Cross-platform asynchronous I/O
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Ben Noordhuis 9d60f1ebda linux: don't turn on SO_REUSEPORT socket option
On the BSDs, SO_REUSEPORT is pretty much SO_REUSEADDR with some special
casing for IP multicast.  When two processes (that don't do multicast)
bind to the same address, only the last one receives traffic.  It allows
one to "steal" the bound address from another process.  (Both processes
have to enable SO_REUSEPORT though, so it only works in a cooperative
setting.)

On Linux however, it enables port sharing, not stealing - both processes
receive a share of the traffic.  This is a desirable trait but pre-3.9
kernels don't support the socket option and a libuv program therefore
behaves differently with older kernels or on another platform.

The difference in behavior (sharing vs. stealing) is, in my opinion,
big enough and confusing enough that it merits a rollback.  People
that want this kind of functionality can prepare the socket manually
and hand it off to uv_udp_open().

This commit effectively reverts commit 17452cd.
2013-08-25 21:38:39 +02:00
include process: make the 'status' parameter for exit_cb an int64_t 2013-08-23 18:35:09 +02:00
m4 build: add DTrace detection for autotools 2013-07-03 16:04:01 -07:00
src linux: don't turn on SO_REUSEPORT socket option 2013-08-25 21:38:39 +02:00
test test: strip trailing whitespace 2013-08-24 16:45:30 +02:00
.gitignore build: enable AM_INIT_AUTOMAKE([subdir-objects]) 2013-07-29 00:36:49 +02:00
.mailmap 2013.04.12, Version 0.10.4 (Stable) 2013-04-11 09:00:06 -07:00
android-configure build: set OS=="android" for android builds 2013-06-13 21:04:03 +02:00
AUTHORS authors: remove duplicate entry 2013-08-24 19:43:00 +02:00
autogen.sh build: fix automake serial-tests check again 2013-08-17 15:08:49 +02:00
ChangeLog Now working on v0.11.11 2013-08-24 19:46:03 +02:00
checksparse.sh unix, windows: return error codes directly 2013-07-07 09:51:00 +02:00
common.gypi Merge remote-tracking branch 'origin/v0.10' 2013-06-26 10:35:41 +02:00
configure.ac build: make autotools build system work with mingw 2013-08-24 21:49:37 +02:00
gyp_uv linux: add support for MIPS 2013-06-13 09:04:15 +02:00
LICENSE unix: support for android builds 2013-05-25 21:16:52 +02:00
Makefile.am build: make autotools build system work with mingw 2013-08-24 21:49:37 +02:00
README.md build: remove _GNU_SOURCE macro definition 2013-08-24 22:00:48 +02:00
uv.gyp build: remove _GNU_SOURCE macro definition 2013-08-24 22:00:48 +02:00
vcbuild.bat build: add support for Visual Studio 2012 2013-04-10 16:13:32 +02:00

libuv

libuv is a platform layer for node.js. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.

Features

  • Non-blocking TCP sockets

  • Non-blocking named pipes

  • UDP

  • Timers

  • Child process spawning

  • Asynchronous DNS via uv_getaddrinfo.

  • Asynchronous file system APIs uv_fs_*

  • High resolution time uv_hrtime

  • Current executable path look up uv_exepath

  • Thread pool scheduling uv_queue_work

  • ANSI escape code controlled TTY uv_tty_t

  • File system events using inotify, kqueue, event ports, FSEvents and ReadDirectoryChangesW

  • IPC and socket sharing between processes uv_write2

Community

Documentation

Build Instructions

For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.

To build with autotools:

$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install

To build with Visual Studio run the vcbuild.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.

Windows users can also build from the command line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.

To have GYP generate build script for another system, make sure that you have Python 2.6 or 2.7 installed, then checkout GYP into the project tree manually:

$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp

Unix users run:

$ ./gyp_uv -f make
$ make -C out

Macintosh users run:

$ ./gyp_uv -f xcode
$ xcodebuild -project uv.xcodeproj -configuration Release -target All

To build for android:

$ source ./android-configure NDK_PATH gyp
$ make -C out

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.

Linux using the GCC toolchain.

MacOS using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.