This functionality is present in stream and uv_udp_t has a queue
as well so it makes sense for udp to have a send_write_size.
Since udp sends entire messages atomically, the send_queue_count field
lets the user determine how many messages are there left to send.
We add a function called uv_loop_size which returns the size of
the loop. It is an additional function which complements
`uv_handle_size` and` uv_req_size` in order to provide full FFI
support.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Add some basic doc comments to the uv_barrier_*() functions and document
the "serializer" return value from the previous commit.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Make uv_barrier_wait() return a boolean value indicating whether this
thread was the "serializer".
From `man pthread_barrier_wait`:
Upon successful completion, the pthread_barrier_wait() function
shall return PTHREAD_BARRIER_SERIAL_THREAD for a single (arbitrary)
thread synchronized at the barrier and zero for each of the other
threads.
Exposing that information from libuv is useful because it can make
cleanup significantly easier:
if (uv_barrier_wait(&barrier) > 0)
uv_barrier_destroy(&barrier);
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Add UV_UDP_REUSEADDR flag instead, which can be passed to uv_udp_bind.
If the udp handle is unbound when uv_udp_set_memberhsip or
uv_udp_set_multicast_interface is called, the handle will be bound with
UV_UDP_REUSEADDR set.
Introduce `int uv_pipe_pending_count(uv_pipe_t*)` and
`uv_handle_type uv_pipe_pending_type(uv_pipe_t*)`. They should be
used in IPC pipe's read cb to accept incoming handles:
int count = uv_pipe_pending_count(pipe);
int i;
for (i = 0; i < count; i++) {
uv_handle_type type = uv_pipe_pending_type(pipe);
/* ... */
uv_accept(...);
}
When the supplied buffer is not big enough and UV_ENOBUFS is
returned, hint the user about the required size by setting
the len paramemeter to the required value.
Applies to:
- uv_pipe_getsockname
- uv_fs_event_getpath
- uv_fs_poll_getpath
This improves API consistency with uv_read and uv_write and may
improve efficiency for some uses. Vectored IO is emulated when the
requisite system calls are unavailable.
These functions supersede uv_loop_new and uv_loop_delete.
uv_loop_init initialized a user allocated loop and uv_loop_close
removes all associated resources a loop uses after it has finished
execution.
uv_loop_new and uv_loop_delete are now deprecated.
This improves API consistency with uv_read and uv_write and may
improve efficiency for some uses. Vectored IO is emulated when the
requisite system calls are unavailable.