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@ -23,8 +23,8 @@ struct AsyncEvent: Event<AsyncEvent> { };
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/**
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* @brief The AsyncHandle handle.
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*
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* Async handles allow the user to _wakeup_ the event loop and get a callback
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* called from another thread.
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* Async handles allow the user to _wakeup_ the event loop and get an event
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* emitted from another thread.
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*/
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class AsyncHandle final: public Handle<AsyncHandle, uv_async_t> {
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static void sendCallback(uv_async_t *handle) {
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@ -37,9 +37,7 @@ class AsyncHandle final: public Handle<AsyncHandle, uv_async_t> {
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public:
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/**
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* @brief Creates a new async handle.
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*
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* No arguments required.
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*
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* @param ref A pointer to the loop from which the handle generated.
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* @return A pointer to the newly created handle.
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*/
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template<typename... Args>
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@ -60,7 +58,7 @@ public:
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}
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/**
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* @brief Wakeups the event loop and call the async handle’s callback.
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* @brief Wakeups the event loop and emits the AsyncEvent event.
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*
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* It’s safe to call this function from any thread.<br/>
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* An AsyncEvent will be emitted on the loop thread.
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@ -12,9 +12,20 @@
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namespace uvw {
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/**
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* @brief Trigger event.
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*
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* It will be emitted by the CheckHandle according with its functionalities.
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*/
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struct CheckEvent: Event<CheckEvent> { };
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/**
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* @brief The CheckHandle handle.
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*
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* Check handles will emit a CheckEvent once per loop iteration, right after
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* polling for I/O.
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*/
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class CheckHandle final: public Handle<CheckHandle, uv_check_t> {
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static void startCallback(uv_check_t *handle) {
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CheckHandle &check = *(static_cast<CheckHandle*>(handle->data));
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@ -24,19 +35,37 @@ class CheckHandle final: public Handle<CheckHandle, uv_check_t> {
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using Handle::Handle;
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public:
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/**
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* @brief Creates a new check handle.
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* @param ref A pointer to the loop from which the handle generated.
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* @return A pointer to the newly created handle.
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*/
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template<typename... Args>
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static std::shared_ptr<CheckHandle> create(Args&&... args) {
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return std::shared_ptr<CheckHandle>{new CheckHandle{std::forward<Args>(args)...}};
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}
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/**
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* @brief Initializes the handle.
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* @return True in case of success, false otherwise.
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*/
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bool init() {
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return initialize<uv_check_t>(&uv_check_init);
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}
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/**
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* @brief Starts the handle.
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*
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* A CheckEvent event will be emitted once per loop iteration, right after
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* polling for I/O.
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*/
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void start() {
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invoke(&uv_check_start, get<uv_check_t>(), &startCallback);
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}
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/**
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* @brief Stops the handle.
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*/
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void stop() {
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invoke(&uv_check_stop, get<uv_check_t>());
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}
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@ -188,6 +188,8 @@ public:
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* * Loop::Configure::BLOCK_SIGNAL: Block a signal when polling for new
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* events. A second argument is required and it is the signal number.
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*
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* An ErrorEvent will be emitted in case of errors.
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*
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* See the official
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* [documentation](http://docs.libuv.org/en/v1.x/loop.html#c.uv_loop_configure)
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* for further details.
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@ -237,6 +239,8 @@ public:
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*
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* Call this function only when the loop has finished executing and all open
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* handles and requests have been closed, or the loop will emit an error.
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*
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* An ErrorEvent will be emitted in case of errors.
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*/
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void close() {
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auto err = uv_loop_close(loop.get());
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