Cross-platform asynchronous I/O
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Saúl Ibarra Corretgé 4e77f74c7b 2015.05.07, Version 1.5.0 (Stable)
Changes since version 1.4.2:

* doc: clarify that the thread pool primites are not thread safe
  (Andrius Bentkus)

* aix: always deregister closing fds from epoll (Michael)

* unix: fix glibc-2.20+ macro incompatibility (Massimiliano Torromeo)

* doc: add Sphinx plugin for generating links to man pages (Saúl Ibarra
  Corretgé)

* doc: link system and library calls to man pages (Saúl Ibarra Corretgé)

* doc: document uv_getnameinfo_t.{host|service} (Saúl Ibarra Corretgé)

* build: update the location of gyp (Stephen von Takach)

* win: name all anonymous structs and unions (TomCrypto)

* linux: work around epoll bug in kernels 3.10-3.19 (Ben Noordhuis)

* darwin: fix size calculation in select() fallback (Ole André Vadla
  Ravnås)

* solaris: fix setsockopt for multicast options (Julien Gilli)

* test: fix race condition in multithreaded test (Ben Noordhuis)

* doc: fix long lines in tty.rst (Ben Noordhuis)

* test: use UV_TTY_MODE_* values in tty test (Ben Noordhuis)

* unix: don't clobber errno in uv_tty_reset_mode() (Ben Noordhuis)

* unix: reject non-tty fds in uv_tty_init() (Ben Noordhuis)

* win: fix pipe blocking writes (Alexis Campailla)

* build: fix cross-compiling for iOS (Steven Kabbes)

* win: remove unnecessary malloc.h

* include: use `extern "c++"` for defining C++ code (Kazuho Oku)

* unix: reap child on execvp() failure (Ryan Phillips)

* windows: fix handle leak on EMFILE (Brian Green)

* test: fix tty_file, close handle if initialized (Saúl Ibarra Corretgé)

* doc: clarify what uv_*_open accepts (Saúl Ibarra Corretgé)

* doc: clarify that we don't maintain external doc resources (Saúl
  Ibarra Corretgé)

* build: add documentation for ninja support (Devchandra Meetei
  Leishangthem)

* doc: document uv_buf_t members (Corey Farrell)

* linux: fix epoll_pwait() fallback on arm64 (Ben Noordhuis)

* android: fix compilation warning (Saúl Ibarra Corretgé)

* unix: don't close the fds we just setup (Sam Roberts)

* test: spawn child replacing std{out,err} to stderr (Saúl Ibarra
  Corretgé)

* unix: fix swapping fds order in uv_spawn (Saúl Ibarra Corretgé)

* unix: fix potential bug if dup2 fails in uv_spawn (Saúl Ibarra
  Corretgé)

* test: remove LOG and LOGF variadic macros (Saúl Ibarra Corretgé)

* win: fix uv_fs_access on directories (Saúl Ibarra Corretgé)

* win: fix of double free in uv_uptime (Per Nilsson)

* unix: open "/dev/null" instead of "/" for emfile_fd (Alan Rogers)

* docs: add some missing words (Daryl Haresign)

* unix: clean up uv_fs_open() O_CLOEXEC logic (Ben Noordhuis)

* build: set SONAME for shared library in uv.gyp (Rui Abreu Ferreira)

* windows: define snprintf replacement as inline instead of static (Rui
  Abreu Ferreira)

* win: fix unlink of readonly files (João Reis)

* doc: fix uv_run(UV_RUN_DEFAULT) description (Ben Noordhuis)

* linux: intercept syscall when running under memory sanitizer (Keno
  Fischer)

* aix: fix uv_interface_addresses return value (farblue68)

* windows: defer reporting TCP write failure until next tick (Saúl
  Ibarra Corretgé)

* test: add test for deferred TCP write failure (Saúl Ibarra Corretgé)
2015-05-06 21:48:15 +02:00
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libuv

Overview

libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others.

Feature highlights

  • Full-featured event loop backed by epoll, kqueue, IOCP, event ports.

  • Asynchronous TCP and UDP sockets

  • Asynchronous DNS resolution

  • Asynchronous file and file system operations

  • File system events

  • ANSI escape code controlled TTY

  • IPC with socket sharing, using Unix domain sockets or named pipes (Windows)

  • Child processes

  • Thread pool

  • Signal handling

  • High resolution clock

  • Threading and synchronization primitives

Versioning

Starting with version 1.0.0 libuv follows the semantic versioning scheme. The API change and backwards compatibility rules are those indicated by SemVer. libuv will keep a stable ABI across major releases.

Community

Documentation

Official API documentation

Located in the docs/ subdirectory. It uses the Sphinx framework, which makes it possible to build the documentation in multiple formats.

Show different supported building options:

$ make help

Build documentation as HTML:

$ make html

Build documentation as man pages:

$ make man

Build documentation as ePub:

$ make epub

NOTE: Windows users need to use make.bat instead of plain 'make'.

Documentation can be browsed online here.

The tests and benchmarks also serve as API specification and usage examples.

Other resources

  • An Introduction to libuv — An overview of libuv with tutorials.
  • LXJS 2012 talk — High-level introductory talk about libuv.
  • libuv-dox — Documenting types and methods of libuv, mostly by reading uv.h.
  • learnuv — Learn uv for fun and profit, a self guided workshop to libuv.

These resources are not handled by libuv maintainers and might be out of date. Please verify it before opening new issues.

Build Instructions

For GCC there are two build methods: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.

To build with autotools:

$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install

Windows

First, Python 2.6 or 2.7 must be installed as it is required by GYP. If python is not in your path, set the environment variable PYTHON to its location. For example: set PYTHON=C:\Python27\python.exe

To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.

To have GYP generate build script for another system, checkout GYP into the project tree manually:

$ git clone https://chromium.googlesource.com/external/gyp.git build/gyp

Unix

Run:

$ ./gyp_uv.py -f make
$ make -C out

Run ./gyp_uv.py -f make -Dtarget_arch=x32 to build [x32][] binaries.

OS X

Run:

$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
     -configuration Release -target All

Using Homebrew:

$ brew install --HEAD libuv

Note to OS X users:

Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").

Android

Run:

$ source ./android-configure NDK_PATH gyp
$ make -C out

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Using Ninja

To use ninja for build on ninja supported platforms, run:

$ ./gyp_uv.py -f ninja
$ ninja -C out/Debug     #for debug build OR
$ ninja -C out/Release

Running tests

Run:

$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.

Linux using the GCC toolchain.

OS X using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.

Patches

See the guidelines for contributing.