 and later using GCC toolchain.
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