Changes since version 0.11.28: * windows: make uv_read_stop immediately stop reading (Jameson Nash) * windows: fix uv__getaddrinfo_translate_error (Alexis Campailla) * netbsd: fix build (Saúl Ibarra Corretgé) * unix, windows: add uv_recv_buffer_size and uv_send_buffer_size (Andrius Bentkus) * windows: add support for UNC paths on uv_spawn (Paul Goldsmith) * windows: replace use of inet_addr with uv_inet_pton (Saúl Ibarra Corretgé) * unix: replace some asserts with returning errors (Andrius Bentkus) * windows: use OpenBSD implementation for uv_fs_mkdtemp (Pavel Platto) * windows: fix GetNameInfoW error handling (Alexis Campailla) * fs: introduce uv_readdir_next() and report types (Fedor Indutny) * fs: extend reported types in uv_fs_readdir_next (Saúl Ibarra Corretgé) * unix: read on stream even when UV__POLLHUP set. (Julien Gilli) |
||
|---|---|---|
| img | ||
| include | ||
| m4 | ||
| samples | ||
| src | ||
| test | ||
| .gitignore | ||
| .mailmap | ||
| android-configure | ||
| AUTHORS | ||
| autogen.sh | ||
| ChangeLog | ||
| checksparse.sh | ||
| common.gypi | ||
| configure.ac | ||
| CONTRIBUTING.md | ||
| gyp_uv.py | ||
| libuv.pc.in | ||
| LICENSE | ||
| Makefile.am | ||
| Makefile.mingw | ||
| README.md | ||
| uv.gyp | ||
| vcbuild.bat | ||
Overview
libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Mozilla's Rust language, Luvit, Julia, pyuv, and others.
Feature highlights
-
Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
-
Asynchronous TCP and UDP sockets
-
Asynchronous DNS resolution
-
Asynchronous file and file system operations
-
File system events
-
ANSI escape code controlled TTY
-
IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
-
Child processes
-
Thread pool
-
Signal handling
-
High resolution clock
-
Threading and synchronization primitives
Community
Documentation
- include/uv.h — API documentation in the form of detailed header comments.
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk — High-level introductory talk about libuv.
- Tests and benchmarks — API specification and usage examples.
- libuv-dox — Documenting types and methods of libuv, mostly by reading uv.h.
Build Instructions
For GCC there are two methods building: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.
To build with autotools:
$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
Windows
First, Python 2.6 or 2.7 must be installed as it is required by GYP.
If python is not in your path set the environment variable PYTHON to its
location. For example: set PYTHON=C:\Python27\python.exe
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the project tree manually:
$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp
Unix
Run:
$ ./gyp_uv.py -f make
$ make -C out
OS X
Run:
$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
-configuration Release -target All
Note to OS X users:
Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").
Android
Run:
$ source ./android-configure NDK_PATH gyp
$ make -C out
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and
-D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.
Running tests
Run:
$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux using the GCC toolchain.
OS X using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.
Patches
See the guidelines for contributing.
