Cross-platform asynchronous I/O
Go to file
Fedor Indutny bf5038df40 fsevents: fix subfolder check
First of all, a bit of explanation of what happens there:

1. FSEvents emits absolute paths to changed files or directories
2. We cut off the first part of such paths, which is equal to handle's
   real path ('/dir/subdir/subsubdir`, without trailing slash)
3. Then, if we are running in non-recursive mode, we discard paths that
   have slashes ('/') as a non-first character in them
2013-11-26 13:24:57 +04:00
include libuv: add more getaddrinfo errors 2013-11-25 00:53:07 +01:00
m4 build: add DTrace detection for autotools 2013-07-03 16:04:01 -07:00
samples samples: add socks5 proxy sample application 2013-11-19 13:20:31 +01:00
src fsevents: fix subfolder check 2013-11-26 13:24:57 +04:00
test unix: fix accept() EMFILE error handling 2013-11-25 01:54:47 +01:00
.gitignore .gitignore: fix .deps/, add .dirstamp 2013-10-09 18:02:11 +02:00
.mailmap 2013.10.30, Version 0.11.14 (Unstable) 2013-10-29 14:58:57 -07:00
android-configure build: fix windows smp build with gyp 2013-11-05 14:28:10 +01:00
AUTHORS Merge remote-tracking branch 'origin/v0.10' 2013-11-13 13:52:53 +01:00
autogen.sh build: fix automake serial-tests check again 2013-08-17 15:08:49 +02:00
ChangeLog Now working on v0.11.16 2013-11-20 08:22:28 -08:00
checksparse.sh Merge branch 'v0.10' 2013-11-12 15:30:54 +04:00
common.gypi Merge remote-tracking branch 'origin/v0.10' 2013-10-01 13:20:21 +02:00
configure.ac Now working on v0.11.16 2013-11-20 08:22:28 -08:00
gyp_uv.py build: fix windows smp build with gyp 2013-11-05 14:32:45 +01:00
LICENSE unix: support for android builds 2013-05-25 21:16:52 +02:00
Makefile.am unix: fix accept() EMFILE error handling 2013-11-25 01:54:47 +01:00
Makefile.mingw windows: tweak Makefile.mingw for easier usage 2013-08-25 16:01:33 +02:00
README.md build: fix windows smp build with gyp 2013-11-05 14:32:45 +01:00
uv.gyp unix: fix accept() EMFILE error handling 2013-11-25 01:54:47 +01:00
vcbuild.bat build: fix windows smp build with gyp 2013-11-05 14:32:45 +01:00

libuv

libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Mozilla's Rust language, Luvit, Julia, pyuv, and others.

Feature highlights

  • Full-featured event loop backed by epoll, kqueue, IOCP, event ports.

  • Asynchronous TCP and UDP sockets

  • Asynchronous DNS resolution

  • Asynchronous file and file system operations

  • File system events

  • ANSI escape code controlled TTY

  • IPC with socket sharing, using Unix domain sockets or named pipes (Windows)

  • Child processes

  • Thread pool

  • Signal handling

  • High resolution clock

  • Threading and synchronization primitives

Community

Documentation

Build Instructions

For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.

To build with autotools:

$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install

Windows

First, Python 2.6 or 2.7 must be installed as it is required by GYP.

Also, the directory for the preferred Python executable must be specified by the PYTHON or Path environment variables.

To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.

To have GYP generate build script for another system, checkout GYP into the project tree manually:

$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp

Unix

Run:

$ ./gyp_uv.py -f make
$ make -C out

OS X

Run:

$ ./gyp_uv.py -f xcode
$ xcodebuild -project uv.xcodeproj -configuration Release -target All

Android

Run:

$ source ./android-configure NDK_PATH gyp
$ make -C out

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.

Linux using the GCC toolchain.

OS X using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.