Commit Graph

34 Commits

Author SHA1 Message Date
João Reis
427e4c9d48 win: wait for full timeout duration
uv_poll should wait for at least the full timeout duration when there
is nothing else to do. This was not happening because
GetQueuedCompletionStatus can occasionally return up to 15ms early.

The added test reproduces d13d7f74d7/test/simple/test-timers-first-fire.js
on libuv, being flaky before this fix.

Fixes: https://github.com/joyent/node/issues/8960
PR-URL: https://github.com/libuv/libuv/pull/385
Reviewed-By: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Bert Belder <bertbelder@gmail.com>
2015-12-16 12:08:46 +01:00
Alexis Campailla
6ced8c2cc7 windows: improve timer precision
Improve timing precision by using QueryPerformanceCounter.

This is part of the fix for Node.js' test-timers-first-fire.js.
2014-09-17 23:17:41 +02:00
Saúl Ibarra Corretgé
54ce3f6c8e windows: further simplify the code for timers
- Remove the UV_HANDLE_ACTIVE flag. It's a duplicate from
  UV__HANDLE_ACTIVE, which was used solely on timers and loop watchers.

- Avoid duplicated code when running timers by stopping the handle and
  rearming it with the repeat time, thus having a single place where the
  timers are added and removed to and from the RB tree, respectively.
2014-09-10 09:52:00 +02:00
Saúl Ibarra Corretgé
7ff52b836d unix, windows: don't allow a NULL callback on timers 2014-09-05 16:59:18 +02:00
Saúl Ibarra Corretgé
fb93ea4f17 windows: simplify code in uv_timer_again
Remove duplicated code by directly calling uv_timer_stop
2014-09-05 16:59:18 +02:00
Jameson Nash
2e9d86e105 windows: add uv_backend_timeout 2014-08-04 23:18:38 +02:00
Saúl Ibarra Corretgé
db2a9072bc unix, windows: removed unused status parameter
async, timer, prepare, idle and check handles don't need the status
parameter.
2014-03-17 21:42:36 +01:00
Ben Noordhuis
3ee4d3f183 unix, windows: return error codes directly
This commit changes the libuv API to return error codes directly rather
than storing them in a loop-global field.

A code snippet like this one:

    if (uv_foo(loop) < 0) {
      uv_err_t err = uv_last_error(loop);
      fprintf(stderr, "%s\n", uv_strerror(err));
    }

Should be rewritten like this:

    int err = uv_foo(loop);
    if (err < 0)
      fprintf(stderr, "%s\n", uv_strerror(err));

The rationale for this change is that it should make creating bindings
for other languages a lot easier: dealing with struct return values is
painful with most FFIs and often downright buggy.
2013-07-07 09:51:00 +02:00
Ben Noordhuis
8ef9592a95 Merge remote-tracking branch 'origin/v0.10'
Conflicts:
	ChangeLog
	src/unix/stream.c
	src/version.c
2013-05-29 23:32:07 +02:00
Ben Noordhuis
e0bdb3dbc9 unix, windows: move uv_now() to uv-common.c 2013-05-29 16:13:34 +02:00
Bert Belder
ffe2ef06eb windows: deal with the fact that GetTickCount might lag
We use GetQueuedCompletionStatus(Ex) to sleep the thread until the next
timer expires (provided that no other events happen before that).
However after waking up from a sleep the GetTickCount() return value may
not immediately reflect that some time has passed. This happens because
gqcs can sometimes sleep for periods shorter than the GetTickCount clock
resulution. This patch changes time tracking so the amount of time
waited by gqcs is taken into account.

This has the following advantages:

* Excessive loop iterations are avoided.
* Small timeouts are fired more precisely.
* The `loop-stop` test that used to be flaky on Windows now passes
  consistently.
2013-04-18 23:39:16 +02:00
Miroslav Bajtoš
09ff5100e3 windows: make timers handle large timeouts
Fixes a bug where timers with very large timeouts run on the next tick.
Based on a similar bug fix for unix (9b61939).

