New start
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iocp-links.html
198
iocp-links.html
@ -16,6 +16,24 @@
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dt { margin-top: 1em; }
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dd { margin-bottom: 1em; }
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table {
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margin: 1em 0;
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padding: 0;
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}
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table th {
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text-align: left;
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padding: 0.5em;
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white-space: nowrap;
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}
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table td {
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padding: 0.5em;
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text-align: left;
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white-space: nowrap;
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}
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</style>
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<title>Asynchronous I/O in Windows for Unix Programmers</title>
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</head>
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@ -67,14 +85,15 @@ the data and then wait for it to have been sent.
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<p> Unix non-blocking I/O is not beautiful. A major feature of Unix is the
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unified treatment of all things as files (or more precisely as file
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descriptors); TCP sockets work with <code>write(2)</code>,
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<code>read(2)</code>, and <code>close(2)</code> just as they do on regular
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files. Well, kind of. Synchronous operations work similarly on different
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descriptors). <code>write(2)</code>, <code>read(2)</code>, and
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<code>close(2)</code> work with TCP sockets just as they do on regular
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files. Well—kind of. Synchronous operations work similarly on different
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types of file descriptors but once demands on performance drive you to world of
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<code>O_NONBLOCK</code>, various types of file descriptors can act quite
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<code>O_NONBLOCK</code> various types of file descriptors can act quite
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different for even the most basic operations. In particular,
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regular file system files do <i>not</i> support non-blocking operations (and not a
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single man page mentions it).
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regular file system files do <i>not</i> support non-blocking operations.
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(Disturbingly no man page mentions this rather important fact.)
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For example, one cannot poll on a regular file FD for readability expecting
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it to indicate when it is safe to do a non-blocking read.
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@ -103,17 +122,154 @@ Common practice for accessing the disk asynchronously is still done using custom
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userland thread pools—not POSIX AIO.
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<p>Windows IOCP does support both sockets and regular file I/O which
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greatly simplifies the handling of disks.
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greatly simplifies the handling of disks. Although the function names are
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not exactly the same in Windows for sockets and regular files, the
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they act similar.
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<table>
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<tr>
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<th></th>
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<th>Regular File Read</th>
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<th>Regular File Write</th>
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<th>Socket Read</th>
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<th>Socket Write</th>
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</tr>
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<tr>
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<th>Windows</th>
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<td><code>ReadFile()</code></td>
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<td><code>WriteFile()</code></td>
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<td><code>WSARecv()</code></td>
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<td><code>WSASend()</code></td>
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</tr>
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<tr>
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<th>POSIX</th>
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<td><code>read()</code></td>
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<td><code>write()</code></td>
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<td><code>read()</code> or <code>recv()</code></td>
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<td><code>write()</code> or <code>send()</code></td>
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</tr>
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</table>
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<p><code>ReadFile()</code> and <code>WSARecv()</code> operate on regular
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files and sockets, respectively. They both are for sending data. Both take a
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<a href="http://msdn.microsoft.com/en-us/library/ms741665(v=VS.85).aspx"><code>OVERLAPPED</code></a>
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argument.
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<pre>
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typedef void* HANDLE;
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typedef HANDLE SOCKET;
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BOOL ReadFile(HANDLE file,
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void* buffer,
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DWORD numberOfBytesToRead,
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DWORD* numberOfBytesRead,
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OVERLAPPED* overlapped);
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int WSARecv(SOCKET s,
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WSABUF* buffers,
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DWORD bufferCount,
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DWORD* numberOfBytesRecvd,
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DWORD* flags,
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OVERLAPPED* overlapped,
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OVERLAPPED_COMPLETION_ROUTINE completionRoutine);
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</pre>
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For now ignore the <code>completionRoutine</code> parameter in
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<code>WSARecv</code>.
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<p>
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Both functions have the possibility of executing the read synchronously
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or asynchronously. A synchronous operation is indicated by
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returning 0 and <a
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href="http://msdn.microsoft.com/en-us/library/ms741580(v=VS.85).aspx">WSAGetLastError()</code></a>
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returning <code>WSA_IO_PENDING</code>.
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<p>
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When either function operates asynchronously the
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the user-supplied <a
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href="http://msdn.microsoft.com/en-us/library/ms741665(v=VS.85).aspx"><code>OVERLAPPED*</code></a>
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is a handle to the incomplete operation.
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<pre>
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typedef struct {
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unsigned long* Internal;
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unsigned long* InternalHigh;
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union {
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struct {
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WORD Offset;
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WORD OffsetHigh;
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};
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void* Pointer;
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};
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HANDLE hEvent;
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} OVERLAPPED;
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</pre>
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To poll on the completion of one of these functions,
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use an IOCP, <code>overlapped->hEvent</code>, and
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<a
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href="http://msdn.microsoft.com/en-us/library/aa364986(v=vs.85).aspx"><code>GetQueuedCompletionStatus()</code></a>.
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<h3>Simple TCP Connection Example</h3>
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<p>To demonstrate the use of <code>GetQueuedCompletionStatus()</code> an
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example of connecting to <code>localhost</code> at port 8000 is presented.
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<pre>
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char* buffer[200];
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WSABUF b = { buffer, 200 };
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size_t bytes_recvd;
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int r, total_events;
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OVERLAPPED overlapped;
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HANDLE port;
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port = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 0);
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if (!port) {
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goto error;
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}
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r = WSARecv(socket, &b, 1, &bytes_recvd, NULL, &overlapped, NULL);
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CreateIoCompletionPort(port, &overlapped.hEvent,
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if (r == 0) {
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if (WSAGetLastError() == WSA_IO_PENDING) {
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/* Asynchronous */
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GetQueuedCompletionStatus()
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if (r == WAIT_TIMEOUT) {
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printf("Timeout\n");
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} else {
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}
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} else {
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/* Error */
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printf("Error %d\n", WSAGetLastError());
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}
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} else {
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/* Synchronous */
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printf("read %ld bytes from socket\n", bytes_recvd);
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}
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</pre>
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<h3>Previous Work</h3>
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<p> Writing code that can take advantage of the best worlds on across Unix operating
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systems and Windows is very difficult, requiring one to understand intricate
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APIs and undocumented details from many different operating systems. There
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are several projects which have made attempts to provide an abstraction
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layer but in the author's opinion, none are satisfactory.
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<ul>
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<li>Marc Lehmann's
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layer but in the author's opinion, none are completely satisfactory.
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<p><b>Marc Lehmann's
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<a href="http://software.schmorp.de/pkg/libev.html">libev</a> and
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<a href="http://software.schmorp.de/pkg/libeio.html">libeio</a>.
