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iocp-links.html
188
iocp-links.html
@ -17,67 +17,145 @@
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dt { margin-top: 1em; }
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dd { margin-bottom: 1em; }
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</style>
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<title>Asynchronous I/O in Windows for UNIX Programmers</title>
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<title>Asynchronous I/O in Windows for Unix Programmers</title>
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</head>
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<body>
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<h1>Asynchronous I/O in Windows for UNIX Programmers</h1>
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<h1>Asynchronous I/O in Windows for Unix Programmers</h1>
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<p>Ryan Dahl ryan@joyent.com
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<p>This document assumes you are familiar with how non-blocking socket I/O
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is done in UNIX.
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is done in Unix.
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<p>Windows has different notions for how asynchronous and non-blocking I/O
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are done. <code>select()</code> is supported in Window but it supports only 64
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file descriptors—which is unacceptable.
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Microsoft understands how to make high-concurrency servers but they've
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choosen to do it with an system somewhat different than what one is used to
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UNIX. It is called <a
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<p>Windows presents asynchronous and non-blocking I/O differently than in Unix.
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The syscall <code>select()</code> is available in Windows but it
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supports only 64 file descriptors—which is unacceptable for
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high-concurrency servers. Instead a system called <a
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href="http://msdn.microsoft.com/en-us/library/ms686358(v=vs.85).aspx">overlapped
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I/O</a>. The device by which overlapped socket I/O is polled for
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completion is an <a
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I/O</a> is used. <a
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href="http://msdn.microsoft.com/en-us/library/aa365198(VS.85).aspx">I/O
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completion port</a>. It is more or less equivalent to <a
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href="http://en.wikipedia.org/wiki/Kqueue">kqueue</a> (Macintosh and
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BSDs), <a href="http://en.wikipedia.org/wiki/Epoll">epoll</a>
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(Linux), <a
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completion ports</a> (IOCP) are the objects used to poll overlapped I/O
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for completion.
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<p>
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IOCP are similar to the Unix I/O multiplexers
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<ul>
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<li> <a
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href="http://en.wikipedia.org/wiki/Kqueue">kqueue</a> on Macintosh and
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BSDs,
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<li> <a href="http://en.wikipedia.org/wiki/Epoll">epoll</a>
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on Linux,
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<li> <a
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href="http://developers.sun.com/solaris/articles/event_completion.html">event
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completion ports</a> (Solaris), <a href="">poll</a> (modern UNIXes), or <a
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href="http://www.kernel.org/doc/man-pages/online/pages/man2/select.2.html">select</a>
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(all operating systems). The main variation is that in UNIXes you generally
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ask the kernel to wait for file descriptors to change their readability or
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writablity, while in Windows you wait for asynchronous functions to complete.
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<p>
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completion ports</a> on Solaris,
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<li> <a href="">poll</a> on modern Unixes, or
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<li> <a
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href="http://www.kernel.org/doc/man-pages/online/pages/man2/select.2.html"><code>select()</code></a>,
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which is available everywhere but is inefficient.
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</ul>
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The fundamental variation is that in Unixes you generally ask the kernel to
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wait for state change in a file descriptor's readability or writablity. With
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overlapped I/O and IOCP the programmers waits for asynchronous function
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calls to complete.
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For example, instead of waiting for a socket to become writable and then
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<a
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href="http://www.kernel.org/doc/man-pages/online/pages/man2/write.2.html"><code>write(2)</code></a>
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to it, as you do in UNIX operating systems, you would rather <a
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using <a
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href="http://www.kernel.org/doc/man-pages/online/pages/man2/send.2.html"><code>send(2)</code></a>
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on it, as you commonly do in Unix operating systems, with overlapped I/O you
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would rather <a
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href="http://msdn.microsoft.com/en-us/library/ms742203(v=vs.85).aspx"><code>WSASend()</code></a>
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a buffer and wait for it to have been sent.
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the data and then wait for it to have been sent.
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<p>
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The consequence of this different polling interface is that non-blocking
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<code>write(2)</code> and <code>read(2)</code> (among other calls) are not
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portable to Windows for high-performance servers.
