`uv_thread_setname()` sets the name of the current thread. Different
platforms define different limits on the max number of characters
a thread name can be: Linux, IBMi (16), macOS (64), Windows (32767),
and NetBSD (32), etc. `uv_thread_setname()` will truncate it in case
`name` is larger than the limit of the platform.
`uv_thread_getname()` gets the name of the thread specified by `tid`.
The thread name is copied into the buffer pointed to by `name`. The
`size` parameter specifies the size of the buffer pointed to by `name`.
The buffer should be large enough to hold the name of the thread plus
the trailing NUL, or it will be truncated to fit.
This commit introduces the `uv_thread_detach` for thread detaching,
allowing threads to be detached state on both UNIX and Windows platforms.
Signed-off-by: Juan José Arboleda <soyjuanarbol@gmail.com>
This code would previously get confused between rounds of the barrier
being called and a thread might incorrectly get stuck (deadlock) if the
next round started before that thread had exited the current round.
Avoid that by not starting the next round in++ before out-- has reached
zero indicating that all threads have left the prior round.
And fix it that on Windows by replacing the implementation with the one
from unix. There are some awkward platform-specific redirection here
with an extra malloc that is not needed on Win32, but that will be fixed
in libuv v2.
Fixes: https://github.com/libuv/libuv/issue/3872
Backported thread affinity feature and related dependency commits
from master. It will add support for those APIs: uv_cpumask_size,
uv_thread_setaffinity, uv_thread_getaffinity.
The supported platforms are Linux, Freebsd, and Windows.
Empty implementations (returning UV_ENOTSUP) on non-supported platforms
(such as OS X and AIX).
In particular, previously the main thread would have an id of NULL,
which was then not valid to use with any other API that expected a
uv_thread_t handle.
Needed for compile with `-msse2` (such as implied by `-march=pentium4`)
for the i686-w64-mingw64 target triple. This seems like a header mistake, but
we can work-around it here by including the header explicitly.
Refs: https://sourceforge.net/p/mingw-w64/bugs/712
PR-URL: https://github.com/libuv/libuv/pull/2083
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
`UV__UNUSED()` does not evaluate to nothing with MinGW, use something
else instead to squelch the unused argument warning.
PR-URL: https://github.com/libuv/libuv/pull/1882
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
The fallback implementation existed to support Windows XP and Server 2003,
but these old versions of windows are no longer supporter by libuv.
PR-URL: https://github.com/libuv/libuv/pull/1852
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Back in the day I wrote comments in a really unusual way. Nowadays it
makes my eyes bleed, and clang-format doesn't know how to deal with it.
PR-URL: https://github.com/libuv/libuv/pull/1853
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
I'm 99% sure `WaitForSingleObject()` already issues a memory barrier for
thread objects but since I could find no mention of that on MSDN, let's
play it safe and do it ourselves, too.
PR-URL: https://github.com/libuv/libuv/pull/1634
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
They're no longer needed, since the Windows-native SRWLock functions are
no longer used.
PR-URL: https://github.com/libuv/libuv/pull/525
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Previously, on Windows Vista and later, we'd use the Windows native
SRWLock APIs. However they turned out to be semantically incompatible
with pthread read-write locks and/or plain buggy. This patch makes sure
that the custom implementation that was previously only used on old
Windows versions is now used everywhere.
This patch fixes a number of issues with the old fallback
implementation. Specifically:
* The reader count would not be incremented when a thread successfully
acquired a read lock while another thread *also* held a read lock.
* `uv_rwlock_tryrdlock()` and `uv_rwlock_trywrlock()` now
consistently return UV_EBUSY when a lock couldn't be acquired.
* Any unexpected errors now cause libuv to abort, with the exception of
`uv_rwlock_init()`.
See also https://github.com/libuv/libuv/issues/515.
PR-URL: https://github.com/libuv/libuv/pull/525
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Fold EAGAIN into EBUSY, and make it the only acceptable error.
PR-URL: https://github.com/libuv/libuv/pull/535
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Before this patch an uv_mutex_t (backed by a critical section) could be
released by a tread different from the thread that acquired it, which is
not allowed. This is fixed by using a semaphore instead.
Note that the affected code paths were used on Windows XP and Windows
Server 2003 only.
