Cross-platform asynchronous I/O
Go to file
Ben Noordhuis 4ba03ddd56 unix, windows: rename uv_run2 to uv_run
This changes the prototype of uv_run() from:

  int uv_run(uv_loop_t* loop);

To:

  int uv_run(uv_loop_t* loop, uv_run_mode mode);

Where `mode` is UV_RUN_DEFAULT, UV_RUN_ONCE or UV_RUN_NOWAIT.

Fixes #683.
2013-01-16 23:35:29 +01:00
include unix, windows: rename uv_run2 to uv_run 2013-01-16 23:35:29 +01:00
src unix, windows: rename uv_run2 to uv_run 2013-01-16 23:35:29 +01:00
test unix, windows: rename uv_run2 to uv_run 2013-01-16 23:35:29 +01:00
.gitignore Remove *.mk and *.Makefile from .gitignore list 2012-11-28 21:32:43 +01:00
.mailmap Update AUTHORS and .mailmap 2011-12-14 14:32:13 +01:00
.travis.yml test: add .travis.yml for testing on Travis CI 2011-12-12 02:10:43 +01:00
AUTHORS Update AUTHORS 2012-06-25 03:58:17 +02:00
checksparse.sh unix: add checksparse.sh script 2013-01-06 21:25:58 +01:00
common.gypi build: compile with -fwrapv in debug mode 2012-10-15 00:52:27 +02:00
config-mingw.mk build: rename LINKFLAGS to LDFLAGS 2012-12-08 08:06:12 +01:00
config-unix.mk build: make clean target remove libuv.{a,so,dylib} 2013-01-09 17:26:21 +01:00
gyp_uv build: fix host/target arch detection 2013-01-13 00:51:53 +01:00
LICENSE unix: remove libev 2012-11-16 17:33:29 +01:00
Makefile build: build libuv.a and libuv.so in different dirs 2012-12-19 15:34:19 +01:00
README.md unix: remove dependency on libev 2012-11-16 17:33:25 +01:00
uv.gyp test: remove bad tcp_write_error test 2013-01-16 00:31:21 +01:00
vcbuild.bat win: support compilation with Visual Studio 2008 2012-10-23 22:55:25 +02:00

libuv Build Status

libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.

http://nodejs.org/

Features

  • Non-blocking TCP sockets

  • Non-blocking named pipes

  • UDP

  • Timers

  • Child process spawning

  • Asynchronous DNS via uv_getaddrinfo.

  • Asynchronous file system APIs uv_fs_*

  • High resolution time uv_hrtime

  • Current executable path look up uv_exepath

  • Thread pool scheduling uv_queue_work

  • ANSI escape code controlled TTY uv_tty_t

  • File system events Currently supports inotify, ReadDirectoryChangesW and kqueue. Event ports in the near future. uv_fs_event_t

  • IPC and socket sharing between processes uv_write2

Community

Documentation

Build Instructions

For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old (more stable) system is using Makefiles.

To build via Makefile simply execute:

make

To build with Visual Studio run the vcbuilds.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.

Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.

To have GYP generate build script for another system you will need to checkout GYP into the project tree manually:

svn co http://gyp.googlecode.com/svn/trunk build/gyp

Unix users run

./gyp_uv -f make
make

Macintosh users run

./gyp_uv -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All

Note for Linux users: compile your project with -D_GNU_SOURCE when you include uv.h. GYP builds take care of that automatically. If you use autotools, add a AC_GNU_SOURCE declaration to your configure.ac.

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW.

Linux 2.6 using the GCC toolchain.

MacOS using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.