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<p> Unix non-blocking I/O is not beautiful. A major feature of Unix is the
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unified treatment of all things as files (or more precisely as file
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descriptors); TCP sockets work with <code>write(2)</code>,
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<code>read(2)</code>, and <code>close(2)</code> just as they do on regular
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files. Well, kind of. Synchronous operations work similarly on different
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types of file descriptors but once demands on performance drive you to world of
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<code>O_NONBLOCK</code>, various types of file descriptors can act quite
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different for even the most basic operations. In particular,
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regular file system files do <i>not</i> support non-blocking operations (and not a
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single man page mentions it).
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For example, one cannot poll on a regular file FD for readability expecting
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it to indicate when it is safe to do a non-blocking read.
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Regular file are always readable and <code>read(2)</code> calls
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<i>always</i> have the possibility of blocking the calling thread for an
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unknown amount of time.
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<p>POSIX has defined <a
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href="http://pubs.opengroup.org/onlinepubs/007908799/xsh/aio.h.html">an
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asynchronous interface</a> for some operations but implementations for
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many Unixes have unclear status. On Linux the
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<code>aio_*</code> routines are implemented in userland in GNU libc using
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pthreads.
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<a
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href="http://www.kernel.org/doc/man-pages/online/pages/man2/io_submit.2.html"><code>io_submit(2)</code></a>
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does not have a GNU libc wrapper and has been reported <a
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href="http://voinici.ceata.org/~sana/blog/?p=248"> to be very slow and
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possibly blocking</a>. <a
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href="http://download.oracle.com/docs/cd/E19253-01/816-5171/aio-write-3rt/index.html">Solaris
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has real kernel AIO</a> but it's unclear what its performance
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characteristics are for socket I/O as opposed to disk I/O.
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Contemporary high-performance Unix socket programs use non-blocking
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file descriptors with a I/O multiplexer—not POSIX AIO.
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Common practice for accessing the disk asynchronously is still done using custom
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userland thread pools—not POSIX AIO.
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<p>Windows IOCP does support both sockets and regular file I/O which
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greatly simplifies the handling of disks.
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<p> Writing code that can take advantage of the best worlds on across Unix operating
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systems and Windows is very difficult, requiring one to understand intricate
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APIs and undocumented details from many different operating systems. There
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are several projects which have made attempts to provide an abstraction
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layer but in the author's opinion, none are satisfactory.
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<ul>
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<li>Marc Lehmann's
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<a href="http://software.schmorp.de/pkg/libev.html">libev</a> and
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<a href="http://software.schmorp.de/pkg/libeio.html">libeio</a>.
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libev is the perfect minimal abstraction of the Unix I/O multiplexers. It
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includes several helpful tools like <code>ev_async</code>, which is for
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asynchronous notification, but the main piece is the <code>ev_io</code>,
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which informs the user about the state of file descriptors. As mentioned
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before, in general it is not possible to get state changes for regular
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files—and even if it were the <code>write(2)</code> and
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<code>read(2)</code> calls do not guarantee that they won't block.
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Therefore libeio is provided for calling various disk-related
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syscalls in a managed thread pool. Unfortunately the abstraction layer
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which libev targets is not appropriate for IOCP—libev works strictly
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with file descriptors and does not the concept of a <i>socket</i>.
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Furthermore users on Unix will be using libeio for file I/O which is not
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ideal for porting to Windows. On windows libev currently uses
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<code>select()</code>—which is limited to 64 file descriptors per
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thread.
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<li><a href="http://monkey.org/~provos/libevent/">libevent</a>.
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Somewhat bulkier than libev with code for RPC, DNS, and HTTP included.
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Does not support file I/O.
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libev was
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created after Lehmann <a
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href="http://www.mail-archive.com/libevent-users@monkey.org/msg00753.html">evaluated
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libevent and rejected it</a>—it's interesting to read his reasons
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why. <a
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href="http://google-opensource.blogspot.com/2010/01/libevent-20x-like-libevent-14x-only.html">A
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major rewrite</a> was done for version 2 to support Windows IOCP but <a
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href="http://www.mail-archive.com/libevent-users@monkey.org/msg01730.html">anecdotal
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evidence</a> suggests that it is still not working correctly.
