In our build infrastructure, I've seen a lot of segfaults recently that
were all only happening on OSX. Upon inspecting the coredumps, it
appearded that all segfaults happened at the same instruction, and upon
translating the assembly back to the source, I found that an array could
be indexed with a -1 index before the index was checked to be not -1.
As concrete evidence, here is the situation that I found caused the
segfault. The instruction in question along with the relevant register
values was:
mov (%r8,%r15,8),%r12
r8 = 0x7fb0ba800000
r15 = 0xffffffffffffffff
r8 + r15 * 8 == 0x7fb0ba7ffff8
It appears that the base of loop->watchers was page aligned, and by
going back one word I guess that the page wasn't mapped, causing our
segfaults.
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||
|---|---|---|
| include | ||
| m4 | ||
| samples | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| android-configure | ||
| AUTHORS | ||
| autogen.sh | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| configure.ac | ||
| CONTRIBUTING.md | ||
| gyp_uv.py | ||
| libuv.pc.in | ||
| LICENSE | ||
| Makefile.am | ||
| Makefile.mingw | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
libuv
libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Mozilla's Rust language, Luvit, Julia, pyuv, and others.
Feature highlights
-
Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
-
Asynchronous TCP and UDP sockets
-
Asynchronous DNS resolution
-
Asynchronous file and file system operations
-
File system events
-
ANSI escape code controlled TTY
-
IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
-
Child processes
-
Thread pool
-
Signal handling
-
High resolution clock
-
Threading and synchronization primitives
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk - High-level introductory talk about libuv.
- Tests and benchmarks - API specification and usage examples.
Build Instructions
For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.
To build with autotools:
$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
Windows
First, Python 2.6 or 2.7 must be installed as it is required by GYP.
Also, the directory for the preferred Python executable must be specified
by the PYTHON or Path environment variables.
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the project tree manually:
$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp
Unix
Run:
$ ./gyp_uv.py -f make
$ make -C out
OS X
Run:
$ ./gyp_uv.py -f xcode
$ xcodebuild -project uv.xcodeproj -configuration Release -target All
Android
Run:
$ source ./android-configure NDK_PATH gyp
$ make -C out
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Running tests
Run:
$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux using the GCC toolchain.
OS X using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.
patches
See the guidelines for contributing.