Fixes a TODO in src/threadpool.c. Updates the Windows code to drop the
unused `loop` parameter in calls to uv_req_init().
PR-URL: https://github.com/libuv/libuv/pull/1091
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Added the uv_loop_fork() API that must be called in a child process to
continue using an existing loop. Internally this calls a uv__io_fork
function for each supported platform, similar to the way
uv__platform_loop_init works.
After this call, existing and new IO, async and signal watchers will
contiue working as before on all platforms, as will the
threadpool (although any threads it was using are of course gone).
On Linux and BSDs that use kqueue, existing and new fsevent watchers
will also continue to work as expected. On OS X, though, directory
fsevents will not be able to use the optimized CoreFoundation path if
they had already been used in the parent process, instead falling back
to the kqueue path used on other BSDs.
Existing fsevent watchers will not function on AIX or SunOS. This
could be relatively easily fixed by someone with AIX knowledge in the
future, but SunOS will require some additional work to keep track if
the watchers.
A new test file, test/test-fork.c, was added to contain fork-related
tests to verify functionality in the child process.
PR-URL: https://github.com/libuv/libuv/pull/846
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
All uses of QUEUE_SPLIT in libuv split the list at the head so introduce
a QUEUE_MOVE macro that automates that.
PR-URL: https://github.com/libuv/libuv/pull/565
Reviewed-By: Fedor Indutny <fedor.indutny@gmail.com>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Commit 0f1bdb6 ("threadpool: send signal only when queue is empty")
introduces a regression where work is not evenly distributed across
the thread pool because the work queue's condition variable is only
signalled when the queue is empty, even when there are waiting workers.
It doesn't turn into outright deadlock because there is always
at least one thread making forward progress but it does degrade
throughput, sometimes massively so.
Signalling whenever there are waiting workers fixes the throughput
issue while still keeping the number of uv_cond_signal() calls low,
which was the motivation for commit 0f1bdb6.
Fixes: https://github.com/libuv/libuv/pull/490
Fixes: https://github.com/libuv/libuv/issues/492
PR-URL: https://github.com/libuv/libuv/pull/493
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
With uv_replace_allocator, it's possible to override the default
memory allocator's malloc and free calls with functions of the user's
choosing. This allows libuv to interoperate with projects requiring a
custom memory allocator.
Internally, all calls to malloc and free have been replaced with
uv__malloc and uv__free, respectively. The uv__malloc and uv__free
functions call malloc and free unless they have been overridden by a
previous call to uv_replace_allocator.
As part of this change, the special aligned memory allocations
performed in src/win/fs-event.c have been replaced with standard
allocations. The 4-byte alignment being requested in this file was
unnecessary, since standard allocators already guarantee at least an
8-byte alignment.
PR-URL: https://github.com/libuv/libuv/pull/231
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
If libuv is loaded as a DLL and is later unloaded deadlocks can happen
when running atexit handlers, so we can't use synchronization
priomitives or join threads there.
For reference see https://github.com/saghul/pyuv/issues/171