libuv/src/win/handle.c
2012-04-18 03:09:53 +02:00

226 lines
5.2 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <io.h>
#include "uv.h"
#include "internal.h"
uv_handle_type uv_guess_handle(uv_file file) {
HANDLE handle;
DWORD mode;
if (file < 0) {
return UV_UNKNOWN_HANDLE;
}
handle = (HANDLE) _get_osfhandle(file);
switch (GetFileType(handle)) {
case FILE_TYPE_CHAR:
if (GetConsoleMode(handle, &mode)) {
return UV_TTY;
} else {
return UV_FILE;
}
case FILE_TYPE_PIPE:
return UV_NAMED_PIPE;
case FILE_TYPE_DISK:
return UV_FILE;
default:
return UV_UNKNOWN_HANDLE;
}
}
int uv_is_active(const uv_handle_t* handle) {
switch (handle->type) {
case UV_TIMER:
case UV_IDLE:
case UV_PREPARE:
case UV_CHECK:
return (handle->flags & UV_HANDLE_ACTIVE) ? 1 : 0;
default:
return 1;
}
}
void uv_close(uv_handle_t* handle, uv_close_cb cb) {
uv_pipe_t* pipe;
uv_udp_t* udp;
uv_process_t* process;
uv_loop_t* loop = handle->loop;
if (handle->flags & UV_HANDLE_CLOSING) {
return;
}
handle->flags |= UV_HANDLE_CLOSING;
handle->close_cb = cb;
/* Handle-specific close actions */
switch (handle->type) {
case UV_TCP:
uv_tcp_close((uv_tcp_t*)handle);
return;
case UV_NAMED_PIPE:
pipe = (uv_pipe_t*)handle;
pipe->flags &= ~(UV_HANDLE_READING | UV_HANDLE_LISTENING);
close_pipe(pipe, NULL, NULL);
if (pipe->reqs_pending == 0) {
uv_want_endgame(loop, handle);
}
return;
case UV_TTY:
uv_tty_close((uv_tty_t*) handle);
return;
case UV_UDP:
udp = (uv_udp_t*) handle;
uv_udp_recv_stop(udp);
closesocket(udp->socket);
if (udp->reqs_pending == 0) {
uv_want_endgame(loop, handle);
}
return;
case UV_TIMER:
uv_timer_stop((uv_timer_t*)handle);
uv_want_endgame(loop, handle);
return;
case UV_PREPARE:
uv_prepare_stop((uv_prepare_t*)handle);
uv_want_endgame(loop, handle);
return;
case UV_CHECK:
uv_check_stop((uv_check_t*)handle);
uv_want_endgame(loop, handle);
return;
case UV_IDLE:
uv_idle_stop((uv_idle_t*)handle);
uv_want_endgame(loop, handle);
return;
case UV_ASYNC:
if (!((uv_async_t*)handle)->async_sent) {
uv_want_endgame(loop, handle);
}
return;
case UV_PROCESS:
process = (uv_process_t*)handle;
uv_process_close(loop, process);
return;
case UV_FS_EVENT:
uv_fs_event_close(loop, (uv_fs_event_t*)handle);
return;
default:
/* Not supported */
abort();
}
}
int uv_is_closing(uv_handle_t* handle) {
return handle->flags & (UV_HANDLE_CLOSING | UV_HANDLE_CLOSED);
}
void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
handle->endgame_next = loop->endgame_handles;
loop->endgame_handles = handle;
}
}
void uv_process_endgames(uv_loop_t* loop) {
uv_handle_t* handle;
while (loop->endgame_handles && loop->refs > 0) {
handle = loop->endgame_handles;
loop->endgame_handles = handle->endgame_next;
handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
switch (handle->type) {
case UV_TCP:
uv_tcp_endgame(loop, (uv_tcp_t*) handle);
break;
case UV_NAMED_PIPE:
uv_pipe_endgame(loop, (uv_pipe_t*) handle);
break;
case UV_TTY:
uv_tty_endgame(loop, (uv_tty_t*) handle);
break;
case UV_UDP:
uv_udp_endgame(loop, (uv_udp_t*) handle);
break;
case UV_TIMER:
uv_timer_endgame(loop, (uv_timer_t*) handle);
break;
case UV_PREPARE:
case UV_CHECK:
case UV_IDLE:
uv_loop_watcher_endgame(loop, handle);
break;
case UV_ASYNC:
uv_async_endgame(loop, (uv_async_t*) handle);
break;
case UV_PROCESS:
uv_process_endgame(loop, (uv_process_t*) handle);
break;
case UV_FS_EVENT:
uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
break;
default:
assert(0);
break;
}
}
}