Passing a buffer that was too small to hold the result made it fail
with UV_EPERM because the -1 status code from _NSGetExecutablePath()
was returned unmodified to the caller.
This commit rewrites uv_exepath() to:
1. Not allocate heap memory, and
2. Not clobber the result buffer on error, and
3. Handle _NSGetExecutablePath()'s and realpath()'s idiosyncracies, and
4. Store as much of the path in the output buffer as possible, don't
fail with an error. Makes it behave the same as other platforms.
The result is always zero-terminated.
Fixes: https://github.com/libuv/libuv/issues/103
PR-URL: https://github.com/libuv/libuv/pull/104
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>