Cross-platform asynchronous I/O
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Ben Noordhuis 0c76cdb98f linux: handle EPOLLHUP without EPOLLIN/EPOLLOUT
Work around an epoll quirk where it sometimes reports just the EPOLLERR
or EPOLLHUP event.  In order to force the event loop to move forward,
we merge in the read/write events that the watcher is interested in;
uv__read() and uv__write() will then deal with the error or hangup in
the usual fashion.

Fixes #982.

This is a back-port of commit 24bfef2 from the master branch.
2013-11-08 05:38:55 +01:00
include unix: revert recent FSEvent changes 2013-10-05 18:24:33 +02:00
src linux: handle EPOLLHUP without EPOLLIN/EPOLLOUT 2013-11-08 05:38:55 +01:00
test test: add regression test for 29fdb3471 2013-10-31 01:16:02 +04:00
.gitignore gitigore: ignore auto-generated uv-dtrace.h header 2013-04-10 14:23:55 +02:00
.mailmap 2013.04.12, Version 0.10.4 (Stable) 2013-04-11 09:00:06 -07:00
AUTHORS 2013.07.10, Version 0.10.12 (Stable) 2013-07-09 13:18:50 -07:00
build.mk test: add regression test for 29fdb3471 2013-10-31 01:16:02 +04:00
ChangeLog Now working on v0.10.19 2013-10-18 13:17:52 -07:00
checksparse.sh test: add regression test for 29fdb3471 2013-10-31 01:16:02 +04:00
common.gypi build: remove GCC_WARN_ABOUT_MISSING_NEWLINE 2013-09-05 21:33:59 +02:00
config-mingw.mk Prepare for making releases, add uv_version/uv_version_string API 2013-03-25 15:35:00 +01:00
config-unix.mk build: all now builds static and dynamic lib 2013-06-26 10:32:18 +02:00
gyp_uv.py build: fix windows smp build with gyp 2013-11-05 14:32:45 +01:00
LICENSE unix: remove libev 2012-11-16 17:33:29 +01:00
Makefile build: add distclean target to out-of-tree builds 2013-02-27 22:09:11 +01:00
README.md build: fix windows smp build with gyp 2013-11-05 14:32:45 +01:00
uv.gyp test: add regression test for 29fdb3471 2013-10-31 01:16:02 +04:00
vcbuild.bat build: fix windows smp build with gyp 2013-11-05 14:32:45 +01:00

libuv

libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.

http://nodejs.org/

Features

  • Non-blocking TCP sockets

  • Non-blocking named pipes

  • UDP

  • Timers

  • Child process spawning

  • Asynchronous DNS via uv_getaddrinfo.

  • Asynchronous file system APIs uv_fs_*

  • High resolution time uv_hrtime

  • Current executable path look up uv_exepath

  • Thread pool scheduling uv_queue_work

  • ANSI escape code controlled TTY uv_tty_t

  • File system events Currently supports inotify, ReadDirectoryChangesW and kqueue. Event ports in the near future. uv_fs_event_t

  • IPC and socket sharing between processes uv_write2

Community

Documentation

Build Instructions

For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old system is using plain GNU Makefiles.

To build via Makefile simply execute:

make

MinGW users should run this instead:

make PLATFORM=mingw

Out-of-tree builds are supported:

make builddir_name=/path/to/builddir

To build with Visual Studio run the vcbuild.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.

Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.

To have GYP generate build script for another system, make sure that you have Python 2.6 or 2.7 installed, then checkout GYP into the project tree manually:

mkdir -p build
svn co http://gyp.googlecode.com/svn/trunk build/gyp

Or:

mkdir -p build
git clone https://git.chromium.org/external/gyp.git build/gyp

Unix users run

./gyp_uv.py -f make
make -C out

Macintosh users run

./gyp_uv.py -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Note for Linux users: compile your project with -D_GNU_SOURCE when you include uv.h. GYP builds take care of that automatically. If you use autotools, add a AC_GNU_SOURCE declaration to your configure.ac.

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW.

Linux 2.6 using the GCC toolchain.

MacOS using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.