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<li><a
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href="http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio.html">Boost
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ASIO</a>
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</ul>
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<p>In UNIX nearly everything has a file descriptor and <code>read(2)</code>
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and <code>write(2)</code> more or less work on all of them. This is a nice
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abstraction but for non-blocking I/O it does not dig as deep as one would
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like. The file system itself has no concept of non-blocking I/O—file
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descriptors for on disk files cannot be polled for readability,
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<code>read(2)</code> always has the possibility of blocking for an
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indefinite amount of time. UNIX users should not snub the Windows async API,
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in practice the explicit difference between sockets, pipes, on disk files,
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and TTYs seems make usage more clear where as in UNIX they deceptively seem
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seem like they should work similar but do not.
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<p>
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Almost every socket operation that you're familiar with has an
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overlapped counter-part. The following section tries to pair Windows
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overlapped I/O syscalls with non-blocking UNIX ones.
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overlapped I/O syscalls with non-blocking Unix ones.
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<h3>TCP Sockets</h3>
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@ -85,7 +163,7 @@ overlapped I/O syscalls with non-blocking UNIX ones.
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TCP Sockets are by far the most important stream to get right.
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Servers should expect to be handling tens of thousands of these
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per thread, concurrently. This is possible with overlapped I/O in Windows if
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one is careful to avoid UNIX-ism like file descriptors. (Windows has a
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one is careful to avoid Unix-ism like file descriptors. (Windows has a
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hard limit of 2048 open file descriptors—see
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<a
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href="http://msdn.microsoft.com/en-us/library/6e3b887c.aspx"><code>_setmaxstdio()</code></a>.)
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@ -110,7 +188,7 @@ Windows: <a href="http://msdn.microsoft.com/en-us/library/ms737606(VS.85).aspx">
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<p>
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Non-blocking <code>connect()</code> is has difficult semantics in
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UNIX. The proper way to connect to a remote host is this: call
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Unix. The proper way to connect to a remote host is this: call
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<code>connect(2)</code> while it returns
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<code>EINPROGRESS</code> poll on the file descriptor for writablity.
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Then use
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@ -133,7 +211,7 @@ Windows: <a href="http://msdn.microsoft.com/en-us/library/ms737524(v=VS.85).aspx
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<dd>
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Windows: <a href="http://msdn.microsoft.com/en-us/library/ms740565(v=VS.85).aspx"><code>TransmitFile()</code></a>
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<p> The exact API of <code>sendfile(2)</code> on UNIX has not been agreed
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<p> The exact API of <code>sendfile(2)</code> on Unix has not been agreed
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on yet. Each operating system does it slightly different. All
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<code>sendfile(2)</code> implementations (except possibly FreeBSD?) are blocking
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even on non-blocking sockets.
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@ -164,8 +242,8 @@ Marc Lehmann has written <a
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</dd>
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The following are nearly same in Windows overlapped and UNIX
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non-blocking sockets. The only difference is that the UNIX variants
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The following are nearly same in Windows overlapped and Unix
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non-blocking sockets. The only difference is that the Unix variants
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take integer file descriptors while Windows uses <code>SOCKET</code>.
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<ul>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms740496(v=VS.85).aspx"><code>sockaddr</code></a>
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@ -176,8 +254,8 @@ take integer file descriptors while Windows uses <code>SOCKET</code>.