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<a href="http://software.schmorp.de/pkg/libeio.html">libeio</a>.</b>
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libev is the perfect minimal abstraction of the Unix I/O multiplexers. It
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includes several helpful tools like <code>ev_async</code>, which is for
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asynchronous notification, but the main piece is the <code>ev_io</code>,
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@ -130,7 +286,7 @@ layer but in the author's opinion, none are satisfactory.
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<code>select()</code>—which is limited to 64 file descriptors per
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thread.
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<li><a href="http://monkey.org/~provos/libevent/">libevent</a>.
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<p><b><a href="http://monkey.org/~provos/libevent/">libevent</a>.</b>
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Somewhat bulkier than libev with code for RPC, DNS, and HTTP included.
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Does not support file I/O.
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libev was
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@ -143,15 +299,16 @@ layer but in the author's opinion, none are satisfactory.
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href="http://www.mail-archive.com/libevent-users@monkey.org/msg01730.html">anecdotal
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evidence</a> suggests that it is still not working correctly.
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<li><a
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<p><b><a
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href="http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio.html">Boost
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ASIO</a>
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</ul>
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ASIO</a>.</b> It basically does what you want on Windows and Unix for
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sockets. That is, epoll on Linux, kqueue on Macintosh, IOCP on Windows.
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It does not support file I/O. In the author's opinion is it too large
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for a not extremely difficult problem (~300 files, ~12000 semicolons).
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<h2>File Types</h2>
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<p>
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Almost every socket operation that you're familiar with has an
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overlapped counter-part. The following section tries to pair Windows
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@ -311,7 +468,7 @@ Examples:
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</ul>
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<h3>On Disk Files</h3>
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<h3>Regular Files</h3>
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<p>
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In Unix file system files are not able to use non-blocking I/O. There are
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@ -392,7 +549,7 @@ is also blocking but this is probably acceptable.
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<h2 id="foot2">Links</h2>
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<h2>Assorted Links</h2>
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<p>
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tips
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<ul>
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@ -405,7 +562,7 @@ tips
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IOCP:
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<ul>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms686358(v=vs.85).aspx">Synchronization and Overlapped Input and Output</a>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms741665(v=VS.85).aspx"><code>WSAOVERLAPPED</code> Structure</a>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms741665(v=VS.85).aspx"><code>OVERLAPPED</code> Structure</a>
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<ul>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms683209(v=VS.85).aspx"><code>GetOverlappedResult()</code></a>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms683244(v=VS.85).aspx"><code>HasOverlappedIoCompleted()</code></a>
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@ -445,6 +602,7 @@ Pipes:
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<li><a href="http://msdn.microsoft.com/en-us/library/aa365146(v=VS.85).aspx"><code>ConnectNamedPipe</code></a>
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</ul>
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<code>WaitForMultipleObjectsEx</code> is pronounced "wait for multiple object sex".
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Also useful:
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<a
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187
ol-old.h
Normal file
187
ol-old.h
Normal file
@ -0,0 +1,187 @@
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/**
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* Overlapped I/O for every operating system.
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*/
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#ifdef __POSIX__
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# include "ol-unix.h"
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#else
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# include "ol-win.h"
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#endif
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typedef struct {
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int code;
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const char* msg;
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} ol_err;
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/**
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* Error codes are not cross-platform, so we have our own.
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*/
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typedef enum {
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OL_SUCCESS = 0,
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OL_EPENDING = -1,
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OL_EPIPE = -2,
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OL_EMEM = -3
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} ol_err;
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inline const char* ol_err_string(int errorno) {
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switch (errorno) {
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case OL_SUCCESS:
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case OL_EPENDING:
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return "";
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case OL_EPIPE:
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return "EPIPE: Write to non-writable handle";
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case OL_EMEM:
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return "EMEM: Out of memory!";
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default:
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assert(0);
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return "Unknown error code. Bug.";
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}
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}
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/**
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* Do not make assumptions about the order of the elements in this sturct.
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* Always use offsetof because the order is platform dependent. Has a char*
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* buf and size_t len. That's all you need to know.
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*/
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struct ol_buf;
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typedef enum {
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OL_TCP,
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OL_TCP6,
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OL_NAMED_PIPE,
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OL_FILE,
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OL_TTY
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} ol_handle_type;
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typedef void(*)(ol_handle* h, ol_buf *bufs, int bufcnt) ol_read_cb;
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typedef void(*)(ol_handle* h) ol_connect_cb;
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typedef void(*)(ol_handle* h, ol_handle *peer) ol_accept_cb;
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typedef void(*)(ol_handle* h) ol_write_cb;
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typedef enum {
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OL_READ,
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OL_WRITE,
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OL_CONNECT,
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OL_ACCEPT,
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OL_DESTROY
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} ol_req_type;
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typedef struct {
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ol_req_type type;
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ol_req_private _;
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/* following are rw */
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union {
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ol_write_cb write_cb;
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ol_connect_cb connect_cb;
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};
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void* data; /* rw */
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} ol_req;
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|
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ol_handle* ol_handle_new();
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|
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|
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ol_handle* ol_open_file(ol_handle* h, ol_req* req, char *filename);
|
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ol_handle* ol_open_named_pipe(ol_handle* h, ol_req* req, char *filename);
|
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ol_handle* ol_open_tty(ol_handle* h, ol_req* req);
|
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|
||||
|
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struct sockaddr oi_ip4_addr(char*, int port);
|
||||
|
||||
/**
|
||||
* Depth of write buffer in bytes.
|
||||
*/
|
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size_t ol_buffer_size(ol_handle* h);
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|
||||
|
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/**
|
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* Returns file descriptor associated with the handle. There may be only
|
||||
* limited numbers of file descriptors allowed by the operating system. On
|
||||
* Windows this limit is 2048 (see
|
||||
* _setmaxstdio[http://msdn.microsoft.com/en-us/library/6e3b887c.aspx])
|
||||
*/
|
||||
int ol_get_fd(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the type of the handle.
|
||||
*/
|
||||
ol_handle_type ol_get_type(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Only works with named pipes and TCP sockets.
|
||||
*/
|
||||
int ol_connect(ol_handle* h, ol_req* req, sockaddr* addr, ol_buf* initial_buf);
|
||||
|
||||
|
||||
int ol_accept(ol_handle* h, ol_req* req);
|
||||
|
||||
|
||||
/**
|
||||
* Send data to handle. User responsible for bufs until callback is made.
|
||||
* Multiple ol_handle_write() calls may be issued before the previous ones
|
||||
* complete - data will sent in the correct order.
|
||||
*
|
||||
* Returns zero on succuessful write and bytes_sent is filled with the
|
||||
* number of bytes successfully written. If an asyncrhonous write was
|
||||
* successfully initiated then OL_EAGAIN is returned.
