Cross-platform asynchronous I/O
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Saúl Ibarra Corretgé a6d3d5a0f5 2014.12.25, Version 1.1.0 (Stable)
Changes since version 1.0.2:

* test: test that closing a poll handle doesn't corrupt the stack (Bert
  Belder)

* win: fix compilation of tests (Marc Schlaich)

* Revert "win: keep a reference to AFD_POLL_INFO in cancel poll" (Bert
  Belder)

* win: avoid stack corruption when closing a poll handle (Bert Belder)

* test: fix test-fs-file-loop on Windows (Bert Belder)

* test: fix test-cwd-and-chdir (Bert Belder)

* doc: indicate what version uv_loop_configure was added on (Saúl Ibarra
  Corretgé)

* doc: fix sphinx warning (Saúl Ibarra Corretgé)

* test: skip spawn_setuid_setgid if we get EACCES (Saúl Ibarra Corretgé)

* test: silence some Clang warnings (Saúl Ibarra Corretgé)

* test: relax osx_select_many_fds (Saúl Ibarra Corretgé)

* test: fix compilation warnings when building with Clang (Saúl Ibarra
  Corretgé)

* win: fix autotools build of tests (Luis Lavena)

* gitignore: ignore Visual Studio files (Marc Schlaich)

* win: set fallback message if FormatMessage fails (Marc Schlaich)

* win: fall back to default language in uv_dlerror (Marc Schlaich)

* test: improve compatibility for dlerror test (Marc Schlaich)

* test: check dlerror is "no error" in no error case (Marc Schlaich)

* unix: change uv_cwd not to return a trailing slash (Saúl Ibarra
  Corretgé)

* test: fix cwd_and_chdir test on Unix (Saúl Ibarra Corretgé)

* test: add uv_cwd output to platform_output test (Saúl Ibarra Corretgé)

* build: fix dragonflybsd autotools build (John Marino)

* win: scandir use 'ls' for formatting long strings (Kenneth Perry)

* build: remove clang and gcc_version gyp defines (Ben Noordhuis)

* unix, windows: don't treat uv_run_mode as a bitmask (Saúl Ibarra
  Corretgé)

* unix, windows: fix UV_RUN_ONCE mode if progress was made (Saúl Ibarra
  Corretgé)
2014-12-24 09:03:51 +01:00
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libuv

Overview

libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others.

Feature highlights

  • Full-featured event loop backed by epoll, kqueue, IOCP, event ports.

  • Asynchronous TCP and UDP sockets

  • Asynchronous DNS resolution

  • Asynchronous file and file system operations

  • File system events

  • ANSI escape code controlled TTY

  • IPC with socket sharing, using Unix domain sockets or named pipes (Windows)

  • Child processes

  • Thread pool

  • Signal handling

  • High resolution clock

  • Threading and synchronization primitives

Versioning

Starting with version 1.0.0 libuv follows the semantic versioning scheme. The API change and backwards compatibility rules are those indicated by SemVer. libuv will keep a stable ABI across major releases.

Community

Documentation

Official API documentation

Located in the docs/ subdirectory. It uses the Sphinx framework, which makes it possible to build the documentation in multiple formats.

Show different supported building options:

$ make help

Build documentation as HTML:

$ make html

Build documentation as man pages:

$ make man

Build documentation as ePub:

$ make epub

NOTE: Windows users need to use make.bat instead of plain 'make'.

Documentation can be browsed online here.

Other resources

Build Instructions

For GCC there are two build methods: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.

To build with autotools:

$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install

Windows

First, Python 2.6 or 2.7 must be installed as it is required by GYP. If python is not in your path, set the environment variable PYTHON to its location. For example: set PYTHON=C:\Python27\python.exe

To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.

To have GYP generate build script for another system, checkout GYP into the project tree manually:

$ git clone https://chromium.googlesource.com/external/gyp.git build/gyp
OR
$ svn co http://gyp.googlecode.com/svn/trunk build/gyp

Unix

Run:

$ ./gyp_uv.py -f make
$ make -C out

Run ./gyp_uv.py -f make -Dtarget_arch=x32 to build [x32][] binaries.

OS X

Run:

$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
     -configuration Release -target All

Using Homebrew:

$ brew install --HEAD libuv

Note to OS X users:

Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").

Android

Run:

$ source ./android-configure NDK_PATH gyp
$ make -C out

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Running tests

Run:

$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.

Linux using the GCC toolchain.

OS X using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.

Patches

See the guidelines for contributing.