More often than not, users run the test suite from /root, which means
the 'nobody' user won't be able to access the test runner and the test
will fail because we drop privileges to that user. Just skip it then.
PR-URL: https://github.com/libuv/libuv/pull/66
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The test used to call uv_cwd() twice, in this fashion:
char buf[PATH_MAX];
size_t size = sizeof buf;
uv_cwd(buf, &size);
uv_cwd(buf, &size);
The `size` variable is supposed to contain the buffer size (including
terminating null) on input, and it is also used as an out parameter for
returning the actual length of the working directory (not including the
terminating null). This makes the second uv_cwd() call fail with
UV_ENOBUFS.
PR-URL: https://github.com/libuv/libuv/pull/54
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
* Check whether uv_fs_symlink() succeeds.
* Bail out early if we're on an old version of windows, or if we're not
able to create symlinks because we're not elevated.
PR-URL: https://github.com/libuv/libuv/pull/55
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
This happens in certain build environments such as Jenkins if
some tweaking is not performed in the host system.
PR-URL: https://github.com/libuv/libuv/pull/22
The get_currentexe test requires a canonicalized argv[0] to check
against. Before this commit, it failed when argv[0] contained symbolic
links.
Fixeslibuv/libuv#18.
When multiple bufs are specified, overlapped needs to be advanced
manually between each write. Without this, each buf will be written
to the same position (if offset is specified.)
ReadFile() automatically advances, but WriteFile() does not.
The echo server shouldn't close the connection when there's an error on
write. Instead simply echo the error message and allow the other side to
close the connection.
Also do a partial revert of 4d905fb where after_shutdown was removed.
Fixes: 4d905fb "test: close stream immediately on error"
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Signed-off-by: Saúl Ibarra Corretgé <saghul@gmail.com>
`fd_set`s are way too small for `select()` hack when stream's fd is
bigger than 1023. Make `fd_set`s a part of `uv__stream_select_t`
structure.
fix#1461
Returns the platform specific file descriptor for handles that are
backed by one. The datatype is abstracted as uv_os_fd_t, which maps to
int on Unices and HANDLE on Windows.
Users can use this function to set specific socket options, for example,
in a non portable way.
This function is essentially a shotgun, you better be careful with
whatever you do with it, don't blame me if you used it to get the fd of
a stream, close it yourself and expect things to Just Work.
If the connect wouldn't go off (no such tcp remote or any other failure),
the subsequent writes made would not be called. Now we call the writes
in the queue with ECANCELED if the connect fails.
Fix#1432
This fixes a SmartOS specific issue that happens when reading from
a stream that is the reading end of a pipe that has been closed by
the parent process.
In this case, a UV__POLLHUP event would be set on the stream and would
prevent the event loop from closing it. As a result, the event loop
would think there are stil handles open, and leave the process
hanging.
Fixes#1419.
Support all possible types on Unix, and files, directories and links on
Windows. Some systems (hello SunOS!) don't have the d_type field on struct
dirent, so mark them as UV_DIRENT_UNKNOWN.
Introduce:
int uv_fs_readdir_next(uv_fs_t* req, uv_dirent_t* ent);
`uv_fs_readdir()` is not returning a file names list in `req->ptr`
anymore, the proper way to gather them is to call `uv_fs_readdir_next()`
in a callback.
As of right now Linux comes with bindv6only=0 by default but BSDs use
bindv6only=1. It can be changed systemwide with sysctl, but it's not
nice to depend on the environment for running tests, so disable it just
on BSDs.
This implements locking around the blocking call to ReadFile to get
around a Windows kernel bug where a blocking ReadFile operation on a
stream can deadlock the thread. This allows uv_read_stop to immediately
cancel a pending IO operation, and allows uv_pipe_getsockname to
"pause" any pending read (from libuv) while it retrieves the
sockname information.
If unsupported by the OS (pre-Vista), this reverts to the old
(e.g. deadlock-prone) behavior
Closes#1313
The unix and windows process implementations diverge in their behavior
when dealing with subprocesses that are spawned with a relative path.
With unix the *child's* PATH environment variable is read, whereas
with windows the *parent's* environment variable is read.
This commit brings the two implementation in line with respect to
their behavior of reading PATH by having both read the *child's* PATH
environment variable. This involves looking into the user-provided
environment on windows and extracting the PATH variable specifically
so it can be inspected later on.
This is the libuv side of the fix for Node's cluster module on Windows.
https://github.com/joyent/node/issues/7691
Windows and Unix return certain socket errors (i.e. EADDRINUSE) at
different times: bind on Windows, and listen on Unix.
In an effort to hide this difference, libuv on Windows stores such
errors in the bind_error field of uv_tcp_t, to defer raising it at
listen time.
This worked fine except for the case in which a socket is shared in
a Node cluster and a bind error occurs.
A previous attempt to fix this (
d1e6be14603da36fe00e
) was flawed becaused in an attempt to relay the error at the JS level
it caused the master to start accepting connections.
With this new approach, libuv itself is relaying the bind errors,
providing for a uniform behavior of uv_tcp_listen.
After 41891222bc landed it's possible that uv__udp_sendmsg is called
even if there are no pending write nor write completed requests:
1. User calls uv_udp_send and the request is sent immediately. The
request is the added to the completed queue and we 'feed' the uv__io
handle so that we process the completed request in the next
iteration.
2. User calls uv_udp_send again but the request is not completed
immediately, so it's queued in the write_queue.
3. The uv__io handle gets a UV__POLLOUT event and uv__udp_sendmsg is
run, which completes the send request and puts it in the
write_completed_queue. Afterwards, uv__udp_run_completed is executed
and the write_completed queue is drained.
4. At this point, the uv__io handle was made pending in step 3, in
uv__udp_sendmsg, but we no longer have requests to write or to complete,
so we skip processing.
It's possible that recv_cb_called is bigger than the number of sockets,
because if all sends succeed the recv callback is called twice: once
with the actual data, and another time with 0.
This functionality is present in stream and uv_udp_t has a queue
as well so it makes sense for udp to have a send_write_size.
Since udp sends entire messages atomically, the send_queue_count field
lets the user determine how many messages are there left to send.