|
||||
*/
|
||||
int ol_write(ol_handle* h, ol_req* req, ol_buf* bufs, int bufcnt);
|
||||
int ol_write2(ol_handle* h, ol_req* req, const char *string);
|
||||
|
||||
|
||||
int ol_read(ol_handle* h, ol_req* req, ol_buf* bufs, int bufcnt);
|
||||
|
||||
|
||||
/**
|
||||
* Works on both named pipes and TCP handles. Synchronous.
|
||||
*/
|
||||
int ol_listen(ol_handle* h, int backlog);
|
||||
|
||||
|
||||
/**
|
||||
* See http://msdn.microsoft.com/en-us/library/ms737757(v=VS.85).aspx
|
||||
*/
|
||||
int ol_disconnect(ol_handle* h, ol_req* req);
|
||||
|
||||
|
||||
/**
|
||||
* Immediately closes the handle. If there is data in the send buffer
|
||||
* it will not be sent.
|
||||
*/
|
||||
int ol_close(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Releases memory associated with handle. You MUST call this after
|
||||
* is made with both 0 arguments.
|
||||
*/
|
||||
int ol_free(ol_handle* h);
|
||||
|
||||
|
||||
|
||||
|
||||
ol_loop* ol_loop_new();
|
||||
|
||||
|
||||
void ol_associate(ol_loop* loop, ol_handle* handle);
|
||||
|
||||
|
||||
void ol_loop_free(ol_loop* loop);
|
||||
|
||||
|
||||
void ol_run(ol_loop* loop);
|
||||
|
||||
|
||||
|
||||
|
||||
300
ol-unix-old.c
Normal file
300
ol-unix-old.c
Normal file
@ -0,0 +1,300 @@
|
||||
#include "ol.h"
|
||||
|
||||
|
||||
ol_loop* ol_loop_new() {
|
||||
ol_loop* loop = calloc(sizeof(ol_loop), 1);
|
||||
if (!loop) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
loop.evloop = ev_loop_new(0);
|
||||
if (!loop.evloop) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return loop;
|
||||
}
|
||||
|
||||
|
||||
void ol_associate(ol_loop* loop, ol_handle* handle) {
|
||||
assert(!handle->loop);
|
||||
handle->loop = loop;
|
||||
}
|
||||
|
||||
|
||||
void ol_run(ol_loop *loop) {
|
||||
ev_run(loop, 0);
|
||||
}
|
||||
|
||||
|
||||
ol_handle* ol_tcp_new(int v4, sockaddr* addr, sockaddr_len len,
|
||||
ol_read_cb read_cb, ol_close_cb close_cb) {
|
||||
|
||||
ol_handle *handle = calloc(sizeof(ol_handle), 1);
|
||||
if (!handle) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
handle->read_cb = read_cb;
|
||||
handle->close_cb = close_cb;
|
||||
|
||||
handle->type = v4 ? OL_TCP : OL_TCP6;
|
||||
|
||||
int domain = v4 ? AF_INET : AF_INET6;
|
||||
handle->fd = socket(domain, SOCK_STREAM, 0);
|
||||
if (handle->fd == -1) {
|
||||
free(handle);
|
||||
got_error("socket", err);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Lose the pesky "Address already in use" error message */
|
||||
int yes = 1;
|
||||
int r = setsockopt(handle->fd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
|
||||
if (r == -1) {
|
||||
close(handle->fd);
|
||||
free(handle);
|
||||
unhandled_error("setsockopt", r);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* We auto-bind the specified address */
|
||||
if (addr) {
|
||||
int r = bind(handle->fd, addr, v4 ? sizeof(sockaddr_in) :
|
||||
sizeof(sockaddr_in6));
|
||||
|
||||
if (r < 0) {
|
||||
got_error("bind", errno);
|
||||
close(handle->fd);
|
||||
free(handle);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
||||
static void tcp_io(EV_P_ ev_io *w, int revents) {
|
||||
ol_handle* h = (ol_handle*)w->data;
|
||||
|
||||
if (h->connecting) {
|
||||
tcp_check_connect_status(h);
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void tcp_check_connect_status(ol_handle* h) {
|
||||
assert(h->connecting);
|
||||
|
||||
int error;
|
||||
socklen_t len = sizeof(int);
|
||||
getsockopt(h->fd, SOL_SOCKET, SO_ERROR, &error, &len);
|
||||
|
||||
if (error == 0) {
|
||||
tcp_connected(h);
|
||||
} else if (err != EINPROGRESS) {
|
||||
close(h->fd);
|
||||
got_error("connect", err);
|
||||
}
|
||||
|
||||
/* EINPROGRESS - unlikely. What to do? */
|
||||
}
|
||||
|
||||
|
||||
ol_bucket* ol_handle_first_bucket(ol_handle* h) {
|
||||
ngx_queue_t* element = ngx_queue_head(h);
|
||||
if (!element) {
|
||||
return NULL;
|
||||
}
|
||||
return ngx_queue_data(element, ol_bucket, write_queue);
|
||||
}
|
||||
|
||||
|
||||
static void tcp_flush(oi_loop* loop, ol_handle* h) {
|
||||
ol_bucket* bucket = ol_handle_first_bucket(h);
|
||||
|
||||
for (; bucket; bucket = ol_handle_first_bucket(h)) {
|
||||
io_vec* vec = (io_vec*) bucket->bufs[bucket->current_index];
|
||||
int remaining_bufcnt = bucket->bufcnt - bucket->current_index;
|
||||
ssize_t written = writev(h->fd, vec, remaining_bufcnt);
|
||||
|
||||
if (written < 0) {
|
||||
if (err == EAGAIN) {
|
||||
ev_io_start(loop, &h->write_watcher);
|
||||
} else {
|
||||
got_error("writev", err);
|
||||
}
|
||||
|
||||
} else {
|
||||
/* See how much was written, increase current_index, and update bufs. */
|
||||
oi_buf current = bucket->bufs[bucket->current_index];
|
||||
|
||||
while (bucket->current_index < bucket->bufcnt) {
|
||||
if (current.len >= written) {
|
||||
current = bucket->bufs[++bucket->current_index];
|
||||
} else {
|
||||
bucket->bufs[bucket->current_index].buf += written;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void tcp_connected(ol_handle* h) {
|
||||
assert(h->connecting);
|
||||
if (h->connect_cb) {
|
||||
h->connect_cb(h);
