fixup! unix,win: introduce uv_accept_reject call
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e7880bf954
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4b50b38676
@ -66,6 +66,8 @@ int uv_reject(uv_stream_t* server) {
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CloseHandle(pipe_req->pipeHandle);
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pipe_req->pipeHandle = INVALID_HANDLE_VALUE;
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((uv_pipe_t*)server)->pipe.serv.pending_accepts = pipe_req->next_pending;
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pipe_req->next_pending = NULL;
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break;
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case UV_TCP:
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tcp_req = ((uv_tcp_t*)server)->tcp.serv.pending_accepts;
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@ -76,6 +78,8 @@ int uv_reject(uv_stream_t* server) {
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closesocket(tcp_req->accept_socket);
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tcp_req->accept_socket = INVALID_SOCKET;
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((uv_tcp_t*)server)->tcp.serv.pending_accepts = tcp_req->next_pending;
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tcp_req->next_pending = NULL;
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break;
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default:
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return UV_EINVAL;
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@ -27,8 +27,11 @@ typedef struct {
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uv_connect_t conn_req;
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} client_t;
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static uv_pipe_t server_handle;
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static client_t client_handle;
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static int connect_cb_called;
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static int do_accept_called = 0;
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static int connection_cb_called = 0;
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static uv_pipe_t connections[2];
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static client_t clients[2];
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static void connect_cb(uv_connect_t* _, int status) {
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ASSERT_OK(status);
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@ -36,9 +39,36 @@ static void connect_cb(uv_connect_t* _, int status) {
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}
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static void connection_pipe_cb(uv_stream_t* server, int status) {
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ASSERT_OK(uv_reject(server));
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int r;
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uv_pipe_t* conn;
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conn = &connections[connection_cb_called];
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ASSERT_OK(status);
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uv_close((uv_handle_t*) &server_handle, NULL);
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if (connection_cb_called == 0) {
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ASSERT_OK(uv_reject(server));
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r = uv_pipe_init(server->loop, conn, 0);
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ASSERT_OK(r);
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r = uv_accept(server, (uv_stream_t*)conn);
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ASSERT(r == UV_EAGAIN);
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} else {
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r = uv_pipe_init(server->loop, conn, 0);
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ASSERT_OK(r);
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r = uv_accept(server, (uv_stream_t*)conn);
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ASSERT_OK(r);
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do_accept_called++;
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}
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/* After accepting the second client, close the server handle */
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if (do_accept_called == 1) {
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uv_close((uv_handle_t*) &server_handle, NULL);
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}
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connection_cb_called++;
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}
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TEST_IMPL(pipe_reject) {
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@ -57,15 +87,24 @@ TEST_IMPL(pipe_reject) {
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r = uv_listen((uv_stream_t*)&server_handle, 128, connection_pipe_cb);
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ASSERT_OK(r);
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r = uv_pipe_init(loop, (uv_pipe_t*)&client_handle, 0);
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r = uv_pipe_init(loop, &clients[0].pipe_handle, 0);
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ASSERT_OK(r);
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uv_pipe_connect(&client_handle.conn_req,
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&client_handle.pipe_handle,
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uv_pipe_connect(&clients[0].conn_req,
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&clients[0].pipe_handle,
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TEST_PIPENAME,
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connect_cb);
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r = uv_pipe_init(loop, &clients[1].pipe_handle, 0);
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ASSERT_OK(r);
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uv_pipe_connect(&clients[1].conn_req,
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&clients[1].pipe_handle,
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TEST_PIPENAME,
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connect_cb);
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uv_run(loop, UV_RUN_DEFAULT);
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ASSERT(connect_cb_called == 1);
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ASSERT_EQ(2, connection_cb_called);
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ASSERT_EQ(2, connect_cb_called);
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ASSERT_EQ(1, do_accept_called);
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return 0;
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}
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@ -28,42 +28,42 @@ static int connection_cb_called = 0;
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static int do_accept_called = 0;
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static int close_cb_called = 0;
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static int connect_cb_called = 0;
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static uv_tcp_t connections[2];
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uv_tcp_t* server;
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static void close_cb(uv_handle_t* handle) {
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ASSERT_NOT_NULL(handle);
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free(handle);
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close_cb_called++;
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}
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static void connection_cb(uv_stream_t* tcp, int status) {
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int r;
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uv_tcp_t* conn;
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conn = &connections[connection_cb_called];
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ASSERT_OK(status);
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if (connection_cb_called == 0) {
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ASSERT_OK(uv_reject(tcp));
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#ifdef _WIN32
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ASSERT(server->tcp.serv.pending_accepts->accept_socket == INVALID_SOCKET);
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#else
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ASSERT(server->accepted_fd == -1);
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#endif
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} else {
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uv_tcp_t* accepted_handle = (uv_tcp_t*)malloc(sizeof *accepted_handle);
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ASSERT_NOT_NULL(accepted_handle);
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int r = uv_tcp_init(uv_default_loop(), accepted_handle);
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r = uv_tcp_init(tcp->loop, conn);
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ASSERT_OK(r);
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r = uv_accept((uv_stream_t*)tcp, (uv_stream_t*)accepted_handle);
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r = uv_accept(tcp, (uv_stream_t*)conn);
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ASSERT(r == UV_EAGAIN);
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} else {
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r = uv_tcp_init(uv_default_loop(), conn);
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ASSERT_OK(r);
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r = uv_accept((uv_stream_t*)tcp, (uv_stream_t*)conn);
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ASSERT_OK(r);
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do_accept_called++;
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uv_close((uv_handle_t*)accepted_handle, close_cb);
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uv_close((uv_handle_t*)conn, close_cb);
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}
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/* After accepting the two clients close the server handle */
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/* After accepting the second client, close the server handle */
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if (do_accept_called == 1) {
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uv_close((uv_handle_t*)tcp, close_cb);
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}
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@ -73,7 +73,7 @@ static void connection_cb(uv_stream_t* tcp, int status) {
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static void start_server(void) {
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struct sockaddr_in addr;
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server = (uv_tcp_t*)malloc(sizeof *server);
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server = malloc(sizeof *server);
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int r;
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ASSERT_OK(uv_ip4_addr("0.0.0.0", TEST_PORT, &addr));
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@ -24,6 +24,7 @@
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static uv_tcp_t server;
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static uv_tcp_t client;
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static uv_tcp_t conn;
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static int connection_cb_called;
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static int connect_cb_called;
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@ -40,11 +41,9 @@ static void connection_cb(uv_stream_t* tcp, int status) {
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ASSERT_OK(uv_reject(tcp));
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/* The server should not have accepted the connection */
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#ifdef _WIN32
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ASSERT(server.tcp.serv.pending_accepts->accept_socket == INVALID_SOCKET);
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#else
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ASSERT(server.accepted_fd == -1);
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#endif
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int r = uv_tcp_init(uv_default_loop(), &conn);
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r = uv_accept((uv_stream_t*)tcp, (uv_stream_t*)&conn);
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ASSERT(r == UV_EAGAIN);
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/* Close the server */
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uv_close((uv_handle_t*) &server, NULL);
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