On some systems, clock_gettime(CLOCK_MONOTONIC) is only serviced from the vDSO when the __vdso_clock_gettime() wrapper is confident enough that the vDSO timestamp is highly accurate. When in doubt, it falls back to making a traditional SYS_clock_gettime system call with all the overhead that entails. While a commendable approach, it's overkill for our purposes because we don't usually need high precision time. That's why this commit switches to CLOCK_MONOTONIC_COARSE for low-precision timekeeping, provided said clock has at least a one millisecond resolution. This change should eliminate the system call on almost all systems, including virtualized ones, provided the kernel is >= 2.6.32 and glibc is new enough to find and parse the vDSO. |
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|---|---|---|
| include | ||
| m4 | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| android-configure | ||
| AUTHORS | ||
| autogen.sh | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| configure.ac | ||
| gyp_uv | ||
| LICENSE | ||
| Makefile.am | ||
| Makefile.mingw | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
libuv
libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Mozilla's Rust language, Luvit, Julia, pyuv, and others.
Feature highlights
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Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
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Asynchronous TCP and UDP sockets
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Asynchronous DNS resolution
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Asynchronous file and file system operations
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File system events
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ANSI escape code controlled TTY
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IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
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Child processes
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Thread pool
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Signal handling
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High resolution clock
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Threading and synchronization primitives
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk - High-level introductory talk about libuv.
- Tests and benchmarks - API specification and usage examples.
Build Instructions
For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.
To build with autotools:
$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
Windows
First, Python 2.6 or 2.7 must be installed as it is required by GYP.
Also, the directory for the preferred Python executable must be specified
by the PYTHON or Path environment variables.
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the project tree manually:
$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp
Unix
Run:
$ ./gyp_uv -f make
$ make -C out
OS X
Run:
$ ./gyp_uv -f xcode
$ xcodebuild -project uv.xcodeproj -configuration Release -target All
Android
Run:
$ source ./android-configure NDK_PATH gyp
$ make -C out
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux using the GCC toolchain.
OS X using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.