|
||||
}
|
||||
h->connecting = 0;
|
||||
h->connect_cb = NULL;
|
||||
|
||||
ev_io_init(&h->read_watcher, tcp_io, h->fd, EV_READ);
|
||||
ev_io_start(h->loop, &h->read_watcher);
|
||||
|
||||
if (ngx_queue_empty(&h->write_queue)) {
|
||||
ev_io_stop(h->loop, &h->write_watcher);
|
||||
} else {
|
||||
/* Now that we're connected let's try to flush. */
|
||||
tcp_flush(h);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int ol_connect(ol_handle* h, sockaddr* addr, sockaddr_len addrlen,
|
||||
ol_buf* buf, ol_connect_cb connect_cb) {
|
||||
if (h->connecting) {
|
||||
return got_error("connect", EALREADY);
|
||||
}
|
||||
|
||||
h->connecting = 1;
|
||||
h->connect_addr = addr;
|
||||
h->connect_addrlen = addrlen;
|
||||
|
||||
if (buf) {
|
||||
/* We're allowed to ol_write before the socket becomes connected. */
|
||||
ol_write(h, buf, 1, connect_cb);
|
||||
} else {
|
||||
/* Nothing to write. Don't call the callback until we're connected. */
|
||||
h->connect_cb = connect_cb;
|
||||
}
|
||||
|
||||
int r = connect(h->fd, h->connect_addr, h->connect_addrlen);
|
||||
|
||||
if (r != 0) {
|
||||
if (err == EINPROGRESS) {
|
||||
/* Wait for fd to become writable. */
|
||||
h->connecting = 1;
|
||||
ev_io_init(&h->write_watcher, tcp_io, h->fd, EV_WRITE);
|
||||
ev_io_start(h->loop, &h->write_watcher);
|
||||
}
|
||||
|
||||
return got_error("connect", err);
|
||||
}
|
||||
|
||||
/* Connected */
|
||||
tcp_connected(h);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int ol_get_fd(ol_handle* h) {
|
||||
return h->fd;
|
||||
}
|
||||
|
||||
|
||||
ol_bucket* bucket_new(oi_handle* h, oi_buf* bufs, int bufcnt, ol_write_cb cb) {
|
||||
ol_bucket* bucket = malloc(sizeof(ol_bucket));
|
||||
if (!bucket) {
|
||||
got_error("malloc", OL_EMEM);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bucket->bufs = bufs;
|
||||
bucket->bufcnt = bufcnt;
|
||||
bucket->write_cb = write_cb;
|
||||
bucket->handle = handle;
|
||||
ngx_queue_init(&bucket->write_queue);
|
||||
|
||||
return bucket;
|
||||
}
|
||||
|
||||
|
||||
int ol_write(ol_handle* h, ol_buf* bufs, int bufcnt, ol_write_cb cb) {
|
||||
if (!h->connecting && !h->writable) {
|
||||
return got_error("write", OL_EPIPE);
|
||||
}
|
||||
|
||||
if (!h->writable) {
|
||||
/* This happens when writing to a socket which is not connected yet. */
|
||||
bucket* b = bucket_new(h, buf, bufcnt, cb);
|
||||
bucket_append(h, b);
|
||||
return got_error("write", OL_EPENDING);
|
||||
}
|
||||
|
||||
ssize_t written;
|
||||
|
||||
/* If the write queue is empty, attempt to write now. */
|
||||
if (ngx_queue_empty(&h->write_queue)) {
|
||||
/* The queue is empty. Attempt the writev immediately. */
|
||||
written = writev(h->fd, (io_vec*)bufs, bufcnt);
|
||||
|
||||
if (written >= 0) {
|
||||
size_t seen = 0;
|
||||
|
||||
/* Figure out what's left to be written */
|
||||
for (int i = 0; i < bufcnt; i++) {
|
||||
seen += bufs[i].len;
|
||||
|
||||
if (seen == written) {
|
||||
/* We wrote the entire thing. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (seen > written) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert(seen > written);
|
||||
|
||||
/* We've made a partial write of the bufs. bufs[i] is the first buf
|
||||
* that wasn't totally flushed. We must now add
|
||||
* bufs[i], bufs[i + 1], ..., bufs[bufcnt - 1]
|
||||
* to the write queue.
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
int ol_write2(ol_handle* h, char *base, size_t len) {
|
||||
ol_buf buf;
|
||||
buf.base = base;
|
||||
buf.len = len;
|
||||
|
||||
return ol_write(h, &buf, 1, NULL);
|
||||
}
|
||||
|
||||
|
||||
int ol_write3(ol_handle* h, const char *string) {
|
||||
/* You're doing it wrong if strlen(string) > 1mb. */
|
||||
return ol_write2(h, string, strnlen(string, 1024 * 1024));
|
||||
}
|
||||
|
||||
|
||||
struct sockaddr oi_ip4_addr(char *ip, int port) {
|
||||
sockaddr_in addr;
|
||||
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(port);
|
||||
addr.sin_addr.s_addr = inet_addr(ip);
|
||||
|
||||
return addr;
|
||||
}
|
||||
397
ol-unix.c
397
ol-unix.c
@ -1,300 +1,169 @@
|
||||
#include "ol.h"
|
||||
|
||||
|
||||
ol_loop* ol_loop_new() {
|
||||
ol_loop* loop = calloc(sizeof(ol_loop), 1);
|
||||
if (!loop) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
loop.evloop = ev_loop_new(0);
|
||||
if (!loop.evloop) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return loop;
|
||||
}
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
|
||||
|
||||
void ol_associate(ol_loop* loop, ol_handle* handle) {
|
||||
assert(!handle->loop);
|
||||
handle->loop = loop;
|
||||
}
|
||||
|
||||
|
||||
void ol_run(ol_loop *loop) {
|
||||
ev_run(loop, 0);
|
||||
}
|
||||
|
||||
|
||||
ol_handle* ol_tcp_new(int v4, sockaddr* addr, sockaddr_len len,
|
||||
ol_read_cb read_cb, ol_close_cb close_cb) {
|
||||
|
||||
ol_handle *handle = calloc(sizeof(ol_handle), 1);
|
||||
if (!handle) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
handle->read_cb = read_cb;
|
||||
handle->close_cb = close_cb;
|
||||
|
||||
handle->type = v4 ? OL_TCP : OL_TCP6;
|
||||
|
||||
