win,tcp: make uv_close work more like unix

This is an attempt to fix some resource management issues on Windows. 

Win32 sockets have an issue where it sends an RST packet if there is an 
outstanding overlapped calls. We can avoid that by being certain to 
explicitly cancel our read and write requests first. 

This also removes some conditional cleanup code, since we might as well 
clean it up eagerly (like unix). Otherwise, it looks to me like these 
might cause the accept callbacks to be run after the endgame had freed 
the memory for them. 

The comment here seems mixed up between send and recv buffers. The 
default behavior on calling `closesocket` is already to do a graceful 
shutdown (see 
https://docs.microsoft.com/en-us/windows/win32/api/winsock/nf-winsock-closesocket
with default l_onoff=zero) if it is the last open handle. The expected 
behavior if there are pending reads in flight is to send an RST packet, 
notifying the client that the server connection was destroyed before 
acknowledging the EOF. 

Additionally, we need to cancel writes explicitly: we need to notify 
Win32 that it is okay to cancel these writes (so it doesn't also 
generate an RST packet on the wire).

Refs: https://github.com/libuv/libuv/pull/3035
Refs: https://github.com/nodejs/node/pull/35946
Refs: https://github.com/nodejs/node/issues/35904
Fixes: https://github.com/libuv/libuv/issues/3034
PR-URL: https://github.com/libuv/libuv/pull/3036
Reviewed-By: Santiago Gimeno <santiago.gimeno@gmail.com>
This commit is contained in:
Jameson Nash 2021-06-10 13:12:07 -04:00 committed by GitHub
parent 6b0051d14d
commit 99eb736b4c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 53 additions and 63 deletions

View File

@ -106,8 +106,7 @@ enum {
UV_HANDLE_TCP_KEEPALIVE = 0x02000000,
UV_HANDLE_TCP_SINGLE_ACCEPT = 0x04000000,
UV_HANDLE_TCP_ACCEPT_STATE_CHANGING = 0x08000000,
UV_HANDLE_TCP_SOCKET_CLOSED = 0x10000000,
UV_HANDLE_SHARED_TCP_SOCKET = 0x20000000,
UV_HANDLE_SHARED_TCP_SOCKET = 0x10000000,
/* Only used by uv_udp_t handles. */
UV_HANDLE_UDP_PROCESSING = 0x01000000,

