libuv/test/test-pipe-server-close.c
Bert Belder 16c4b21e4d test: make test-pipe-server-close pass on linux
When a server and a client are both part of the same event loop, and
the client connects to the server, the order in which the connect
callback and the connection callback are called is unspecified.
Apparently on linux the connection callback sometimes happens first,
which is not a bug, and should not make this test fail.
2013-12-21 02:34:44 -08:00

92 lines
2.7 KiB
C

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#include "uv.h"
#include "task.h"
#include <string.h>
#include <errno.h>
static uv_pipe_t pipe_client;
static uv_pipe_t pipe_server;
static uv_connect_t connect_req;
static int pipe_close_cb_called = 0;
static int pipe_client_connect_cb_called = 0;
static void pipe_close_cb(uv_handle_t* handle) {
ASSERT(handle == (uv_handle_t*) &pipe_client ||
handle == (uv_handle_t*) &pipe_server);
pipe_close_cb_called++;
}
static void pipe_client_connect_cb(uv_connect_t* req, int status) {
ASSERT(req == &connect_req);
ASSERT(status == 0);
pipe_client_connect_cb_called++;
uv_close((uv_handle_t*) &pipe_client, pipe_close_cb);
uv_close((uv_handle_t*) &pipe_server, pipe_close_cb);
}
static void pipe_server_connection_cb(uv_stream_t* handle, int status) {
/* This function *may* be called, depending on whether accept or the
* connection callback is called first.
*/
ASSERT(status == 0);
}
TEST_IMPL(pipe_server_close) {
uv_loop_t* loop;
int r;
loop = uv_default_loop();
ASSERT(loop != NULL);
r = uv_pipe_init(loop, &pipe_server, 0);
ASSERT(r == 0);
r = uv_pipe_bind(&pipe_server, TEST_PIPENAME);
ASSERT(r == 0);
r = uv_listen((uv_stream_t*) &pipe_server, 0, pipe_server_connection_cb);
ASSERT(r == 0);
r = uv_pipe_init(loop, &pipe_client, 0);
ASSERT(r == 0);
uv_pipe_connect(&connect_req, &pipe_client, TEST_PIPENAME, pipe_client_connect_cb);
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
ASSERT(pipe_client_connect_cb_called == 1);
ASSERT(pipe_close_cb_called == 2);
MAKE_VALGRIND_HAPPY();
return 0;
}