int domain = v4 ? AF_INET : AF_INET6;
|
||||
handle->fd = socket(domain, SOCK_STREAM, 0);
|
||||
if (handle->fd == -1) {
|
||||
free(handle);
|
||||
got_error("socket", err);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Lose the pesky "Address already in use" error message */
|
||||
int yes = 1;
|
||||
int r = setsockopt(handle->fd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
|
||||
if (r == -1) {
|
||||
close(handle->fd);
|
||||
free(handle);
|
||||
unhandled_error("setsockopt", r);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* We auto-bind the specified address */
|
||||
if (addr) {
|
||||
int r = bind(handle->fd, addr, v4 ? sizeof(sockaddr_in) :
|
||||
sizeof(sockaddr_in6));
|
||||
|
||||
if (r < 0) {
|
||||
got_error("bind", errno);
|
||||
close(handle->fd);
|
||||
free(handle);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
||||
static void tcp_io(EV_P_ ev_io *w, int revents) {
|
||||
ol_handle* h = (ol_handle*)w->data;
|
||||
|
||||
if (h->connecting) {
|
||||
tcp_check_connect_status(h);
|
||||
static int got_error(int e) {
|
||||
if (e == 0) {
|
||||
return e;
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void tcp_check_connect_status(ol_handle* h) {
|
||||
assert(h->connecting);
|
||||
ol_handle* ol_handle_new(ol_close_cb close_cb, void* data) {
|
||||
ol_handle *handle = calloc(sizeof(ol_handle), 1);
|
||||
handle->close_cb = close_cb;
|
||||
handle->data = data;
|
||||
|
||||
ev_init(&handle->read_watcher, ol_tcp_io);
|
||||
ev_init(&handle->write_watcher, ol_tcp_io);
|
||||
|
||||
retuen handle;
|
||||
}
|
||||
|
||||
|
||||
int ol_bind(ol_handle* handle, sockaddr* addr) {
|
||||
int addrsize;
|
||||
|
||||
if (addr->sa_family == AF_INET) {
|
||||
addrsize = sizeof(sockaddr_in);
|
||||
} else if (addr->sa_family == AF_INET6) {
|
||||
addrsize = sizeof(sockaddr_in6);
|
||||
} else {
|
||||
assert(0);
|
||||
return -1
|
||||
}
|
||||
|
||||
int r = bind(handle->_.fd, addr, addrsize);
|
||||
|
||||
return ol_err_new(r);
|
||||
}
|
||||
|
||||
|
||||
int ol_listen(ol_handle* handle, int backlog, ol_accept_cb cb) {
|
||||
int r = listen(handle->_.fd, backlog);
|
||||
handle->accept_cb = cb;
|
||||
return ol_err_new(r);
|
||||
}
|
||||
|
||||
|
||||
void ol_close_error(ol_handle* handle, ol_err err) {
|
||||
ev_io_stop(&handle->read_watcher);
|
||||
close(handle->fd);
|
||||
handle->fd = -1;
|
||||
|
||||
|
||||
if (handle->close_cb) {
|
||||
handle->close_cb(handle, ol_err_new(error));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ol_tcp_io(EV_P_ ev_io* watcher, int revents) {
|
||||
ev_handle* handle = watcher->data;
|
||||
|
||||
if (handle->connect_req) {
|
||||
ol_tcp_connect(handle, handle->connect_req);
|
||||
} else {
|
||||
}
|
||||
|
||||
assert(handle->_.fd >= 0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* We get called here from directly following a call to connect(2).
|
||||
* In order to determine if we've errored out or succeeded must call
|
||||
* getsockopt.
|
||||
*/
|
||||
void ol_tcp_connect(ev_handle* handle, ev_req* req) {
|
||||
assert(handle->_.fd >= 0);
|
||||
assert(req);
|
||||
assert(req->type == OL_CONNECT);
|
||||
|
||||
int error;
|
||||
socklen_t len = sizeof(int);
|
||||
getsockopt(h->fd, SOL_SOCKET, SO_ERROR, &error, &len);
|
||||
getsockopt(handle->_.fd, SOL_SOCKET, SO_ERROR, &error, sizeof(int));
|
||||
|
||||
if (error == 0) {
|
||||
tcp_connected(h);
|
||||
} else if (err != EINPROGRESS) {
|
||||
close(h->fd);
|
||||
got_error("connect", err);
|
||||
}
|
||||
if (!error) {
|
||||
ev_io_init(&handle->write_watcher, tcp_io, handle->_.fd, EV_WRITE);
|
||||
ev_set_cb(&handle->read_watcher, tcp_io);
|
||||
|
||||
/* EINPROGRESS - unlikely. What to do? */
|
||||
}
|
||||
|
||||
|
||||
ol_bucket* ol_handle_first_bucket(ol_handle* h) {
|
||||
ngx_queue_t* element = ngx_queue_head(h);
|
||||
if (!element) {
|
||||
return NULL;
|
||||
}
|
||||
return ngx_queue_data(element, ol_bucket, write_queue);
|
||||
}
|
||||
|
||||
|
||||
static void tcp_flush(oi_loop* loop, ol_handle* h) {
|
||||
ol_bucket* bucket = ol_handle_first_bucket(h);
|
||||
|
||||
for (; bucket; bucket = ol_handle_first_bucket(h)) {
|
||||
io_vec* vec = (io_vec*) bucket->bufs[bucket->current_index];
|
||||
int remaining_bufcnt = bucket->bufcnt - bucket->current_index;
|
||||
ssize_t written = writev(h->fd, vec, remaining_bufcnt);
|
||||
|
||||
if (written < 0) {
|
||||
if (err == EAGAIN) {
|
||||
ev_io_start(loop, &h->write_watcher);
|
||||
/* Successful connection */
|
||||
ol_connect_cb connect_cb = req->connect_cb;
|
||||
if (connect_cb) {
|
||||
if (req->_.local) {
|
||||
connect_cb(NULL, ol_err_new(0));
|
||||
} else {
|
||||
got_error("writev", err);
|
||||
}
|
||||
|
||||
} else {
|
||||
/* See how much was written, increase current_index, and update bufs. */
|
||||
oi_buf current = bucket->bufs[bucket->current_index];
|
||||
|
||||
while (bucket->current_index < bucket->bufcnt) {
|
||||
if (current.len >= written) {
|
||||
current = bucket->bufs[++bucket->current_index];
|
||||
} else {
|
||||
bucket->bufs[bucket->current_index].buf += written;
