Rename test-runner to just runner
And a minor fix to the VS solution.
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parent
c3eda7a4da
commit
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12
Makefile
12
Makefile
@ -1,6 +1,6 @@
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CFLAGS=-ansi -g -Wall
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LINKFLAGS=-g -lm
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all: oio.a test/test-runner
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all: oio.a test/runner
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TESTS=test/echo-server.c \
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test/test-pass-always.c \
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@ -9,8 +9,8 @@ TESTS=test/echo-server.c \
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test/test-callback-stack.c \
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test/test-timeout.c
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test/test-runner: test/*.h test/test-runner.c test/test-runner-unix.c $(TESTS) oio.a
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$(CC) $(CFLAGS) $(LINKFLAGS) -o test/test-runner test/test-runner.c test/test-runner-unix.c $(TESTS) oio.a
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test/runner: test/*.h test/runner.c test/runner-unix.c $(TESTS) oio.a
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$(CC) $(CFLAGS) $(LINKFLAGS) -o test/runner test/runner.c test/runner-unix.c $(TESTS) oio.a
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oio.a: oio-unix.o ev/ev.o
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$(AR) rcs oio.a oio-unix.o ev/ev.o
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@ -30,11 +30,11 @@ ev/config.h:
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.PHONY: clean distclean test
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test: test/test-runner
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test/test-runner
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test: test/runner
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test/runner
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clean:
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$(RM) -f *.o *.a test/test-runner
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$(RM) -f *.o *.a test/runner
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$(MAKE) -C ev clean
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distclean:
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@ -141,14 +141,14 @@
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<ClCompile Include="test\test-fail-always.c" />
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<ClCompile Include="test\test-pass-always.c" />
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<ClCompile Include="test\test-ping-pong.c" />
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<ClCompile Include="test\test-runner-win32.c" />
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<ClCompile Include="test\test-runner.c" />
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<ClCompile Include="test\runner-win32.c" />
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<ClCompile Include="test\runner.c" />
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<ClCompile Include="test\test-timeout.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="test\test-list.h" />
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<ClInclude Include="test\test-runner-win32.h" />
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<ClInclude Include="test\test-runner.h" />
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<ClInclude Include="test\runner-win32.h" />
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<ClInclude Include="test\runner.h" />
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<ClInclude Include="test\test.h" />
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</ItemGroup>
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<ItemGroup>
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@ -57,19 +57,19 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)</IntDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)</IntDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)</IntDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)</IntDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -1,5 +1,5 @@
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#include "test-runner-unix.h"
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#include "test-runner.h"
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#include "runner-unix.h"
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#include "runner.h"
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#include <unistd.h>
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#include <stdio.h>
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@ -4,7 +4,7 @@
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#include <windows.h>
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#include "test.h"
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#include "test-runner.h"
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#include "runner.h"
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int process_start(char *name, process_info_t *p) {
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@ -104,7 +104,7 @@ int process_wait(process_info_t *vec, int n, int timeout) {
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if (n == 0)
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return 0;
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ASSERT(n <= MAXIMUM_WAIT_OBJECTS)
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ASSERT(n <= MAXIMUM_WAIT_OBJECTS);
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for (i = 0; i < n; i++)
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handles[i] = vec[i].process;
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@ -1,6 +1,6 @@
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#include "test.h"
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#include "test-runner.h"
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#include "runner.h"
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#include <stdio.h>
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#include <string.h>
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@ -37,9 +37,9 @@ typedef struct {
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* Include platform-dependent definitions
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*/
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#ifdef _WIN32
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# include "test-runner-win32.h"
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# include "runner-win32.h"
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#else
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# include "test-runner-unix.h"
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# include "runner-unix.h"
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#endif
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