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<h3>Named Pipes</h3>
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Windows has "named pipes" which are more or less the same as <a
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href="http://www.kernel.org/doc/man-pages/online/pages/man7/unix.7.html"><code>AF_UNIX</code>
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domain sockets</a>. <code>AF_UNIX</code> sockets exist in the file system
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href="http://www.kernel.org/doc/man-pages/online/pages/man7/unix.7.html"><code>AF_Unix</code>
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domain sockets</a>. <code>AF_Unix</code> sockets exist in the file system
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often looking like
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<pre>/tmp/<i>pipename</i></pre>
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@ -188,7 +266,7 @@ system; instead they look like
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<dl>
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<dt><code>socket(AF_UNIX, SOCK_STREAM, 0), bind(2), listen(2)</code></dt>
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<dt><code>socket(AF_Unix, SOCK_STREAM, 0), bind(2), listen(2)</code></dt>
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<dd>
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<a href="http://msdn.microsoft.com/en-us/library/aa365150(VS.85).aspx"><code>CreateNamedPipe()</code></a>
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@ -236,10 +314,10 @@ Examples:
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<h3>On Disk Files</h3>
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<p>
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In UNIX file system files are not able to use non-blocking I/O. There are
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In Unix file system files are not able to use non-blocking I/O. There are
|
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some operating systems that have asynchronous I/O but it is not standard and
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at least on Linux is done with pthreads in GNU libc. For this reason
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applications designed to be portable across different UNIXes must manage a
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applications designed to be portable across different Unixes must manage a
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thread pool for issuing file I/O syscalls.
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<p>
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@ -268,7 +346,7 @@ reading or writing a stream of data to a file.
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<h3>Console/TTY</h3>
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<p>It is (usually?) possible to poll a UNIX TTY file descriptor for
|
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<p>It is (usually?) possible to poll a Unix TTY file descriptor for
|
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readability or writablity just like a TCP socket—this is very helpful
|
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and nice. In Windows the situation is worse, not only is it a completely
|
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different API but there are not overlapped versions to read and write to the
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@ -354,7 +432,7 @@ APC:
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<ul>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms681951(v=vs.85).aspx">Asynchronous Procedure Calls</a>
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<li><a href="http://msdn.microsoft.com/en-us/library/ms682016"><code>DNSQuery()</code></a>
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— General purpose DNS query function like <code>res_query()</code> on UNIX.
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— General purpose DNS query function like <code>res_query()</code> on Unix.
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</ul>
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@ -363,7 +441,7 @@ Pipes:
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<li><a href="http://msdn.microsoft.com/en-us/library/aa365781(v=VS.85).aspx"><code>Pipe functions</code></a>
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<li><a href="http://msdn.microsoft.com/en-us/library/aa365150(VS.85).aspx"><code>CreateNamedPipe</code></a>
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<li><a href="http://msdn.microsoft.com/en-us/library/aa365144(v=VS.85).aspx"><code>CallNamedPipe</code></a>
|
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— like <code>accept</code> is for UNIX pipes.