|
||||
break;
|
||||
}
|
||||
connect_cb(req, ol_err_new(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Free up connect_req if we own it. */
|
||||
if (req->_.local) {
|
||||
free(req);
|
||||
}
|
||||
|
||||
static void tcp_connected(ol_handle* h) {
|
||||
assert(h->connecting);
|
||||
if (h->connect_cb) {
|
||||
h->connect_cb(h);
|
||||
}
|
||||
h->connecting = 0;
|
||||
h->connect_cb = NULL;
|
||||
req = NULL;
|
||||
|
||||
ev_io_init(&h->read_watcher, tcp_io, h->fd, EV_READ);
|
||||
ev_io_start(h->loop, &h->read_watcher);
|
||||
} else if (error == EINPROGRESS) {
|
||||
/* Still connecting. */
|
||||
return;
|
||||
|
||||
if (ngx_queue_empty(&h->write_queue)) {
|
||||
ev_io_stop(h->loop, &h->write_watcher);
|
||||
} else {
|
||||
/* Now that we're connected let's try to flush. */
|
||||
tcp_flush(h);
|
||||
if (req->connect_cb) {
|
||||
req->connect_cb(req, ol_err_new(error));
|
||||
}
|
||||
|
||||
ol_close_error(handle, ol_err_new(error));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int ol_connect(ol_handle* h, sockaddr* addr, sockaddr_len addrlen,
|
||||
ol_buf* buf, ol_connect_cb connect_cb) {
|
||||
if (h->connecting) {
|
||||
return got_error("connect", EALREADY);
|
||||
|
||||
int ol_connect(ol_handle* handle, ol_req *req_in, sockaddr* addr) {
|
||||
if (handle->_.connect_req) {
|
||||
return ol_err_new(EALREADY);
|
||||
}
|
||||
|
||||
h->connecting = 1;
|
||||
h->connect_addr = addr;
|
||||
h->connect_addrlen = addrlen;
|
||||
if (handle->type != OL_TCP) {
|
||||
return ol_err_new(ENOTSOCK);
|
||||
}
|
||||
|
||||
if (buf) {
|
||||
/* We're allowed to ol_write before the socket becomes connected. */
|
||||
ol_write(h, buf, 1, connect_cb);
|
||||
ol_req *req = ol_req_maybe_alloc(handle, req_in);
|
||||
if (!req) {
|
||||
return ol_err_new(ENOMEM);
|
||||
}
|
||||
|
||||
handle->_.connect_req = req;
|
||||
|
||||
|
||||
int addrsize;
|
||||
|
||||
if (addr->sa_family == AF_INET) {
|
||||
addrsize = sizeof(sockaddr_in);
|
||||
handle->_.fd = socket(AF_INET, SOCK_STREAM, 0);
|
||||
} else if (addr->sa_family == AF_INET6) {
|
||||
addrsize = sizeof(sockaddr_in6);
|
||||
handle->_.fd = socket(AF_INET6, SOCK_STREAM, 0);
|
||||
} else {
|
||||
/* Nothing to write. Don't call the callback until we're connected. */
|
||||
h->connect_cb = connect_cb;
|
||||
assert(0);
|
||||
return -1
|
||||
}
|
||||
|
||||
int r = connect(h->fd, h->connect_addr, h->connect_addrlen);
|
||||
|
||||
if (r != 0) {
|
||||
if (err == EINPROGRESS) {
|
||||
/* Wait for fd to become writable. */
|
||||
h->connecting = 1;
|
||||
ev_io_init(&h->write_watcher, tcp_io, h->fd, EV_WRITE);
|
||||
ev_io_start(h->loop, &h->write_watcher);
|
||||
}
|
||||
|
||||
return got_error("connect", err);
|
||||
/* socket(2) failed */
|
||||
if (handle->_.fd < 0) {
|
||||
return ol_err_new(errno);
|
||||
}
|
||||
|
||||
/* Connected */
|
||||
tcp_connected(h);
|
||||
return 0;
|
||||
int r = connect(handle->_.fd, addr, addrsize);
|
||||
|
||||
ev_io_init(&handle->read_watcher, ol_tcp_connect, handle->_.fd, EV_READ);
|
||||
ev_io_init(&handle->write_watcher, ol_tcp_io, handle->_.fd, EV_WRITE);
|
||||
ev_io_start(&handle->read_watcher);
|
||||
|
||||
return ol_err_new(r);
|
||||
}
|
||||
|
||||
|
||||
int ol_get_fd(ol_handle* h) {
|
||||
return h->fd;
|
||||
}
|
||||
|
||||
|
||||
ol_bucket* bucket_new(oi_handle* h, oi_buf* bufs, int bufcnt, ol_write_cb cb) {
|
||||
ol_bucket* bucket = malloc(sizeof(ol_bucket));
|
||||
if (!bucket) {
|
||||
got_error("malloc", OL_EMEM);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bucket->bufs = bufs;
|
||||
bucket->bufcnt = bufcnt;
|
||||
bucket->write_cb = write_cb;
|
||||
bucket->handle = handle;
|
||||
ngx_queue_init(&bucket->write_queue);
|
||||
|
||||
return bucket;
|
||||
}
|
||||
|
||||
|
||||
int ol_write(ol_handle* h, ol_buf* bufs, int bufcnt, ol_write_cb cb) {
|
||||
if (!h->connecting && !h->writable) {
|
||||
return got_error("write", OL_EPIPE);
|
||||
}
|
||||
|
||||
if (!h->writable) {
|
||||
/* This happens when writing to a socket which is not connected yet. */
|
||||
bucket* b = bucket_new(h, buf, bufcnt, cb);
|
||||
bucket_append(h, b);
|
||||
return got_error("write", OL_EPENDING);
|
||||
}
|
||||
|
||||
ssize_t written;
|
||||
|
||||
/* If the write queue is empty, attempt to write now. */
|
||||
if (ngx_queue_empty(&h->write_queue)) {
|
||||
/* The queue is empty. Attempt the writev immediately. */
|
||||
written = writev(h->fd, (io_vec*)bufs, bufcnt);
|
||||
|
||||
if (written >= 0) {
|
||||
size_t seen = 0;
|
||||
|
||||
/* Figure out what's left to be written */
|
||||
for (int i = 0; i < bufcnt; i++) {
|
||||
seen += bufs[i].len;
|
||||
|
||||
if (seen == written) {
|
||||
/* We wrote the entire thing. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (seen > written) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
assert(seen > written);
|
||||
|
||||
/* We've made a partial write of the bufs. bufs[i] is the first buf
|
||||
* that wasn't totally flushed. We must now add
|
||||
* bufs[i], bufs[i + 1], ..., bufs[bufcnt - 1]
|
||||
* to the write queue.
