libuv/test/test-pipe-set-non-blocking.c
Jameson Nash ee3718dd71
loop: better align order-of-events behavior between platforms (#3598)
Previously, Windows would always defer event processing to the loop
after they were received. This could cause confusion for users who were
using prepare and idle callbacks, as seen from this bug in nodejs[^1] and
this discussion in libuv[^2], and even some discrepancies in the libuv
tests too[^3].

[^1]: https://github.com/nodejs/node/pull/42340
[^2]: https://github.com/libuv/libuv/discussions/3550
[^3]: See change to test-spawn.c in this PR

So rather than declare those usages to be wrong, we change libuv to meet
those users expectations.

Replaces: https://github.com/libuv/libuv/pull/3585
2022-05-13 12:41:33 +02:00

128 lines
3.5 KiB
C

/* Copyright (c) 2015, Ben Noordhuis <info@bnoordhuis.nl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "uv.h"
#include "task.h"
#include <string.h> /* memset */
#ifndef _WIN32
#include <unistd.h> /* close */
#endif
struct thread_ctx {
uv_barrier_t barrier;
uv_file fd;
};
static void thread_main(void* arg) {
struct thread_ctx* ctx;
uv_fs_t req;
uv_buf_t bufs[1];
char buf[4096];
ssize_t n;
int uv_errno;
bufs[0] = uv_buf_init(buf, sizeof(buf));
ctx = arg;
uv_barrier_wait(&ctx->barrier);
uv_sleep(100); /* make sure we are forcing the writer to block a bit */
do {
uv_errno = uv_fs_read(NULL, &req, ctx->fd, bufs, 1, -1, NULL);
n = req.result;
uv_fs_req_cleanup(&req);
} while (n > 0 || (n == -1 && uv_errno == UV_EINTR));
ASSERT(n == 0);
}
#ifdef _WIN32
static void write_cb(uv_write_t* req, int status) {
ASSERT(status == 0);
req->handle = NULL; /* signal completion of write_cb */
}
#endif
#ifdef _WIN32
#define NWRITES (10 << 16)
#else
#define NWRITES (10 << 20)
#endif
TEST_IMPL(pipe_set_non_blocking) {
struct thread_ctx ctx;
uv_pipe_t pipe_handle;
uv_thread_t thread;
size_t nwritten;
char data[4096];
uv_buf_t buf;
uv_file fd[2];
int n;
#ifdef _WIN32
uv_write_t write_req;
#endif
ASSERT(0 == uv_pipe_init(uv_default_loop(), &pipe_handle, 0));
ASSERT(0 == uv_pipe(fd, 0, 0));
ASSERT(0 == uv_pipe_open(&pipe_handle, fd[1]));
ASSERT(0 == uv_stream_set_blocking((uv_stream_t*) &pipe_handle, 1));
fd[1] = -1; /* fd[1] is owned by pipe_handle now. */
ctx.fd = fd[0];
ASSERT(0 == uv_barrier_init(&ctx.barrier, 2));
ASSERT(0 == uv_thread_create(&thread, thread_main, &ctx));
uv_barrier_wait(&ctx.barrier);
buf.len = sizeof(data);
buf.base = data;
memset(data, '.', sizeof(data));
nwritten = 0;
while (nwritten < NWRITES) {
/* The stream is in blocking mode so uv_try_write() should always succeed
* with the exact number of bytes that we wanted written.
*/
n = uv_try_write((uv_stream_t*) &pipe_handle, &buf, 1);
#ifdef _WIN32
ASSERT(n == UV_EAGAIN); /* E_NOTIMPL */
ASSERT(0 == uv_write(&write_req, (uv_stream_t*) &pipe_handle, &buf, 1, write_cb));
ASSERT_NOT_NULL(write_req.handle);
ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_ONCE));
ASSERT_NULL(write_req.handle); /* check for signaled completion of write_cb */
n = buf.len;
#endif
ASSERT(n == sizeof(data));
nwritten += n;
}
uv_close((uv_handle_t*) &pipe_handle, NULL);
ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_DEFAULT));
ASSERT(0 == uv_thread_join(&thread));
#ifdef _WIN32
ASSERT(0 == _close(fd[0])); /* fd[1] is closed by uv_close(). */
#else
ASSERT(0 == close(fd[0])); /* fd[1] is closed by uv_close(). */
#endif
fd[0] = -1;
uv_barrier_destroy(&ctx.barrier);
MAKE_VALGRIND_HAPPY();
return 0;
}