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— like <code>accept</code> is for Unix pipes.
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<li><a href="http://msdn.microsoft.com/en-us/library/aa365146(v=VS.85).aspx"><code>ConnectNamedPipe</code></a>
|
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</ul>
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@ -371,6 +449,6 @@ Pipes:
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Also useful:
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<a
|
||||
href="http://msdn.microsoft.com/en-us/library/xw1ew2f8(v=vs.80).aspx">Introduction
|
||||
to Visual C++ for UNIX Users</a>
|
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to Visual C++ for Unix Users</a>
|
||||
|
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</body></html>
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71
ol-unix.c
71
ol-unix.c
@ -27,7 +27,9 @@ void ol_run(ol_loop *loop) {
|
||||
}
|
||||
|
||||
|
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ol_handle* ol_tcp_new(int v4, ol_read_cb read_cb, ol_close_cb close_cb) {
|
||||
ol_handle* ol_tcp_new(int v4, sockaddr* addr, sockaddr_len len,
|
||||
ol_read_cb read_cb, ol_close_cb close_cb) {
|
||||
|
||||
ol_handle *handle = calloc(sizeof(ol_handle), 1);
|
||||
if (!handle) {
|
||||
return NULL;
|
||||
@ -40,12 +42,35 @@ ol_handle* ol_tcp_new(int v4, ol_read_cb read_cb, ol_close_cb close_cb) {
|
||||
|
||||
int domain = v4 ? AF_INET : AF_INET6;
|
||||
handle->fd = socket(domain, SOCK_STREAM, 0);
|
||||
if (fd == -1) {
|
||||
if (handle->fd == -1) {
|
||||
free(handle);
|
||||
got_error("socket", errno);
|
||||
got_error("socket", err);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Lose the pesky "Address already in use" error message */
|
||||
int yes = 1;
|
||||
int r = setsockopt(handle->fd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
|
||||
if (r == -1) {
|
||||
close(handle->fd);
|
||||
free(handle);
|
||||
unhandled_error("setsockopt", r);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* We auto-bind the specified address */
|
||||
if (addr) {
|
||||
int r = bind(handle->fd, addr, v4 ? sizeof(sockaddr_in) :
|
||||
sizeof(sockaddr_in6));
|
||||
|
||||
if (r < 0) {
|
||||
got_error("bind", errno);
|
||||
close(handle->fd);
|
||||
free(handle);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
@ -70,9 +95,9 @@ static void tcp_check_connect_status(ol_handle* h) {
|
||||
|
||||
if (error == 0) {
|
||||
tcp_connected(h);
|
||||
} else if (errno != EINPROGRESS) {
|
||||
} else if (err != EINPROGRESS) {
|
||||
close(h->fd);
|
||||
got_error("connect", errno);
|
||||
got_error("connect", err);
|
||||
}
|
||||
|
||||
/* EINPROGRESS - unlikely. What to do? */
|
||||
@ -97,10 +122,10 @@ static void tcp_flush(oi_loop* loop, ol_handle* h) {
|
||||
ssize_t written = writev(h->fd, vec, remaining_bufcnt);
|
||||
|
||||
if (written < 0) {
|
||||
if (errno == EAGAIN) {
|
||||
if (err == EAGAIN) {
|
||||
ev_io_start(loop, &h->write_watcher);
|
||||
} else {
|
||||
got_error("writev", errno);
|
||||
got_error("writev", err);
|
||||
}
|
||||
|
||||
} else {
|
||||
@ -161,14 +186,14 @@ int ol_connect(ol_handle* h, sockaddr* addr, sockaddr_len addrlen,
|
||||
int r = connect(h->fd, h->connect_addr, h->connect_addrlen);
|
||||
|
||||
if (r != 0) {
|
||||
if (errno == EINPROGRESS) {
|
||||
if (err == EINPROGRESS) {
|
||||
/* Wait for fd to become writable. */
|
||||
h->connecting = 1;
|
||||
ev_io_init(&h->write_watcher, tcp_io, h->fd, EV_WRITE);
|
||||
ev_io_start(h->loop, &h->write_watcher);
|
||||
}
|
||||
|
||||
return got_error("connect", errno);
|
||||
return got_error("connect", err);
|
||||
}
|
||||
|
||||
/* Connected */
|
||||
@ -243,9 +268,33 @@ int ol_write(ol_handle* h, ol_buf* bufs, int bufcnt, ol_write_cb cb) {
|
||||
* to the write queue.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
int ol_write2(ol_handle* h, char *base, size_t len) {
|
||||
ol_buf buf;
|
||||
buf.base = base;
|
||||
buf.len = len;
|
||||
|
||||
return ol_write(h, &buf, 1, NULL);
|
||||
}
|
||||
|
||||
|
||||
int ol_write3(ol_handle* h, const char *string) {
|
||||
/* You're doing it wrong if strlen(string) > 1mb. */
|
||||
return ol_write2(h, string, strnlen(string, 1024 * 1024));
|
||||
}
|
||||
|
||||
|
||||
struct sockaddr oi_ip4_addr(char *ip, int port) {
|
||||
sockaddr_in addr;
|
||||
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(port);
|
||||
addr.sin_addr.s_addr = inet_addr(ip);
|
||||
|
||||
return addr;
|
||||
}
|
||||
|
||||
52
ol.h
52
ol.h
@ -8,15 +8,39 @@
|
||||
# include "ol-win.h"
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int code;
|
||||
const char* msg;
|
||||
} ol_err;
|
||||
|
||||
/**
|
||||
* Error codes are not cross-platform, so we have our own.
