Cross-platform asynchronous I/O
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Saúl Ibarra Corretgé d42630dd9b 2014.12.10, Version 1.0.2 (Stable)
Changes since version 1.0.1:

* linux: fix sigmask size arg in epoll_pwait() call (Ben Noordhuis)

* linux: handle O_NONBLOCK != SOCK_NONBLOCK case (Helge Deller)

* doc: fix spelling (Joey Geralnik)

* unix, windows: fix typos in comments (Joey Geralnik)

* test: canonicalize test runner path (Ben Noordhuis)

* test: fix compilation warnings (Saúl Ibarra Corretgé)

* test: skip tty test if detected width and height are 0 (Saúl Ibarra
  Corretgé)

* doc: update README with IRC channel (Saúl Ibarra Corretgé)

* Revert "unix: use cfmakeraw() for setting raw TTY mode" (Ben
  Noordhuis)

* doc: document how to get result of uv_fs_mkdtemp (Tim Caswell)

* unix: add flag for blocking SIGPROF during poll (Ben Noordhuis)

* unix, windows: add uv_loop_configure() function (Ben Noordhuis)

* win: keep a reference to AFD_POLL_INFO in cancel poll (Marc Schlaich)

* test: raise fd limit for OSX select test (Saúl Ibarra Corretgé)

* unix: remove overzealous assert in uv_read_stop (Saúl Ibarra Corretgé)

* unix: reset the reading flag when a stream gets EOF (Saúl Ibarra
  Corretgé)

* unix: stop reading if an error is produced (Saúl Ibarra Corretgé)

* cleanup: remove all dead assignments (Maciej Małecki)

* linux: return early if we have no interfaces (Maciej Małecki)

* cleanup: remove a dead increment (Maciej Małecki)
2014-12-09 20:17:06 +01:00
docs doc: document uv_loop_configure() 2014-12-05 20:20:52 +01:00
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include 2014.12.10, Version 1.0.2 (Stable) 2014-12-09 20:17:06 +01:00
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AUTHORS 2014.12.10, Version 1.0.2 (Stable) 2014-12-09 20:17:06 +01:00
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ChangeLog 2014.12.10, Version 1.0.2 (Stable) 2014-12-09 20:17:06 +01:00
checksparse.sh Revert "inet: allow scope in uv_inet_pton ip6 check" 2014-04-14 15:13:20 +04:00
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gyp_uv.py build: handle platforms without multiprocessing.synchronize 2014-07-31 10:12:58 +02:00
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libuv

Overview

libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others.

Feature highlights

  • Full-featured event loop backed by epoll, kqueue, IOCP, event ports.

  • Asynchronous TCP and UDP sockets

  • Asynchronous DNS resolution

  • Asynchronous file and file system operations

  • File system events

  • ANSI escape code controlled TTY

  • IPC with socket sharing, using Unix domain sockets or named pipes (Windows)

  • Child processes

  • Thread pool

  • Signal handling

  • High resolution clock

  • Threading and synchronization primitives

Versioning

Starting with version 1.0.0 libuv follows the semantic versioning scheme. The API change and backwards compatibility rules are those indicated by SemVer. libuv will keep a stable ABI across major releases.

Community

Documentation

Official API documentation

Located in the docs/ subdirectory. It uses the Sphinx framework, which makes it possible to build the documentation in multiple formats.

Show different supported building options:

$ make help

Build documentation as HTML:

$ make html

Build documentation as man pages:

$ make man

Build documentation as ePub:

$ make epub

NOTE: Windows users need to use make.bat instead of plain 'make'.

Documentation can be browsed online here.

Other resources

Build Instructions

For GCC there are two build methods: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.

To build with autotools:

$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install

Windows

First, Python 2.6 or 2.7 must be installed as it is required by GYP. If python is not in your path, set the environment variable PYTHON to its location. For example: set PYTHON=C:\Python27\python.exe

To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.

To have GYP generate build script for another system, checkout GYP into the project tree manually:

$ git clone https://chromium.googlesource.com/external/gyp.git build/gyp
OR
$ svn co http://gyp.googlecode.com/svn/trunk build/gyp

Unix

Run:

$ ./gyp_uv.py -f make
$ make -C out

Run ./gyp_uv.py -f make -Dtarget_arch=x32 to build [x32][] binaries.

OS X

Run:

$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
     -configuration Release -target All

Using Homebrew:

$ brew install --HEAD libuv

Note to OS X users:

Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").

Android

Run:

$ source ./android-configure NDK_PATH gyp
$ make -C out

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Running tests

Run:

$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.

Linux using the GCC toolchain.

OS X using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.

Patches

See the guidelines for contributing.