libuv/src
Bert Belder bc56a4e05c windows: call idle handles on every loop iteration
This mimicks what the unix implementation does: call idle handles on
every loop iteration. The guarantee that it runs on every loop iteration
makes it easier to predict and opens up more use cases.

Note that the name uv_idle is now a bit of a misnomer. There is
actually no guarantee that libuv completely processed all i/o
when an iteration ends. The windows implementation at least limits
the amount of callbacks processed in a single iteration to avoid some
handles getting a disproportionate amount of cpu attention.
2013-05-29 22:50:59 +02:00
..
unix unix: appease warning about non-standard inline 2013-05-25 13:08:05 +02:00
win windows: call idle handles on every loop iteration 2013-05-29 22:50:59 +02:00
fs-poll.c unix, windows: nanosecond resolution for uv_fs_[fl]stat 2013-03-19 21:48:15 +01:00
inet.c inet: snprintf returns int, not size_t 2013-04-10 15:50:39 +02:00
queue.h unix, windows: remove ngx-queue.h 2013-03-27 00:09:36 +01:00
uv-common.c unix, windows: add uv_has_ref() function 2013-04-17 15:31:08 +02:00
uv-common.h unix, windows: add uv_has_ref() function 2013-04-17 15:31:08 +02:00
version.c Now working on v0.11.4 2013-05-14 17:11:05 -07:00