Changes since version 0.11.19: * stream: start thread after assignments (Oguz Bastemur) * fs: `uv__cloexec()` opened fd (Fedor Indutny) * gyp: qualify `library` variable (Fedor Indutny) * unix, win: add uv_udp_set_multicast_interface() (Austin Foxley) * unix: fix uv_tcp_nodelay return value in case of error (Saúl Ibarra Corretgé) * unix: call setgoups before calling setuid/setgid (Saúl Ibarra Corretgé) * include: mark close_cb field as private (Saúl Ibarra Corretgé) * unix, windows: map EFBIG errno (Saúl Ibarra Corretgé) * unix: correct error when calling uv_shutdown twice (Keno Fischer) * windows: fix building on MinGW (Alex Crichton) * windows: always initialize uv_process_t (Alex Crichton) * include: expose libuv version in header files (Saúl Ibarra Corretgé) * fs: vectored IO API for filesystem read/write (Benjamin Saunders) * windows: freeze in uv_tcp_endgame (Alexis Campailla) * sunos: handle rearm errors (Fedor Indutny) * unix: use a heap for timers (Ben Noordhuis) * linux: always deregister closing fds from epoll (Geoffry Song) * linux: include grp.h for setgroups() (William Light) * unix, windows: add uv_loop_init and uv_loop_close (Saúl Ibarra Corretgé) * unix, windows: add uv_getrusage() function (Oleg Efimov) * win: minor error handle fix to uv_pipe_write_impl (Rasmus Pedersen) * heap: fix node removal (Keno Fischer) * win: fix C99/C++ comment (Rasmus Pedersen) * fs: vectored IO API for filesystem read/write (Benjamin Saunders) * unix, windows: add uv_pipe_getsockname (Saúl Ibarra Corretgé) * unix, windows: map ENOPROTOOPT errno (Saúl Ibarra Corretgé) * errno: add ETXTBSY (Fedor Indutny) * fsevent: rename filename field to path (Saúl Ibarra Corretgé) * unix, windows: add uv_fs_event_getpath (Saúl Ibarra Corretgé) * unix, windows: add uv_fs_poll_getpath (Saúl Ibarra Corretgé) * unix, windows: map ERANGE errno (Saúl Ibarra Corretgé) * unix, windows: set required size on UV_ENOBUFS (Saúl Ibarra Corretgé) * unix, windows: clarify what uv_stream_set_blocking does (Saúl Ibarra Corretgé) * fs: use preadv on Linux if available (Brian White) |
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|---|---|---|
| include | ||
| m4 | ||
| samples | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| android-configure | ||
| AUTHORS | ||
| autogen.sh | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| configure.ac | ||
| CONTRIBUTING.md | ||
| gyp_uv.py | ||
| libuv.pc.in | ||
| LICENSE | ||
| Makefile.am | ||
| Makefile.mingw | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
libuv
libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Mozilla's Rust language, Luvit, Julia, pyuv, and others.
Feature highlights
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Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
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Asynchronous TCP and UDP sockets
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Asynchronous DNS resolution
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Asynchronous file and file system operations
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File system events
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ANSI escape code controlled TTY
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IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
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Child processes
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Thread pool
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Signal handling
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High resolution clock
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Threading and synchronization primitives
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk — High-level introductory talk about libuv.
- Tests and benchmarks — API specification and usage examples.
- libuv-dox — Documenting types and methods of libuv, mostly by reading uv.h.
Build Instructions
For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.
To build with autotools:
$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
Windows
First, Python 2.6 or 2.7 must be installed as it is required by GYP.
Also, the directory for the preferred Python executable must be specified
by the PYTHON or Path environment variables.
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the project tree manually:
$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp
Unix
Run:
$ ./gyp_uv.py -f make
$ make -C out
OS X
Run:
$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
-configuration Release -target All
Note to OS X users:
Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").
Android
Run:
$ source ./android-configure NDK_PATH gyp
$ make -C out
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Running tests
Run:
$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux using the GCC toolchain.
OS X using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.
Patches
See the guidelines for contributing.