Reverted for breaking Node.js in rather spectacular fashion.
The bug is arguably on the Node.js side. It looks like Node.js starts
reading before the socket is actually connected to something.
Until that is fixed downstream, let's revert the change.
This reverts commit fd049399aa.
Fixes: https://github.com/libuv/libuv/issues/1716
Fixes: https://github.com/nodejs/node/issues/18225
PR-URL: https://github.com/libuv/libuv/pull/1717
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
It shouldn't be setting READABLE and WRITABLE on the socket server,
since they aren't, and this could confuse the client.
PR-URL: https://github.com/libuv/libuv/pull/1655
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
Passing or returning structs as values makes life hard for people that
work with libuv through a foreign function interface. Switch to a
pointer-based approach.
Fixes#684.
Passing or returning structs as values makes life hard for people that
work with libuv through a foreign function interface. Switch to a
pointer-based approach.
Fixes#684.
This commit changes the libuv API to return error codes directly rather
than storing them in a loop-global field.
A code snippet like this one:
if (uv_foo(loop) < 0) {
uv_err_t err = uv_last_error(loop);
fprintf(stderr, "%s\n", uv_strerror(err));
}
Should be rewritten like this:
int err = uv_foo(loop);
if (err < 0)
fprintf(stderr, "%s\n", uv_strerror(err));
The rationale for this change is that it should make creating bindings
for other languages a lot easier: dealing with struct return values is
painful with most FFIs and often downright buggy.
This changes the prototype of uv_run() from:
int uv_run(uv_loop_t* loop);
To:
int uv_run(uv_loop_t* loop, uv_run_mode mode);
Where `mode` is UV_RUN_DEFAULT, UV_RUN_ONCE or UV_RUN_NOWAIT.
Fixes#683.