All Windows versions that libuv supports have GetQueuedCompletionStatusEx,
so this fallback option is no longer needed.
PR-URL: https://github.com/libuv/libuv/pull/1858
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
- Remove the `active_reqs` queue, which is never used. There are more
efficient per-stream queues that `libuv` uses whenever it needs this
information, so duplicating it and managing it here seems
like unnecessary extra space and work.
- Unix `uv_loop_init` didn't explicitly initialize.
`loop->active_handles` (although it did memset the whole struct
to 0, so it wasn't wrong previously, just inconsistent).
- Consolidate repeated code for `uv__has_active_reqs`.
- Change `uv__loop_alive` to use the helper functions (mirroring the
unix copy of the same function).
- Initialize some more uv_stream_t fields in init, rather than waiting
for the connection callback. This helps surface bugs in libuv or the
caller better, since it ensures libuv doesn't see uninitialized
memory if asked to look at these fields before it thinks the socket
is connected.
- Fixes what appears to be a double-counting of `handle->reqs_pending`,
in the highly-unlikely event that the code wants to emulate IOCP,
but `RegisterWaitForSingleObject` somehow managed to fail.
PR-URL: https://github.com/libuv/libuv/pull/1746
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
Added the uv_loop_fork() API that must be called in a child process to
continue using an existing loop. Internally this calls a uv__io_fork
function for each supported platform, similar to the way
uv__platform_loop_init works.
After this call, existing and new IO, async and signal watchers will
contiue working as before on all platforms, as will the
threadpool (although any threads it was using are of course gone).
On Linux and BSDs that use kqueue, existing and new fsevent watchers
will also continue to work as expected. On OS X, though, directory
fsevents will not be able to use the optimized CoreFoundation path if
they had already been used in the parent process, instead falling back
to the kqueue path used on other BSDs.
Existing fsevent watchers will not function on AIX or SunOS. This
could be relatively easily fixed by someone with AIX knowledge in the
future, but SunOS will require some additional work to keep track if
the watchers.
A new test file, test/test-fork.c, was added to contain fork-related
tests to verify functionality in the child process.
PR-URL: https://github.com/libuv/libuv/pull/846
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
default_loop_struct and default_loop_ptr seem to have been overlooked
in commit 32747c7 ("win,unix: move loop functions which have identical
implementations".)
PR-URL: https://github.com/libuv/libuv/pull/1097
Reviewed-By: Andrius Bentkus <andrius.bentkus@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
When Windows resumes after sleep GetQueuedCompletionStatus timeout is
not updated. This commit adds a method for signaling all loops to
wake up and update their timers.
Fixes: https://github.com/nodejs/node/issues/6763
PR-URL: https://github.com/libuv/libuv/pull/962
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Makes uv_loop_init return an error code instead of aborting.
Currently uv_loop_init aborts if there are insufficient resources
available. As a user I want to be able to check the return code from
uv_loop_init and decide how I respond rather than having my process die.
PR-URL: https://github.com/libuv/libuv/pull/405
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Several windows .c files are including malloc.h unnecessarily.
This commit removes #includes that should have been removed
when we switched over to uv__malloc and uv__free (in commit
c272f1f1bc).
PR-URL: https://github.com/libuv/libuv/pull/270
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
If pending I/O callbacks were ran before polling, do a zero timeout
poll.
PR-URL: https://github.com/libuv/libuv/pull/58
Reviewed-By: Bert Belder <bertbelder@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The modes are not meant to be combined, and doing so may hide problems
in the future.
PR-URL: https://github.com/libuv/libuv/pull/58
Reviewed-By: Bert Belder <bertbelder@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Fix various typos and spelling mistakes in comments.
Does not affect any code, just changes comments.
PR-URL: https://github.com/libuv/libuv/pull/17
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Returns the platform specific file descriptor for handles that are
backed by one. The datatype is abstracted as uv_os_fd_t, which maps to
int on Unices and HANDLE on Windows.
Users can use this function to set specific socket options, for example,
in a non portable way.
This function is essentially a shotgun, you better be careful with
whatever you do with it, don't blame me if you used it to get the fd of
a stream, close it yourself and expect things to Just Work.
Debug build failed on mingw32 because CRT assertion disable code was stubbed out.
Replace __declspec(thread) with UV_THREAD_LOCAL which is defined as __thread on GCC.
These functions supersede uv_loop_new and uv_loop_delete.
uv_loop_init initialized a user allocated loop and uv_loop_close
removes all associated resources a loop uses after it has finished
execution.
uv_loop_new and uv_loop_delete are now deprecated.
The crtdbg.h header was added in c0716b3d, but MinGW does not have this
header present on the system. This commit takes the same approach of
2684f876a and just ignores this header and functionality on MinGW
If passed and invalid FD, _get_osfhandle() sets an error code
through errno, not _doserrno. Hence we need to use
SET_REQ_WIN32_ERROR insted of SET_REQ_RESULT.
In debug builds, _get_osfhandle() also raises a superfluous
assert. I implemented a wrapper that disables all asserts
around the call to _get_osfhandle().
This fixes node.js unit tests test-fs-read-stream.js and
test-listen-fd-ebadf.js.
Useful to know when the the event loop is empty, this can't be done with
uv_run() without possibly blocking, or running some events (which might
empty the event loop as a side-effect).
Cheking if the loop is alive is covered in the while loop afterwards.
Also, the stop flag will be cleared if necessary, which didn't happen
before this patch.
This commit changes the libuv API to return error codes directly rather
than storing them in a loop-global field.
A code snippet like this one:
if (uv_foo(loop) < 0) {
uv_err_t err = uv_last_error(loop);
fprintf(stderr, "%s\n", uv_strerror(err));
}
Should be rewritten like this:
int err = uv_foo(loop);
if (err < 0)
fprintf(stderr, "%s\n", uv_strerror(err));
The rationale for this change is that it should make creating bindings
for other languages a lot easier: dealing with struct return values is
painful with most FFIs and often downright buggy.
Before this commit, creating an event loop, starting a timer and
calling uv_run(UV_RUN_ONCE) blocked in uv_run() until the timer
expired - but didn't actually run the timer.
This mimicks what the unix implementation does: call idle handles on
every loop iteration. The guarantee that it runs on every loop iteration
makes it easier to predict and opens up more use cases.
Note that the name uv_idle is now a bit of a misnomer. There is
actually no guarantee that libuv completely processed all i/o
when an iteration ends. The windows implementation at least limits
the amount of callbacks processed in a single iteration to avoid some
handles getting a disproportionate amount of cpu attention.
We use GetQueuedCompletionStatus(Ex) to sleep the thread until the next
timer expires (provided that no other events happen before that).
However after waking up from a sleep the GetTickCount() return value may
not immediately reflect that some time has passed. This happens because
gqcs can sometimes sleep for periods shorter than the GetTickCount clock
resulution. This patch changes time tracking so the amount of time
waited by gqcs is taken into account.
This has the following advantages:
* Excessive loop iterations are avoided.
* Small timeouts are fired more precisely.
* The `loop-stop` test that used to be flaky on Windows now passes
consistently.
The default loop lives in the bss section so it's zeroed on startup
but loops created with uv_loop_new() live on the heap and contain
random garbage. Initialize the stop_flag explicitly to avoid spurious
bugs.