Cross-platform asynchronous I/O
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Ben Noordhuis 91d3598475 unix: add atomic-ops.h
Add cmpxchgi(), cmpxchgl() and cpu_relax() functions that we can use
as simple primitives to build spinlocks out of.

PR-URL: https://github.com/libuv/libuv/pull/197
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>

[NB: This is a back-port of commit a3c3b37 from the v1.x branch.]
2015-02-11 22:30:38 +01:00
include Revert "win: keep a reference to AFD_POLL_INFO in cancel poll" 2014-12-10 16:44:28 +01:00
src unix: add atomic-ops.h 2015-02-11 22:30:38 +01:00
test test: back-port uv_loop_configure() test 2015-01-25 14:59:58 +01:00
.gitignore gitignore: ignore Visual Studio files 2014-12-14 20:25:51 +01:00
.mailmap 2014.04.07, Version 0.10.26 (Stable) 2014-04-07 15:26:30 +04:00
AUTHORS 2014.12.25, Version 0.10.31 (Stable) 2014-12-24 08:53:45 +01:00
build.mk test: back-port uv_loop_configure() test 2015-01-25 14:59:58 +01:00
ChangeLog Now working on v0.10.34 2015-01-28 21:43:47 +01:00
checksparse.sh Revert "inet: allow scope in uv_inet_pton ip6 check" 2014-04-14 15:13:20 +04:00
common.gypi build: remove GCC_WARN_ABOUT_MISSING_NEWLINE 2013-09-05 21:33:59 +02:00
config-mingw.mk Prepare for making releases, add uv_version/uv_version_string API 2013-03-25 15:35:00 +01:00
config-unix.mk unix: add atomic-ops.h 2015-02-11 22:30:38 +01:00
gyp_uv.py build: make ./gyp_uv.py -f eclipse work 2013-11-27 17:28:03 +01:00
LICENSE unix: remove libev 2012-11-16 17:33:29 +01:00
Makefile build: add distclean target to out-of-tree builds 2013-02-27 22:09:11 +01:00
README.md doc: update project links 2014-11-25 17:20:34 +01:00
uv.gyp unix: add atomic-ops.h 2015-02-11 22:30:38 +01:00
vcbuild.bat build: add vc-set-2012 label 2014-04-14 10:07:33 -07:00

libuv

libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.

http://nodejs.org/

Features

  • Non-blocking TCP sockets

  • Non-blocking named pipes

  • UDP

  • Timers

  • Child process spawning

  • Asynchronous DNS via uv_getaddrinfo.

  • Asynchronous file system APIs uv_fs_*

  • High resolution time uv_hrtime

  • Current executable path look up uv_exepath

  • Thread pool scheduling uv_queue_work

  • ANSI escape code controlled TTY uv_tty_t

  • File system events Currently supports inotify, ReadDirectoryChangesW and kqueue. Event ports in the near future. uv_fs_event_t

  • IPC and socket sharing between processes uv_write2

Community

Documentation

Build Instructions

For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old system is using plain GNU Makefiles.

To build via Makefile simply execute:

make

MinGW users should run this instead:

make PLATFORM=mingw

Out-of-tree builds are supported:

make builddir_name=/path/to/builddir

To build with Visual Studio run the vcbuild.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.

Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.

To have GYP generate build script for another system, make sure that you have Python 2.6 or 2.7 installed, then checkout GYP into the project tree manually:

mkdir -p build
svn co http://gyp.googlecode.com/svn/trunk build/gyp

Or:

mkdir -p build
git clone https://git.chromium.org/external/gyp.git build/gyp

Unix users run

./gyp_uv.py -f make
make -C out

Macintosh users run

./gyp_uv.py -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Note for Linux users: compile your project with -D_GNU_SOURCE when you include uv.h. GYP builds take care of that automatically. If you use autotools, add a AC_GNU_SOURCE declaration to your configure.ac.

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW.

Linux 2.6 using the GCC toolchain.

MacOS using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.