include: update uv_timer doc comments
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include/uv.h
29
include/uv.h
@ -1093,8 +1093,7 @@ UV_EXTERN int uv_async_send(uv_async_t* async);
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/*
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* uv_timer_t is a subclass of uv_handle_t.
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*
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* Wraps libev's ev_timer watcher. Used to get woken up at a specified time
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* in the future.
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* Used to get woken up at a specified time in the future.
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*/
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struct uv_timer_s {
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UV_HANDLE_FIELDS
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@ -1103,8 +1102,22 @@ struct uv_timer_s {
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UV_EXTERN int uv_timer_init(uv_loop_t*, uv_timer_t* timer);
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UV_EXTERN int uv_timer_start(uv_timer_t* timer, uv_timer_cb cb,
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int64_t timeout, int64_t repeat);
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/*
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* Start the timer. `timeout` and `repeat` are in milliseconds.
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*
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* If timeout is zero, the callback fires on the next tick of the event loop.
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*
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* If repeat is non-zero, the callback fires first after timeout milliseconds
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* and then repeatedly after repeat milliseconds.
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*
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* timeout and repeat are signed integers but that will change in a future
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* version of libuv. Don't pass in negative values, you'll get a nasty surprise
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* when that change becomes effective.
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*/
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UV_EXTERN int uv_timer_start(uv_timer_t* timer,
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uv_timer_cb cb,
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int64_t timeout,
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int64_t repeat);
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UV_EXTERN int uv_timer_stop(uv_timer_t* timer);
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@ -1116,10 +1129,10 @@ UV_EXTERN int uv_timer_stop(uv_timer_t* timer);
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UV_EXTERN int uv_timer_again(uv_timer_t* timer);
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/*
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* Set the repeat value. Note that if the repeat value is set from a timer
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* callback it does not immediately take effect. If the timer was non-repeating
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* before, it will have been stopped. If it was repeating, then the old repeat
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* value will have been used to schedule the next timeout.
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* Set the repeat value in milliseconds. Note that if the repeat value is set
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* from a timer callback it does not immediately take effect. If the timer was
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* non-repeating before, it will have been stopped. If it was repeating, then
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* the old repeat value will have been used to schedule the next timeout.
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*/
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UV_EXTERN void uv_timer_set_repeat(uv_timer_t* timer, int64_t repeat);
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