|
||||
*/
|
||||
typedef enum {
|
||||
OL_SUCCESS = 0,
|
||||
OL_EPENDING = -1, /* Windows users think WSA_IO_PENDING */
|
||||
OL_EPENDING = -1,
|
||||
OL_EPIPE = -2,
|
||||
OL_EMEM = -3,
|
||||
} ol_errno;
|
||||
OL_EMEM = -3
|
||||
} ol_err;
|
||||
|
||||
|
||||
inline const char* ol_err_string(int errorno) {
|
||||
switch (errorno) {
|
||||
case OL_SUCCESS:
|
||||
case OL_EPENDING:
|
||||
return "";
|
||||
|
||||
case OL_EPIPE:
|
||||
return "EPIPE: Write to non-writable handle";
|
||||
|
||||
case OL_EMEM:
|
||||
return "EMEM: Out of memory!";
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
return "Unknown error code. Bug.";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
@ -37,15 +61,17 @@ typedef enum {
|
||||
|
||||
|
||||
typedef void(*)(ol_handle* h, ol_buf *bufs, int bufcnt) ol_read_cb;
|
||||
typedef void(*)(ol_handle* h, int read, int write, ol_errno err) ol_close_cb;
|
||||
typedef void(*)(ol_handle* h, int read, int write, ol_err err) ol_close_cb;
|
||||
typedef void(*)(ol_handle* h) ol_connect_cb;
|
||||
typedef void(*)(ol_handle* h, ol_handle *peer) ol_accept_cb;
|
||||
typedef void(*)(ol_handle* h) ol_write_cb;
|
||||
|
||||
|
||||
/**
|
||||
* Creates a tcp handle used for both client and servers.
|
||||
*/
|
||||
ol_handle* ol_tcp_new(int v4, ol_read_cb read_cb, ol_close_cb close_cb);
|
||||
ol_handle* ol_tcp_new(int v4, sockaddr* addr,
|
||||
ol_read_cb read_cb, ol_close_cb close_cb);
|
||||
|
||||
|
||||
/**
|
||||
@ -73,16 +99,10 @@ ol_handle* ol_tty_new(ol_tty_read_cb read_cb, ol_close_cb close_cb);
|
||||
/**
|
||||
* Only works with named pipes and TCP sockets.
|
||||
*/
|
||||
int ol_connect(ol_handle* h, sockaddr* addr, sockaddr_len len,
|
||||
ol_buf* buf, ol_connect_cb connect_cb);
|
||||
|
||||
|
||||
/**
|
||||
* Only works for TCP sockets.
|
||||
*/
|
||||
int ol_bind(ol_handle* h, sockaddr* addr, sockaddr_len len);
|
||||
|
||||
int ol_connect(ol_handle* h, sockaddr* addr, ol_buf* initial_buf,
|
||||
ol_connect_cb connect_cb);
|
||||
|
||||
struct sockaddr oi_ip4_addr(char*, int port);
|
||||
/**
|
||||
* Depth of write buffer in bytes.
|
||||
*/
|
||||
@ -120,12 +140,14 @@ ol_handle_type ol_get_type(ol_handle* h);
|
||||
* successfully initiated then OL_EAGAIN is returned.
|
||||
*/
|
||||
int ol_write(ol_handle* h, ol_buf* bufs, int bufcnt, ol_write_cb cb);
|
||||
int ol_write2(ol_handle* h, char *base, size_t len);
|
||||
int ol_write3(ol_handle* h, const char *string);
|
||||
|
||||
|
||||
/**
|
||||
* Works on both named pipes and TCP handles.
|
||||
*/
|
||||
int ol_listen(ol_handle* h, int backlog, ol_accept_cb cb);
|
||||
int ol_listen(ol_loop* loop, ol_handle* h, int backlog, ol_accept_cb cb);
|
||||
|
||||
|
||||
/**
|
||||
|
||||
Loading…
Reference in New Issue
Block a user