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
int ol_write2(ol_handle* h, char *base, size_t len) {
|
||||
ol_buf buf;
|
||||
buf.base = base;
|
||||
buf.len = len;
|
||||
|
||||
return ol_write(h, &buf, 1, NULL);
|
||||
}
|
||||
|
||||
|
||||
int ol_write3(ol_handle* h, const char *string) {
|
||||
/* You're doing it wrong if strlen(string) > 1mb. */
|
||||
return ol_write2(h, string, strnlen(string, 1024 * 1024));
|
||||
}
|
||||
|
||||
|
||||
struct sockaddr oi_ip4_addr(char *ip, int port) {
|
||||
sockaddr_in addr;
|
||||
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(port);
|
||||
addr.sin_addr.s_addr = inet_addr(ip);
|
||||
|
||||
return addr;
|
||||
}
|
||||
|
||||
@ -18,9 +18,13 @@ typedef struct {
|
||||
} ol_bucket;
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
} ol_req_private;
|
||||
|
||||
|
||||
typedef struct {
|
||||
int fd;
|
||||
ol_handle_type type;
|
||||
|
||||
ol_read_cb read_cb;
|
||||
ol_close_cb close_cb;
|
||||
@ -31,4 +35,4 @@ typedef struct {
|
||||
|
||||
ngx_queue_s write_queue;
|
||||
ngx_queue_s all_handles;
|
||||
} ol_handle;
|
||||
} ol_handle_private;
|
||||
|
||||
6
ol-win.h
6
ol-win.h
@ -10,3 +10,9 @@ typedef struct _ol_buf {
|
||||
_ol_buf* next;
|
||||
_ol_buf* prev;
|
||||
} ol_buf;
|
||||
|
||||
|
||||
typedef struct {
|
||||
OVERLAPPED overlapped;
|
||||
ngx_queue_t queue;
|
||||
} ol_req_private;
|
||||
|
||||
230
ol.h
230
ol.h
@ -1,192 +1,78 @@
|
||||
/**
|
||||
* Overlapped I/O for every operating system.
|
||||
*/
|
||||
typedef int ol_err; // FIXME
|
||||
|
||||
#ifdef __POSIX__
|
||||
# include "ol-unix.h"
|
||||
#else
|
||||
# include "ol-win.h"
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int code;
|
||||
const char* msg;
|
||||
} ol_err;
|
||||
|
||||
/**
|
||||
* Error codes are not cross-platform, so we have our own.
|
||||
*/
|
||||
typedef enum {
|
||||
OL_SUCCESS = 0,
|
||||
OL_EPENDING = -1,
|
||||
OL_EPIPE = -2,
|
||||
OL_EMEM = -3
|
||||
} ol_err;
|
||||
|
||||
|
||||
inline const char* ol_err_string(int errorno) {
|
||||
switch (errorno) {
|
||||
case OL_SUCCESS:
|
||||
case OL_EPENDING:
|
||||
return "";
|
||||
|
||||
case OL_EPIPE:
|
||||
return "EPIPE: Write to non-writable handle";
|
||||
|
||||
case OL_EMEM:
|
||||
return "EMEM: Out of memory!";
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
return "Unknown error code. Bug.";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Do not make assumptions about the order of the elements in this sturct.
|
||||
* Always use offsetof because the order is platform dependent. Has a char*
|
||||
* buf and size_t len. That's all you need to know.
|
||||
*/
|
||||
struct ol_buf;
|
||||
typedef void (*)(ol_req* req, ol_err e) ol_req_cb;
|
||||
typedef void (*)(ol_req* req, size_t nread, ol_err e) ol_read_cb;
|
||||
typedef void (*)(ol_req* req, ol_err e) ol_write_cb;
|
||||
typedef void (*)(ol_handle* server, ol_handle* new_client) ol_accept_cb;
|
||||
typedef void (*)(ol_handle* handle, ol_err e) ol_close_cb;
|
||||
|
||||
|
||||
typedef enum {
|
||||
OL_TCP,
|
||||
OL_TCP6,
|
||||
OL_UNKNOWN_HANDLE = 0,
|
||||
OL_TCP_CONNECTION,
|
||||
OL_TCP_SERVER,
|
||||
OL_NAMED_PIPE,
|
||||
OL_TTY,
|
||||
OL_FILE,
|
||||
OL_TTY
|
||||
} ol_handle_type;
|
||||
|
||||
|
||||
typedef void(*)(ol_handle* h, ol_buf *bufs, int bufcnt) ol_read_cb;
|
||||
typedef void(*)(ol_handle* h, int read, int write, ol_err err) ol_close_cb;
|
||||
typedef void(*)(ol_handle* h) ol_connect_cb;
|
||||
typedef void(*)(ol_handle* h, ol_handle *peer) ol_accept_cb;
|
||||
typedef void(*)(ol_handle* h) ol_write_cb;
|
||||
typesef struct {
|
||||
// read-only
|
||||
ol_handle_type type;
|
||||
// private
|
||||
ol_handle_private _;
|
||||
// public
|
||||
ol_accept_cb accept_cb;
|
||||
ol_close_cb close_cb;
|
||||
void* data;
|
||||
} ol_handle;
|
||||
|
||||
|
||||
/**
|
||||
* Creates a tcp handle used for both client and servers.
|
||||
*/
|
||||
ol_handle* ol_tcp_new(int v4, sockaddr* addr,
|
||||
ol_read_cb read_cb, ol_close_cb close_cb);
|
||||
typedef enum {
|
||||
OL_UNKNOWN_REQ = 0,
|
||||
OL_CONNECT,
|
||||
OL_READ,
|
||||
OL_WRITE
|
||||
OL_SHUTDOWN
|
||||
} ol_req_type;
|
||||
|
||||
|
||||
/**
|
||||
* Creates a new file handle. The 'read' parameter is boolean indicating if
|
||||
* the file should be read from or created.
|
||||
*/
|
||||
ol_handle* ol_file_new(char *filename, int read, ol_read_cb read_cb,
|
||||
ol_close_cb close_cb);
|
||||
typedef struct {
|
||||
// read-only
|
||||
ol_req_type type;
|
||||
ol_handle *handle;
|
||||
// private
|
||||
ol_req_private _;
|
||||
// public
|
||||
union {
|
||||
ol_read_cb read_cb;
|
||||
ol_write_cb write_cb;
|
||||
ol_req_cb connect_cb;
|
||||
ol_req_cb shutdown_cb;
|
||||
};
|
||||
void *data;
|
||||
} ol_req;
|
||||
|
||||
|
||||
/**
|
||||
* In the case of servers, give a filename. In the case of clients
|
||||
* leave filename NULL.
|
||||
*/
|
||||
ol_handle* ol_named_pipe_new(char *filename, ol_read_cb read_cb,
|
||||
ol_close_cb close_cb);
|
||||
int ol_run();
|
||||
|
||||
ol_handle* ol_handle_new(ol_close_cb close_cb, void* data);
|
||||
|
||||
/**
|
||||
* Allocates a new tty handle.
|
||||
*/
|
||||
ol_handle* ol_tty_new(ol_tty_read_cb read_cb, ol_close_cb close_cb);
|
||||
|
||||
|
||||
/**
|
||||
* Only works with named pipes and TCP sockets.
|
||||
*/
|
||||
int ol_connect(ol_handle* h, sockaddr* addr, ol_buf* initial_buf,
|
||||
ol_connect_cb connect_cb);
|
||||
|
||||
struct sockaddr oi_ip4_addr(char*, int port);
|
||||
/**
|
||||
* Depth of write buffer in bytes.