Fixes joyent/node#5101.
2013-04-16 16:30:33 +02:00
Ben Noordhuis
30f6288347 unix, windows: make uv_timer_get_repeat() const correct 2013-02-20 17:01:00 +01:00
Ben Noordhuis
0cb9fbfe18 unix, windows: change timer intervals to uint64_t 2013-02-20 16:59:33 +01:00
Ben Noordhuis
d6bfedb862 unix, windows: make uv_now() return uint64_t
Using int64_t doesn't make sense here because the return value is never
negative.
2013-02-20 16:58:45 +01:00
Shigeki Ohtsu
fadfeaf6ec unix,windows: fix timer order in case of same timeout
Compare start_id of timer handles when they have the same timeout.
start_id is allocated with loop->timer_counter in uv_timer_start.
2013-02-10 17:46:22 +01:00
Bert Belder
9aead82537 windows: rename UV_HANDLE_CLOSING to UV__HANDLE_CLOSING 2012-09-13 23:42:07 +02:00
Bert Belder
637be161b3 windows: make active and closing handle state independent 2012-08-27 23:56:35 +02:00
Ben Noordhuis
837edf4c0f unix, windows: remove handle init counters
Remove the handle init counters, no one uses them.
2012-08-10 02:00:11 +02:00
Ben Noordhuis
95e89c6a0e unix, windows: share uv__handle_init() 2012-06-13 01:28:58 +02:00
Bert Belder
e0c6114e32 windows: remove run-time RB_INSERT check from release builds 2012-06-11 22:19:24 +02:00
Bert Belder
d8b95eaffb windows: inline a couple of handle functions 2012-06-02 23:38:16 +02:00
Bert Belder
d21fc6c333 windows: move uv_hrtime() to util.c
* It has nothing to do with timer handles, so it doesn't belong in
  timer.c
* uv_hrtime_init() was merged into uv__util_init()
2012-06-02 20:37:08 +02:00
Ben Noordhuis
171ad8567d unix, windows: add uv_walk()
Lets the libuv user iterate over the open handles. Mostly intended as a
debugging tool or a post-hoc cleanup mechanism.
2012-05-30 02:33:39 +02:00
Ben Noordhuis
9efa8b3571 unix, windows: rework reference counting scheme
This commit changes how the event loop determines if it needs to stay alive.

Previously, an internal counter was increased whenever a handle got created
and decreased again when the handle was closed.

While conceptually simple, it turned out hard to work with: you often want
to keep the event loop alive only if the handle is actually doing something.
Stopped or inactive handles were a frequent source of hanging event loops.

That's why this commit changes the reference counting scheme to a model where
a handle only references the event loop when it's active. 'Active' means
different things for different handle types, e.g.:

 * timers: ticking
 * sockets: reading, writing or listening
 * processes: always active (for now, subject to change)
 * idle, check, prepare: only active when started

This commit also changes how the uv_ref() and uv_unref() functions work: they
now operate on the level of individual handles, not the whole event loop.

The Windows implementation was done by Bert Belder.
2012-05-17 07:07:53 +02:00
Ben Noordhuis
ce129ac6e2 windows: remove unused variables 2012-05-03 19:50:49 +02:00
Bruce Mitchener
d513d9bb41 Fix typos. 2011-11-30 14:35:13 +01:00
Erick Tryzelaar
23796d208c Fixes #76. Unify OS error reporting
As a nice fringe benefit, this also shaves a word
off of a windows TCP handle by replacing "uv_err_t
bind_error" with "int bind_error".
2011-09-27 19:05:33 -07:00
Bert Belder
bb15c0e268 win: make uv_hrtime() thread-safe 2011-09-12 11:32:41 -07:00
Bert Belder
78debf9f67 win: multiplicity 2011-08-31 04:19:16 +02:00
Bert Belder
811828719f win: store the tcp deferred bind error in uv_tcp_t.bind_error, remove uv_handle_t.error 2011-08-23 20:41:16 +02:00
Bert Belder
ca3cfbae74 Windows: use low-res event loop clock.
For much better performance. Closes #88.
2011-07-19 17:32:43 +02:00
Bert Belder
86f1ca90e5 Windows: implement uv_hrtime() 2011-07-19 15:01:12 +02:00
Bert Belder
3a91232f66 Split up uv-win.c 2011-07-19 03:47:30 +02:00