This is the first versioned release from the current unstable libuv branch. Changes since Node.js v0.11.0: * all platforms: nanosecond resolution support for uv_fs_[fl]stat (Timothy J. Fontaine) * all platforms: add netmask to uv_interface_address (Ben Kelly) * unix: make sure the `status` parameter passed to the `uv_getaddrinfo` is 0 or -1 (Ben Noordhuis) * unix: limit the number of iovecs written in a single `writev` syscall to IOV_MAX (Fedor Indutny) * unix: add dtrace probes for tick-start and tick-stop (Timothy J. Fontaine) * mingw-w64: don't call _set_invalid_parameter_handler (Nils Maier) * windows: fix memory leak in fs__sendfile (Shannen Saez) * windows: fix edge case bugs in uv_cpu_info (Bert Belder) * include: no longer ship with / include ngx-queue.h (Ben Noordhuis) * include: remove UV_VERSION_* macros from uv.h (Ben Noordhuis) * documentation updates (Kristian Evensen, Ben Kelly, Ben Noordhuis) * build: fix dtrace-enabled builds (Ben Noordhuis, Timothy J. Fontaine) * build: gyp disable thin archives (Timothy J. Fontaine) * build: add support for Visual Studio 2012 (Nicholas Vavilov) |
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| include | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| AUTHORS | ||
| build.mk | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| config-mingw.mk | ||
| config-unix.mk | ||
| gyp_uv | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
libuv
libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.
Features
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Non-blocking TCP sockets
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Non-blocking named pipes
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UDP
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Timers
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Child process spawning
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Asynchronous DNS via
uv_getaddrinfo. -
Asynchronous file system APIs
uv_fs_* -
High resolution time
uv_hrtime -
Current executable path look up
uv_exepath -
Thread pool scheduling
uv_queue_work -
ANSI escape code controlled TTY
uv_tty_t -
File system events Currently supports inotify,
ReadDirectoryChangesWand kqueue. Event ports in the near future.uv_fs_event_t -
IPC and socket sharing between processes
uv_write2
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk - High-level introductory talk about libuv.
- Tests and benchmarks - API specification and usage examples.
Build Instructions
For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old system is using plain GNU Makefiles.
To build via Makefile simply execute:
make
MinGW users should run this instead:
make PLATFORM=mingw
Out-of-tree builds are supported:
make builddir_name=/path/to/builddir
To build with Visual Studio run the vcbuild.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.
Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.
To have GYP generate build script for another system, make sure that you have Python 2.6 or 2.7 installed, then checkout GYP into the project tree manually:
mkdir -p build
svn co http://gyp.googlecode.com/svn/trunk build/gyp
Or:
mkdir -p build
git clone https://git.chromium.org/external/gyp.git build/gyp
Unix users run
./gyp_uv -f make
make -C out
Macintosh users run
./gyp_uv -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Note for Linux users: compile your project with -D_GNU_SOURCE when you
include uv.h. GYP builds take care of that automatically. If you use
autotools, add a AC_GNU_SOURCE declaration to your configure.ac.
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux 2.6 using the GCC toolchain.
MacOS using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.