|
||||
*/
|
||||
size_t ol_buffer_size(ol_handle* h);
|
||||
|
||||
|
||||
int ol_read_stop(ol_handle* h);
|
||||
|
||||
|
||||
int ol_read_start(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Returns file descriptor associated with the handle. There may be only
|
||||
* limited numbers of file descriptors allowed by the operating system. On
|
||||
* Windows this limit is 2048 (see
|
||||
* _setmaxstdio[http://msdn.microsoft.com/en-us/library/6e3b887c.aspx])
|
||||
*/
|
||||
int ol_get_fd(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the type of the handle.
|
||||
*/
|
||||
ol_handle_type ol_get_type(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Send data to handle. User responsible for bufs until callback is made.
|
||||
* Multiple ol_handle_write() calls may be issued before the previous ones
|
||||
* complete - data will sent in the correct order.
|
||||
*
|
||||
* Returns zero on succuessful write and bytes_sent is filled with the
|
||||
* number of bytes successfully written. If an asyncrhonous write was
|
||||
* successfully initiated then OL_EAGAIN is returned.
|
||||
*/
|
||||
int ol_write(ol_handle* h, ol_buf* bufs, int bufcnt, ol_write_cb cb);
|
||||
int ol_write2(ol_handle* h, char *base, size_t len);
|
||||
int ol_write3(ol_handle* h, const char *string);
|
||||
|
||||
|
||||
/**
|
||||
* Works on both named pipes and TCP handles.
|
||||
*/
|
||||
int ol_listen(ol_loop* loop, ol_handle* h, int backlog, ol_accept_cb cb);
|
||||
|
||||
|
||||
/**
|
||||
* Writes EOF or sends a FIN packet.
|
||||
* Further calls to ol_write() result in OI_EPIPE error. When the send
|
||||
* buffer is drained and the other side also terminates their writes, the
|
||||
* handle is finally closed and ol_close_cb() made. There is no need to call
|
||||
* ol_close() after this.
|
||||
*/
|
||||
int ol_graceful_close(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Immediately closes the handle. If there is data in the send buffer
|
||||
* it will not be sent.
|
||||
*/
|
||||
int ol_close(ol_handle* h);
|
||||
|
||||
|
||||
/**
|
||||
* Releases memory associated with handle. You MUST call this after
|
||||
* ol_close_cb() is made with both 0 arguments.
|
||||
*/
|
||||
int ol_free(ol_handle* h);
|
||||
|
||||
|
||||
|
||||
|
||||
ol_loop* ol_loop_new();
|
||||
|
||||
|
||||
void ol_associate(ol_loop* loop, ol_handle* handle);
|
||||
|
||||
|
||||
void ol_loop_free(ol_loop* loop);
|
||||
|
||||
|
||||
void ol_run(ol_loop* loop);
|
||||
|
||||
// TCP server methods.
|
||||
int ol_bind(ol_handle* handle, sockaddr* addr);
|
||||
int ol_listen(ol_handle* handle, int backlog, ol_accept_cb cb);
|
||||
|
||||
// TCP socket methods.
|
||||
int ol_connect(ol_handle* handle, ol_req *req, sockaddr* addr);
|
||||
int ol_read(ol_handle* handle, ol_req *req, ol_buf* bufs, int bufcnt);
|
||||
int ol_write(ol_handle* handle, ol_req *req, ol_buf* bufs, int bufcnt);
|
||||
int ol_shutdown(ol_handle* handle, ol_req *req);
|
||||
|
||||
// Request handle to be closed. close_cb will be made
|
||||
// synchronously during this call.
|
||||
int ol_close(ol_handle* handle);
|
||||
|
||||
// Must be called for all handles after close_cb. Handles that arrive
|
||||
// via the accept_cb must use ol_free().
|
||||
int ol_free(ol_handle* handle);
|
||||
|
||||
91
test/echo-server.c
Normal file
91
test/echo-server.c
Normal file
@ -0,0 +1,91 @@
|
||||
#include "../ol.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
static const size_t BUFSIZE = 1024;
|
||||
|
||||
|
||||
typedef struct {
|
||||
ol_handle *handle;
|
||||
ol_req req;
|
||||
char read_buffer[BUFSIZE];
|
||||
ol_buf buf;
|
||||
} peer_t;
|
||||
|
||||
|
||||
void after_write(ol_req* req, ol_err err);
|
||||
void after_read(ol_req* req, size_t nread, ol_err err);
|
||||
void try_read(peer_t* peer);
|
||||
void on_close(ol_handle* peer, ol_err err);
|
||||
void on_accept(ol_handle* server, ol_handle* new_client);
|
||||
|
||||
|
||||
void after_write(ol_req* req, ol_err err) {
|
||||
if (!err) {
|
||||
peer_t *peer = (peer_t*) req->data;
|
||||
try_read(peer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void after_read(ol_req* req, size_t nread, ol_err err) {
|
||||
if (!err) {
|
||||
if (nread == 0) {
|
||||
ol_close(req->handle);
|
||||
} else {
|
||||
peer_t *peer = (peer_t*) req->data;
|
||||
peer->buf.len = nread;
|
||||
peer->req.write_cb = after_write;
|
||||
ol_write(peer->handle, &peer->req, &peer->buf, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void try_read(peer_t* peer) {
|
||||
peer->buf.len = BUFSIZE;
|
||||
peer->req.read_cb = after_read;
|
||||
ol_read(peer->handle, &peer->req, &peer->buf, 1);
|
||||
}
|
||||
|
||||
|
||||
void on_close(ol_handle* peer, ol_err err) {
|
||||
if (err) {
|
||||
fprintf(stdout, "Socket error: %s\n", ol_errno_string(err));
|
||||
}
|
||||
|
||||
ol_free(peer);
|
||||
}
|
||||
|
||||
|
||||
static void on_accept(ol_handle* server, ol_handle* new_client) {
|
||||
new_client->close_cb = on_close;
|
||||
|
||||
peer_t p = malloc(sizeof(peer_t));
|
||||
p->handle = new_client;
|
||||
p->buf.base = p->read_buffer;
|
||||
p->buf.len = BUFSIZE;
|
||||
p->req.data = p;
|
||||
|
||||
try_read(peer);
|
||||
|
||||
r = ol_write2(new_client, "Hello\n");
|
||||
if (r < 0) {
|
||||
// error
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
ol_handle* server = ol_handle_new(NULL);
|
||||
|
||||
struct sockaddr addr = oi_ip4_addr("0.0.0.0", 8000);
|
||||
ol_bind(server, &addr);
|
||||
ol_listen(server, 128, on_accept);
|
||||
|
||||
ol_run();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user