Changes since version 0.11.26: * unix, windows: use the same threadpool implementation (Saúl Ibarra Corretgé) * unix: use struct sockaddr_storage for target UDP addr (Saúl Ibarra Corretgé) * doc: add documentation to uv_udp_start_recv (Andrius Bentkus) * common: use common uv__count_bufs code (Andrius Bentkus) * unix, win: add send_queue_size and send_queue_count to uv_udp_t (Andrius Bentkus) * unix, win: add uv_udp_try_send (Andrius Bentkus) * unix: return UV_EAGAIN if uv_try_write cannot write any data (Saúl Ibarra Corretgé) * windows: fix compatibility with cygwin pipes (Jameson Nash) * windows: count queued bytes even if request completed immediately (Saúl Ibarra Corretgé) * windows: disable CRT debug handler on MinGW32 (Saúl Ibarra Corretgé) * windows: map ERROR_INVALID_DRIVE to UV_ENOENT (Saúl Ibarra Corretgé) * unix: try to write immediately in uv_udp_send (Saúl Ibarra Corretgé) * unix: remove incorrect assert (Saúl Ibarra Corretgé) * openbsd: avoid requiring privileges for uv_resident_set_memory (Aaron Bieber) * unix: guarantee write queue cb execution order in streams (Andrius Bentkus) * img: add logo files (Saúl Ibarra Corretgé) * aix: improve AIX compatibility (Andrew Low) * windows: return bind error immediately when implicitly binding (Saúl Ibarra Corretgé) * windows: don't use atexit for cleaning up the threadpool (Saúl Ibarra Corretgé) * windows: destroy work queue elements when colsing a loop (Saúl Ibarra Corretgé) * unix, windows: add uv_fs_mkdtemp (Pavel Platto) * build: handle platforms without multiprocessing.synchronize (Saúl Ibarra Corretgé) * windows: change GENERIC_ALL to GENERIC_WRITE in fs__create_junction (Tony Kelman) * windows: relay TCP bind errors via ipc (Alexis Campailla) |
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| img | ||
| include | ||
| m4 | ||
| samples | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| android-configure | ||
| AUTHORS | ||
| autogen.sh | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| configure.ac | ||
| CONTRIBUTING.md | ||
| gyp_uv.py | ||
| libuv.pc.in | ||
| LICENSE | ||
| Makefile.am | ||
| Makefile.mingw | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
Overview
libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Mozilla's Rust language, Luvit, Julia, pyuv, and others.
Feature highlights
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Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
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Asynchronous TCP and UDP sockets
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Asynchronous DNS resolution
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Asynchronous file and file system operations
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File system events
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ANSI escape code controlled TTY
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IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
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Child processes
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Thread pool
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Signal handling
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High resolution clock
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Threading and synchronization primitives
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk — High-level introductory talk about libuv.
- Tests and benchmarks — API specification and usage examples.
- libuv-dox — Documenting types and methods of libuv, mostly by reading uv.h.
Build Instructions
For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.
To build with autotools:
$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
Windows
First, Python 2.6 or 2.7 must be installed as it is required by GYP.
If python is not in your path set the environment variable PYTHON to its
location. For example: set PYTHON=C:\Python27\python.exe
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the project tree manually:
$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp
Unix
Run:
$ ./gyp_uv.py -f make
$ make -C out
OS X
Run:
$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
-configuration Release -target All
Note to OS X users:
Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").
Android
Run:
$ source ./android-configure NDK_PATH gyp
$ make -C out
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Running tests
Run:
$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux using the GCC toolchain.
OS X using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.
Patches
See the guidelines for contributing.
