UV_HANDLE_CONNECTED was defined, but never used anywhere - outside this if
condition inside uv__stdio_create. So this test can't be true.
UV_HANDLE_CONNECTION was meant.
A test was also added verifying the behaviour.
PR-URL: https://github.com/libuv/libuv/pull/404
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Introduce two new APIs:
int uv_tcp_init_ex(uv_loop_t*, uv_tcp_t* handle, int flags)
int uv_udp_init_ex(uv_loop_t*, uv_udp_t* handle, int flags)
The lower 8 bits of the flags field are used for the socket domain.
AF_INET, AF_INET6 and AF_UNSPEC are supported. If AF_UNSPEC is specified
the socket is created lazily, just like uv_{tcp,udp}_init.
Some Windows notes:
getsockname fails with WSAEINVAL if the socket is not bound. This could
potentially be improved by detecting the socket family and filling
the sockaddr_in/6 struct manually.
bind returns WSAEFAULT if we try to bind a socket to the wrong family.
Unix returns EINVAL.
PR-URL: https://github.com/libuv/libuv/pull/400
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
In the collaboration with Ben Noordhuis <info@bnoordhuis.nl> and
Saúl Ibarra Corretgé <saghul@gmail.com>.
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Commit 393c1c5 ("unix: set non-block mode in uv_{pipe,tcp,udp}_open")
causes a regression in the io.js cluster module.
The io.js documentation states that `worker.send()` and `process.send()`
are synchronous but they no longer were after upgrading to libuv v1.2.1.
The reason they are synchronous is because of backpressure - or rather,
lack of backpressure: a slow consumer eventually causes a fast producer
to run out of memory because the backlog of pending messages in the
producer can grow unchecked.
Ergo, implement uv_stream_set_blocking() on UNIX platforms to let io.js
enable the old blocking behavior for pipes again.
Refs: https://github.com/iojs/io.js/issues/760
PR-URL: https://github.com/libuv/libuv/pull/187
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Revisit the fix from commit b705b53. The problem with using sigset_t
and _NSIG is that the size of sigset_t and the value of _NSIG depend
on what headers libuv picks up first, <signal.h> or <asm/signal.h>.
With the former, sizeof(sigset_t) = 128; with the latter, it's 8.
Simply sidestep the issue by calculating the signal mask as a 64 bits
integer, without using sigset_t or _NSIG.
PR-URL: https://github.com/libuv/libuv/pull/83
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
When multiple bufs are specified, overlapped needs to be advanced
manually between each write. Without this, each buf will be written
to the same position (if offset is specified.)
ReadFile() automatically advances, but WriteFile() does not.
`fd_set`s are way too small for `select()` hack when stream's fd is
bigger than 1023. Make `fd_set`s a part of `uv__stream_select_t`
structure.
fix#1461
Returns the platform specific file descriptor for handles that are
backed by one. The datatype is abstracted as uv_os_fd_t, which maps to
int on Unices and HANDLE on Windows.
Users can use this function to set specific socket options, for example,
in a non portable way.
This function is essentially a shotgun, you better be careful with
whatever you do with it, don't blame me if you used it to get the fd of
a stream, close it yourself and expect things to Just Work.
If the connect wouldn't go off (no such tcp remote or any other failure),
the subsequent writes made would not be called. Now we call the writes
in the queue with ECANCELED if the connect fails.
Fix#1432
This fixes a SmartOS specific issue that happens when reading from
a stream that is the reading end of a pipe that has been closed by
the parent process.
In this case, a UV__POLLHUP event would be set on the stream and would
prevent the event loop from closing it. As a result, the event loop
would think there are stil handles open, and leave the process
hanging.
Fixes#1419.
This implements locking around the blocking call to ReadFile to get
around a Windows kernel bug where a blocking ReadFile operation on a
stream can deadlock the thread. This allows uv_read_stop to immediately
cancel a pending IO operation, and allows uv_pipe_getsockname to
"pause" any pending read (from libuv) while it retrieves the
sockname information.
If unsupported by the OS (pre-Vista), this reverts to the old
(e.g. deadlock-prone) behavior
Closes#1313
The unix and windows process implementations diverge in their behavior
when dealing with subprocesses that are spawned with a relative path.
With unix the *child's* PATH environment variable is read, whereas
with windows the *parent's* environment variable is read.
This commit brings the two implementation in line with respect to
their behavior of reading PATH by having both read the *child's* PATH
environment variable. This involves looking into the user-provided
environment on windows and extracting the PATH variable specifically
so it can be inspected later on.
This is the libuv side of the fix for Node's cluster module on Windows.
https://github.com/joyent/node/issues/7691
Windows and Unix return certain socket errors (i.e. EADDRINUSE) at
different times: bind on Windows, and listen on Unix.
In an effort to hide this difference, libuv on Windows stores such
errors in the bind_error field of uv_tcp_t, to defer raising it at
listen time.
This worked fine except for the case in which a socket is shared in
a Node cluster and a bind error occurs.
A previous attempt to fix this (
d1e6be14603da36fe00e
) was flawed becaused in an attempt to relay the error at the JS level
it caused the master to start accepting connections.
With this new approach, libuv itself is relaying the bind errors,
providing for a uniform behavior of uv_tcp_listen.
After 41891222bc landed it's possible that uv__udp_sendmsg is called
even if there are no pending write nor write completed requests:
1. User calls uv_udp_send and the request is sent immediately. The
request is the added to the completed queue and we 'feed' the uv__io
handle so that we process the completed request in the next
iteration.
2. User calls uv_udp_send again but the request is not completed
immediately, so it's queued in the write_queue.
3. The uv__io handle gets a UV__POLLOUT event and uv__udp_sendmsg is
run, which completes the send request and puts it in the
write_completed_queue. Afterwards, uv__udp_run_completed is executed
and the write_completed queue is drained.
4. At this point, the uv__io handle was made pending in step 3, in
uv__udp_sendmsg, but we no longer have requests to write or to complete,
so we skip processing.
Only these functions will trigger an implicit binding of a UDP handle:
- uv_udp_send
- uv_udp_recv_start
- uv_udp_set_membership
All other functions will return UV_EBADF in case the socket was not
bound.
Note: currently the socket is created and bound at the same time. This
may change in the future.
The PATH-parsing code for windows erroneously contained an infinite
loop when the PATH started with a leading semicolon. Each iteration of
the loop usually bumped over the separator, but if the first character
was a semicolon then it would never skip it, causing the infinite
loop.
Closes#909
Add UV_UDP_REUSEADDR flag instead, which can be passed to uv_udp_bind.
If the udp handle is unbound when uv_udp_set_memberhsip or
uv_udp_set_multicast_interface is called, the handle will be bound with
UV_UDP_REUSEADDR set.