Changes since version 0.11.3: * windows: make uv_spawn not fail when the libuv embedding application is run under external job control (Bert Belder) * darwin: assume CFRunLoopStop() isn't thread-safe, fixing a race condition when stopping the 'stdin select hack' thread (Fedor Indutny) * win: fix UV_EALREADY not being reported correctly to the libuv user in some cases (Bert Belder) * darwin: make the uv__cf_loop_runner and uv__cf_loop_cb functions static (Ben Noordhuis) * darwin: task_info() cannot fail (Ben Noordhuis) * unix: add error mapping for ENETDOWN (Ben Noordhuis) * unix: implicitly signal write errors to the libuv user (Ben Noordhuis) * unix: fix assertion error on signal pipe overflow (Bert Belder) * unix: turn off POLLOUT after stream connect (Ben Noordhuis) * unix: fix stream refcounting buglet (Ben Noordhuis) * unix: remove assert statements that are no longer correct (Ben Noordhuis) * unix: appease warning about non-standard `inline` (Sean Silva) * unix: add uv__is_closing() macro (Ben Noordhuis) * unix: stop stream POLLOUT watcher on write error (Ben Noordhuis) * include: document uv_update_time() and uv_now() (Ben Noordhuis) * linux: fix cpu model parsing on newer arm kernels (Ben Noordhuis) * linux: fix a memory leak in uv_cpu_info() error path (Ben Noordhuis) * linux: don't ignore out-of-memory errors in uv_cpu_info() (Ben Noordhuis) * unix, windows: move uv_now() to uv-common.c (Ben Noordhuis) * test: fix a compilation problem in test-osx-select.c that was caused by the use of c-style comments (Bert Belder) * darwin: use uv_fs_sendfile() use the sendfile api correctly (Wynn Wilkes) * windows: call idle handles on every loop iteration, something the unix implementation already did (Bert Belder) * test: update the idle-starvation test to verify that idle handles are called in every loop iteration (Bert Belder) * unix, windows: ensure that uv_run() in RUN_ONCE mode calls timers that expire after blocking (Ben Noordhuis) |
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| include | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| AUTHORS | ||
| build.mk | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| config-mingw.mk | ||
| config-unix.mk | ||
| gyp_uv | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
libuv
libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.
Features
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Non-blocking TCP sockets
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Non-blocking named pipes
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UDP
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Timers
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Child process spawning
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Asynchronous DNS via
uv_getaddrinfo. -
Asynchronous file system APIs
uv_fs_* -
High resolution time
uv_hrtime -
Current executable path look up
uv_exepath -
Thread pool scheduling
uv_queue_work -
ANSI escape code controlled TTY
uv_tty_t -
File system events Currently supports inotify,
ReadDirectoryChangesWand kqueue. Event ports in the near future.uv_fs_event_t -
IPC and socket sharing between processes
uv_write2
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk - High-level introductory talk about libuv.
- Tests and benchmarks - API specification and usage examples.
Build Instructions
For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old system is using plain GNU Makefiles.
To build via Makefile simply execute:
make
MinGW users should run this instead:
make PLATFORM=mingw
Out-of-tree builds are supported:
make builddir_name=/path/to/builddir
To build with Visual Studio run the vcbuild.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.
Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.
To have GYP generate build script for another system, make sure that you have Python 2.6 or 2.7 installed, then checkout GYP into the project tree manually:
mkdir -p build
svn co http://gyp.googlecode.com/svn/trunk build/gyp
Or:
mkdir -p build
git clone https://git.chromium.org/external/gyp.git build/gyp
Unix users run
./gyp_uv -f make
make -C out
Macintosh users run
./gyp_uv -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Note for Linux users: compile your project with -D_GNU_SOURCE when you
include uv.h. GYP builds take care of that automatically. If you use
autotools, add a AC_GNU_SOURCE declaration to your configure.ac.
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux 2.6 using the GCC toolchain.
MacOS using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.