The unix and windows process implementations diverge in their behavior
when dealing with subprocesses that are spawned with a relative path.
With unix the *child's* PATH environment variable is read, whereas
with windows the *parent's* environment variable is read.
This commit brings the two implementation in line with respect to
their behavior of reading PATH by having both read the *child's* PATH
environment variable. This involves looking into the user-provided
environment on windows and extracting the PATH variable specifically
so it can be inspected later on.
The PATH-parsing code for windows erroneously contained an infinite
loop when the PATH started with a leading semicolon. Each iteration of
the loop usually bumped over the separator, but if the first character
was a semicolon then it would never skip it, causing the infinite
loop.
Closes#909
The unix implementation of uv_spawn always starts out with a
uv__handle_init, but the windows implementation sometimes bails out
early before calling uv__handle_init. This means that uv_close on a
failed uv_spawn will always succeed on unix but sometimes fail on
windows.
This commit lifts the initialization of the uv_process_t above all of
the error checking to ensure that uv_close will always work when
uv_spawn returns an error.
We weren't always translating system errors for in uv_spawn.
This is half a fix for node's unit test
test-child-process-cwd.js on win.
The rest will go into node lib.
It also fixes test-child-process-exec-error
If spawning a process fails due to an exec() failure (but it succeeded
in forking), then this should be considered a spawn failure instead of
an asynchronous termination of the process. This allows to check for
common exec() failure conditions such as a bad path quickly instead of
having to rely on keeping track of the async callback.
Additionally, the meaning of the two fields returned in the callback are
now exactly what they advertise to be. The process exit argument is not
one of two values depending on what happened to the child.
Fixes#978.
Passing or returning structs as values makes life hard for people that
work with libuv through a foreign function interface. Switch to a
pointer-based approach.
Fixes#684.
This means we no longer have to strip the high bit from the process exit
code on Windows, which is problematic because an unhandled SEH exception
can make a process exit with a status code that has the high bit set.
* It will now report some types of errors synchronously, to bring it on
par with uv-unix. Fixes#865.
* Failure to find the target executable will now set up stdio pipes
correctly, so the user can assume that when uv_spawn() returns 0 these
pipes will never trigger asserts in libuv's guts.
This commit changes the libuv API to return error codes directly rather
than storing them in a loop-global field.
A code snippet like this one:
if (uv_foo(loop) < 0) {
uv_err_t err = uv_last_error(loop);
fprintf(stderr, "%s\n", uv_strerror(err));
}
Should be rewritten like this:
int err = uv_foo(loop);
if (err < 0)
fprintf(stderr, "%s\n", uv_strerror(err));
The rationale for this change is that it should make creating bindings
for other languages a lot easier: dealing with struct return values is
painful with most FFIs and often downright buggy.
This fixes an issue where uv_spawn would not try to run a reparse point,
and continue to scan the PATH instead. Effectively, it was impossible to
spawn a symlinked binary. This commit fixes that.
Also see #748
* Fix a potential issue introduced with 415f4d3, namely that uv_spawn
can fail when the current process is under job control. This would
happen on Windows versions that don't support nested jobs (versions
prior to Windows 8 / Server 2012).
* Change the `uv__init_global_job_handle` function signature to match
what `uv_once` expects.
* Add a bunch of comments that clarify how we're using job control,
and how we're dealing with job control that might be established by
our parent process.
Formerly spawn errors would be reported as a message printed to the
process' stderr, to match unix behaviour. Unix has now been fixed to
be more sensible, so this hack can now be removed.
This also fixes a race condition that could occur when the user closes
a process handle before the exit callback has been made.
Previously the only option was to create a pipe or an ipc channel. This
patch makes it possible to inherit a handle that is already open in the
parent process. There is also room for setting more than just stdin,
stdout and stderr, although this is not supported yet.
This commit changes how the event loop determines if it needs to stay alive.
Previously, an internal counter was increased whenever a handle got created
and decreased again when the handle was closed.
While conceptually simple, it turned out hard to work with: you often want
to keep the event loop alive only if the handle is actually doing something.
Stopped or inactive handles were a frequent source of hanging event loops.
That's why this commit changes the reference counting scheme to a model where
a handle only references the event loop when it's active. 'Active' means
different things for different handle types, e.g.:
* timers: ticking
* sockets: reading, writing or listening
* processes: always active (for now, subject to change)
* idle, check, prepare: only active when started
This commit also changes how the uv_ref() and uv_unref() functions work: they
now operate on the level of individual handles, not the whole event loop.
The Windows implementation was done by Bert Belder.