Fixes: https://github.com/libuv/libuv/issues/515
PR-URL: https://github.com/libuv/libuv/pull/516
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
With uv_replace_allocator, it's possible to override the default
memory allocator's malloc and free calls with functions of the user's
choosing. This allows libuv to interoperate with projects requiring a
custom memory allocator.
Internally, all calls to malloc and free have been replaced with
uv__malloc and uv__free, respectively. The uv__malloc and uv__free
functions call malloc and free unless they have been overridden by a
previous call to uv_replace_allocator.
As part of this change, the special aligned memory allocations
performed in src/win/fs-event.c have been replaced with standard
allocations. The 4-byte alignment being requested in this file was
unnecessary, since standard allocators already guarantee at least an
8-byte alignment.
PR-URL: https://github.com/libuv/libuv/pull/231
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Before this commit, UNIX returned -1 on failure. Windows sometimes
returned a UV_E* error code and sometimes a bogus status code, courtesy
of errno values not mapping to UV_E* error codes on that platform.
PR-URL: https://github.com/libuv/libuv/pull/204
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
The reported bug is arguably a compiler bug - a non-static inline
function should be inlined inside the compilation unit but still
have external linkage - but the abundant use of 'inline' isn't
really necessary in the first place. Remove it.
Fixes: https://github.com/libuv/libuv/issues/191
PR-URL: https://github.com/libuv/libuv/pull/194
Reviewed-By: Bert Belder <bertbelder@gmail.com>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Using a static thread local variable to store the thread handle causes
crashes on Windows XP/2003 when libuv is loaded as a dynamic library.
With this patch, a TLS slot is allocated dynamically.
PR-URL: https://github.com/libuv/libuv/pull/82
Reviewed-By: Bert Belder <bertbelder@gmail.com>
Fix various typos and spelling mistakes in comments.
Does not affect any code, just changes comments.
PR-URL: https://github.com/libuv/libuv/pull/17
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
59658a8de7 changed uv_thread_self()
to return uv_thread_t, but uv_thread_t is a thread's HANDLE while
uv_thread_self() returns the current thread's id.
This means that uv_thread_equal() is also broken, as we are
potentially comparing HANDLES to ids.
Changed uv_thread_self() to return the current thread's creation handle.
Fixed small doc issue.
Make uv_barrier_wait() return a boolean value indicating whether this
thread was the "serializer".
From `man pthread_barrier_wait`:
Upon successful completion, the pthread_barrier_wait() function
shall return PTHREAD_BARRIER_SERIAL_THREAD for a single (arbitrary)
thread synchronized at the barrier and zero for each of the other
threads.
Exposing that information from libuv is useful because it can make
cleanup significantly easier:
if (uv_barrier_wait(&barrier) > 0)
uv_barrier_destroy(&barrier);
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Uses the pthread_key_{create,delete} and pthread_{get,set}specific
functions on UNIX platforms, Tls{Alloc,Free} and Tls{Get,Set}Value
on Windows.
Fixes#904.
This commit changes the libuv API to return error codes directly rather
than storing them in a loop-global field.
A code snippet like this one:
if (uv_foo(loop) < 0) {
uv_err_t err = uv_last_error(loop);
fprintf(stderr, "%s\n", uv_strerror(err));
}
Should be rewritten like this:
int err = uv_foo(loop);
if (err < 0)
fprintf(stderr, "%s\n", uv_strerror(err));
The rationale for this change is that it should make creating bindings
for other languages a lot easier: dealing with struct return values is
painful with most FFIs and often downright buggy.
Without this patch, the fallback implementation would be used if
uv_rwlock_init were to be called before a loop was created or
uv_default_loop() was called.
This commit changes how the event loop determines if it needs to stay alive.
Previously, an internal counter was increased whenever a handle got created
and decreased again when the handle was closed.
While conceptually simple, it turned out hard to work with: you often want
to keep the event loop alive only if the handle is actually doing something.
Stopped or inactive handles were a frequent source of hanging event loops.
That's why this commit changes the reference counting scheme to a model where
a handle only references the event loop when it's active. 'Active' means
different things for different handle types, e.g.:
* timers: ticking
* sockets: reading, writing or listening
* processes: always active (for now, subject to change)
* idle, check, prepare: only active when started
This commit also changes how the uv_ref() and uv_unref() functions work: they
now operate on the level of individual handles, not the whole event loop.
The Windows implementation was done by Bert Belder.
Read/write locks are emulated with critical sections on Windows XP and Vista
because those platforms don't have a (complete) native read/write lock API.