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@ -236,12 +236,7 @@ void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle) {
if (handle->flags & UV_HANDLE_CLOSING &&
handle->reqs_pending == 0) {
assert(!(handle->flags & UV_HANDLE_CLOSED));
if (!(handle->flags & UV_HANDLE_TCP_SOCKET_CLOSED)) {
closesocket(handle->socket);
handle->socket = INVALID_SOCKET;
handle->flags |= UV_HANDLE_TCP_SOCKET_CLOSED;
}
assert(handle->socket == INVALID_SOCKET);
if (!(handle->flags & UV_HANDLE_CONNECTION) && handle->tcp.serv.accept_reqs) {
if (handle->flags & UV_HANDLE_EMULATE_IOCP) {
@ -599,6 +594,7 @@ int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb) {
}
}
/* If this flag is set, we already made this listen call in xfer. */
if (!(handle->flags & UV_HANDLE_SHARED_TCP_SOCKET) &&
listen(handle->socket, backlog) == SOCKET_ERROR) {
return WSAGetLastError();
@ -769,7 +765,7 @@ static int uv__is_loopback(const struct sockaddr_storage* storage) {
}
// Check if Windows version is 10.0.16299 or later
static int uv__is_fast_loopback_fail_supported() {
static int uv__is_fast_loopback_fail_supported(void) {
OSVERSIONINFOW os_info;
if (!pRtlGetVersion)
return 0;
@ -1160,9 +1156,14 @@ void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
}
handle->stream.conn.write_reqs_pending--;
if (handle->stream.conn.shutdown_req != NULL &&
handle->stream.conn.write_reqs_pending == 0) {
uv_want_endgame(loop, (uv_handle_t*)handle);
if (handle->stream.conn.write_reqs_pending == 0) {
if (handle->flags & UV_HANDLE_CLOSING) {
closesocket(handle->socket);
handle->socket = INVALID_SOCKET;
}
if (handle->stream.conn.shutdown_req != NULL) {
uv_want_endgame(loop, (uv_handle_t*)handle);
}
}
DECREASE_PENDING_REQ_COUNT(handle);
@ -1404,9 +1405,24 @@ int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable) {
}
static int uv_tcp_try_cancel_io(uv_tcp_t* tcp) {
SOCKET socket = tcp->socket;
static void uv_tcp_try_cancel_reqs(uv_tcp_t* tcp) {
SOCKET socket;
int non_ifs_lsp;
int reading;
int writing;
socket = tcp->socket;
reading = tcp->flags & UV_HANDLE_READING;
writing = tcp->stream.conn.write_reqs_pending > 0;
if (!reading && !writing)
return;
/* TODO: in libuv v2, keep explicit track of write_reqs, so we can cancel
* them each explicitly with CancelIoEx (like unix). */
if (reading)
CancelIoEx((HANDLE) socket, &tcp->read_req.u.io.overlapped);
if (writing)
CancelIo((HANDLE) socket);
/* Check if we have any non-IFS LSPs stacked on top of TCP */
non_ifs_lsp = (tcp->flags & UV_HANDLE_IPV6) ? uv_tcp_non_ifs_lsp_ipv6 :
@ -1426,71 +1442,41 @@ static int uv_tcp_try_cancel_io(uv_tcp_t* tcp) {
NULL,
NULL) != 0) {
/* Failed. We can't do CancelIo. */
return -1;
return;
}
}
assert(socket != 0 && socket != INVALID_SOCKET);
if (!CancelIo((HANDLE) socket)) {
return GetLastError();
if (socket != tcp->socket) {
if (reading)
CancelIoEx((HANDLE) socket, &tcp->read_req.u.io.overlapped);
if (writing)
CancelIo((HANDLE) socket);
}
/* It worked. */
return 0;
}
void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp) {
int close_socket = 1;
if (tcp->flags & UV_HANDLE_READ_PENDING) {
/* In order for winsock to do a graceful close there must not be any any
* pending reads, or the socket must be shut down for writing */
if (!(tcp->flags & UV_HANDLE_SHARED_TCP_SOCKET)) {
/* Just do shutdown on non-shared sockets, which ensures graceful close. */
shutdown(tcp->socket, SD_SEND);
} else if (uv_tcp_try_cancel_io(tcp) == 0) {
/* In case of a shared socket, we try to cancel all outstanding I/O,. If
* that works, don't close the socket yet - wait for the read req to
* return and close the socket in uv_tcp_endgame. */
close_socket = 0;
} else {
/* When cancelling isn't possible - which could happen when an LSP is
* present on an old Windows version, we will have to close the socket
* with a read pending. That is not nice because trailing sent bytes may
* not make it to the other side. */
if (tcp->flags & UV_HANDLE_CONNECTION) {
uv_tcp_try_cancel_reqs(tcp);
if (tcp->flags & UV_HANDLE_READING) {
uv_read_stop((uv_stream_t*) tcp);
}
} else if ((tcp->flags & UV_HANDLE_SHARED_TCP_SOCKET) &&
tcp->tcp.serv.accept_reqs != NULL) {
/* Under normal circumstances closesocket() will ensure that all pending
* accept reqs are canceled. However, when the socket is shared the
* presence of another reference to the socket in another process will keep
* the accept reqs going, so we have to ensure that these are canceled. */
if (uv_tcp_try_cancel_io(tcp) != 0) {
/* When cancellation is not possible, there is another option: we can
* close the incoming sockets, which will also cancel the accept
* operations. However this is not cool because we might inadvertently
* close a socket that just accepted a new connection, which will cause
* the connection to be aborted. */
} else {
if (tcp->tcp.serv.accept_reqs != NULL) {
/* First close the incoming sockets to cancel the accept operations before
* we free their resources. */
unsigned int i;
for (i = 0; i < uv_simultaneous_server_accepts; i++) {
uv_tcp_accept_t* req = &tcp->tcp.serv.accept_reqs[i];
if (req->accept_socket != INVALID_SOCKET &&
!HasOverlappedIoCompleted(&req->u.io.overlapped)) {
if (req->accept_socket != INVALID_SOCKET) {
closesocket(req->accept_socket);
req->accept_socket = INVALID_SOCKET;
}
}
}
}
if (tcp->flags & UV_HANDLE_READING) {
tcp->flags &= ~UV_HANDLE_READING;
DECREASE_ACTIVE_COUNT(loop, tcp);
assert(!(tcp->flags & UV_HANDLE_READING));
}
if (tcp->flags & UV_HANDLE_LISTENING) {
@ -1498,10 +1484,15 @@ void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp) {
DECREASE_ACTIVE_COUNT(loop, tcp);
}
if (close_socket) {
/* If any overlapped req failed to cancel, calling `closesocket` now would
* cause Win32 to send an RST packet. Try to avoid that for writes, if
* possibly applicable, by waiting to process the completion notifications
* first (which typically should be cancellations). There's not much we can
* do about canceled reads, which also will generate an RST packet. */
if (!(tcp->flags & UV_HANDLE_CONNECTION) ||
tcp->stream.conn.write_reqs_pending == 0) {
closesocket(tcp->socket);
tcp->socket = INVALID_SOCKET;
tcp->flags |= UV_HANDLE_TCP_SOCKET_CLOSED;
}
tcp->flags &= ~(UV_HANDLE_READABLE | UV_HANDLE_WRITABLE);

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@ -203,7 +203,7 @@ static void on_read(uv_stream_t* handle,
/* Make sure that the expected data is correctly multiplexed. */
ASSERT_MEM_EQ("hello\n", buf->base, nread);
outbuf = uv_buf_init("world\n", 6);
outbuf = uv_buf_init("foobar\n", 7);
r = uv_write(&write_req, (uv_stream_t*)pipe, &outbuf, 1, NULL);
ASSERT_EQ(r, 0);