win: integrate uv_close_error into uv_close
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@ -39,8 +39,7 @@ int uv_is_active(uv_handle_t* handle) {
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}
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/* TODO: integrate this with uv_close. */
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static void uv_close_error(uv_handle_t* handle, uv_err_t e) {
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void uv_close(uv_handle_t* handle, uv_close_cb cb) {
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uv_tcp_t* tcp;
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uv_pipe_t* pipe;
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uv_process_t* process;
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@ -49,8 +48,8 @@ static void uv_close_error(uv_handle_t* handle, uv_err_t e) {
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return;
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}
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handle->error = e;
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handle->flags |= UV_HANDLE_CLOSING;
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handle->close_cb = cb;
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/* Handle-specific close actions */
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switch (handle->type) {
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@ -116,12 +115,6 @@ static void uv_close_error(uv_handle_t* handle, uv_err_t e) {
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}
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void uv_close(uv_handle_t* handle, uv_close_cb close_cb) {
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handle->close_cb = close_cb;
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uv_close_error(handle, uv_ok_);
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}
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void uv_want_endgame(uv_handle_t* handle) {
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if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
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handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
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