win: rename UV_HANDLE_TCP_ZERO_READ to UV_HANDLE_ZERO_READ
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@ -108,7 +108,7 @@ extern uv_loop_t uv_main_loop_;
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#define UV_HANDLE_GIVEN_OS_HANDLE 0x10000
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#define UV_HANDLE_UV_ALLOCED 0x20000
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#define UV_HANDLE_SYNC_BYPASS_IOCP 0x40000
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#define UV_HANDLE_TCP_ZERO_READ 0x80000
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#define UV_HANDLE_ZERO_READ 0x80000
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void uv_want_endgame(uv_handle_t* handle);
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void uv_process_endgames();
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@ -287,12 +287,12 @@ static void uv_tcp_queue_read(uv_tcp_t* handle) {
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* the threshold.
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*/
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if (active_tcp_streams < uv_active_tcp_streams_threshold) {
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handle->flags &= ~UV_HANDLE_TCP_ZERO_READ;
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handle->flags &= ~UV_HANDLE_ZERO_READ;
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handle->read_buffer = handle->alloc_cb((uv_stream_t*)handle, 65536);
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assert(handle->read_buffer.len > 0);
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buf = handle->read_buffer;
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} else {
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handle->flags |= UV_HANDLE_TCP_ZERO_READ;
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handle->flags |= UV_HANDLE_ZERO_READ;
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buf.base = (char*) &uv_zero_;
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buf.len = 0;
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}
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@ -632,7 +632,7 @@ void uv_process_tcp_read_req(uv_tcp_t* handle, uv_req_t* req) {
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handle->read_cb((uv_stream_t*)handle, -1, buf);
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}
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} else {
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if (!(handle->flags & UV_HANDLE_TCP_ZERO_READ)) {
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if (!(handle->flags & UV_HANDLE_ZERO_READ)) {
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/* The read was done with a non-zero buffer length. */
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if (req->overlapped.InternalHigh > 0) {
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/* Successful read */
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