Previously, Windows would always defer event processing to the loop after they were received. This could cause confusion for users who were using prepare and idle callbacks, as seen from this bug in nodejs[^1] and this discussion in libuv[^2], and even some discrepancies in the libuv tests too[^3]. [^1]: https://github.com/nodejs/node/pull/42340 [^2]: https://github.com/libuv/libuv/discussions/3550 [^3]: See change to test-spawn.c in this PR So rather than declare those usages to be wrong, we change libuv to meet those users expectations. Replaces: https://github.com/libuv/libuv/pull/3585
128 lines
3.5 KiB
C
128 lines
3.5 KiB
C
/* Copyright (c) 2015, Ben Noordhuis <info@bnoordhuis.nl>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "uv.h"
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#include "task.h"
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#include <string.h> /* memset */
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#ifndef _WIN32
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#include <unistd.h> /* close */
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#endif
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struct thread_ctx {
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uv_barrier_t barrier;
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uv_file fd;
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};
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static void thread_main(void* arg) {
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struct thread_ctx* ctx;
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uv_fs_t req;
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uv_buf_t bufs[1];
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char buf[4096];
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ssize_t n;
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int uv_errno;
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bufs[0] = uv_buf_init(buf, sizeof(buf));
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ctx = arg;
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uv_barrier_wait(&ctx->barrier);
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uv_sleep(100); /* make sure we are forcing the writer to block a bit */
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do {
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uv_errno = uv_fs_read(NULL, &req, ctx->fd, bufs, 1, -1, NULL);
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n = req.result;
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uv_fs_req_cleanup(&req);
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} while (n > 0 || (n == -1 && uv_errno == UV_EINTR));
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ASSERT(n == 0);
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}
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#ifdef _WIN32
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static void write_cb(uv_write_t* req, int status) {
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ASSERT(status == 0);
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req->handle = NULL; /* signal completion of write_cb */
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}
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#endif
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#ifdef _WIN32
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#define NWRITES (10 << 16)
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#else
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#define NWRITES (10 << 20)
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#endif
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TEST_IMPL(pipe_set_non_blocking) {
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struct thread_ctx ctx;
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uv_pipe_t pipe_handle;
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uv_thread_t thread;
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size_t nwritten;
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char data[4096];
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uv_buf_t buf;
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uv_file fd[2];
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int n;
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#ifdef _WIN32
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uv_write_t write_req;
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#endif
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ASSERT(0 == uv_pipe_init(uv_default_loop(), &pipe_handle, 0));
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ASSERT(0 == uv_pipe(fd, 0, 0));
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ASSERT(0 == uv_pipe_open(&pipe_handle, fd[1]));
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ASSERT(0 == uv_stream_set_blocking((uv_stream_t*) &pipe_handle, 1));
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fd[1] = -1; /* fd[1] is owned by pipe_handle now. */
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ctx.fd = fd[0];
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ASSERT(0 == uv_barrier_init(&ctx.barrier, 2));
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ASSERT(0 == uv_thread_create(&thread, thread_main, &ctx));
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uv_barrier_wait(&ctx.barrier);
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buf.len = sizeof(data);
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buf.base = data;
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memset(data, '.', sizeof(data));
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nwritten = 0;
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while (nwritten < NWRITES) {
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/* The stream is in blocking mode so uv_try_write() should always succeed
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* with the exact number of bytes that we wanted written.
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*/
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n = uv_try_write((uv_stream_t*) &pipe_handle, &buf, 1);
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#ifdef _WIN32
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ASSERT(n == UV_EAGAIN); /* E_NOTIMPL */
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ASSERT(0 == uv_write(&write_req, (uv_stream_t*) &pipe_handle, &buf, 1, write_cb));
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ASSERT_NOT_NULL(write_req.handle);
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ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_ONCE));
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ASSERT_NULL(write_req.handle); /* check for signaled completion of write_cb */
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n = buf.len;
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#endif
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ASSERT(n == sizeof(data));
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nwritten += n;
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}
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uv_close((uv_handle_t*) &pipe_handle, NULL);
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ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_DEFAULT));
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ASSERT(0 == uv_thread_join(&thread));
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#ifdef _WIN32
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ASSERT(0 == _close(fd[0])); /* fd[1] is closed by uv_close(). */
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#else
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ASSERT(0 == close(fd[0])); /* fd[1] is closed by uv_close(). */
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#endif
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fd[0] = -1;
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uv_barrier_destroy(&ctx.barrier);
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MAKE_VALGRIND_HAPPY();
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return 0;
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}
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