diff --git a/liboio.vcxproj b/liboio.vcxproj index 067d38ab..0410b1ab 100644 --- a/liboio.vcxproj +++ b/liboio.vcxproj @@ -93,6 +93,7 @@ + diff --git a/oio-win.c b/oio-win.c index a8c4b011..80d3328d 100644 --- a/oio-win.c +++ b/oio-win.c @@ -1,9 +1,12 @@ -#include "oio.h" #include +#include #include #include +#include "oio.h" +#include "tree.h" + /* * Guids and typedefs for winsock extension functions @@ -107,6 +110,20 @@ typedef struct oio_accept_req_s { } oio_accept_req; +/* Binary tree used to keep the list of timers sorted. */ +int oio_timer_compare(oio_req* t1, oio_req* t2); +RB_HEAD(oio_timer_s, oio_req_s); +RB_PROTOTYPE(oio_timer_s, oio_req_s, tree_entry, oio_timer_compare); + +/* The head of the timers tree */ +static struct oio_timer_s oio_timers_ = RB_INITIALIZER(oio_timers_); + + +/* The current time according to the event loop. in msecs. */ +int64_t oio_now_ = 0; +int64_t oio_ticks_per_msec_ = 0; + + /* * Global I/O completion port */ @@ -191,6 +208,7 @@ void oio_init() { WSADATA wsa_data; int errorno; + LARGE_INTEGER timer_frequency; SOCKET dummy; /* Initialize winsock */ @@ -223,6 +241,13 @@ void oio_init() { if (oio_iocp_ == NULL) { oio_fatal_error(GetLastError(), "CreateIoCompletionPort"); } + + /* Initialize the event loop time */ + if (!QueryPerformanceFrequency(&timer_frequency)) + oio_fatal_error(GetLastError(), "QueryPerformanceFrequency"); + oio_ticks_per_msec_ = timer_frequency.QuadPart / 1000; + + oio_update_time(); } @@ -598,6 +623,53 @@ oio_err oio_last_error() { } +static int oio_timer_compare(oio_req *a, oio_req* b) { + if (a->due < b->due) + return -1; + if (a->due > b->due) + return 1; + if ((intptr_t)a < (intptr_t)b) + return -1; + if ((intptr_t)a > (intptr_t)b) + return 1; + return 0; +} + + +RB_GENERATE_STATIC(oio_timer_s, oio_req_s, tree_entry, oio_timer_compare); + + +int oio_timeout(oio_req* req, int64_t timeout) { + assert(!(req->flags & OIO_REQ_PENDING)); + + req->type = OIO_TIMEOUT; + + req->due = oio_now_ + timeout; + if (RB_INSERT(oio_timer_s, &oio_timers_, req) != NULL) { + oio_errno_ = EINVAL; + return -1; + } + + req->flags |= OIO_REQ_PENDING; + return 0; +} + + +void oio_update_time() { + LARGE_INTEGER counter; + + if (!QueryPerformanceCounter(&counter)) + oio_fatal_error(GetLastError(), "QueryPerformanceCounter"); + + oio_now_ = counter.QuadPart / oio_ticks_per_msec_; +} + + +int64_t oio_now() { + return oio_now_; +} + + void oio_poll() { BOOL success; DWORD bytes; @@ -606,15 +678,49 @@ void oio_poll() { oio_req* req; oio_accept_req *accept_req; oio_handle* handle; + DWORD timeout; + int64_t delta; + + oio_update_time(); + + /* Check if there are any running timers */ + req = RB_MIN(oio_timer_s, &oio_timers_); + if (req) { + delta = req->due - oio_now_; + if (delta >= UINT_MAX) { + /* Can't have a timeout greater than UINT_MAX, and a timeout value of */ + /* UINT_MAX means infinite, so that's no good either. */ + timeout = UINT_MAX - 1; + } else if (delta < 0) { + /* Negative timeout values are not allowed */ + timeout = 0; + } else { + timeout = (DWORD)delta; + } + } else { + /* No timers */ + timeout = INFINITE; + } success = GetQueuedCompletionStatus(oio_iocp_, &bytes, &key, &overlapped, - INFINITE); + timeout); + /* Call timer callbacks */ + oio_update_time(); + for (req = RB_MIN(oio_timer_s, &oio_timers_); + req != NULL && req->due <= oio_now_; + req = RB_MIN(oio_timer_s, &oio_timers_)) { + RB_REMOVE(oio_timer_s, &oio_timers_, req); + req->flags &= ~OIO_REQ_PENDING; + ((oio_timer_cb)req->cb)(req, req->due - oio_now_); + } + + /* Quit if there were no io requests dequeued. */ if (!success && !overlapped) - oio_fatal_error(GetLastError(), "GetQueuedCompletionStatus"); + return; req = oio_overlapped_to_req(overlapped); handle = req->handle; diff --git a/oio-win.h b/oio-win.h index 27b5f0e9..288c010a 100644 --- a/oio-win.h +++ b/oio-win.h @@ -1,9 +1,12 @@ +#include #include #include #include #include +#include "tree.h" + /** * It should be possible to cast oio_buf[] to WSABUF[] @@ -15,7 +18,15 @@ typedef struct oio_buf { } oio_buf; struct oio_req_private_s { - OVERLAPPED overlapped; + union { + /* Used by I/O operations */ + OVERLAPPED overlapped; + /* Used by timers */ + struct { + RB_ENTRY(oio_req_s) tree_entry; + int64_t due; + }; + }; int flags; }; diff --git a/oio.h b/oio.h index 89a71b92..4fb36afb 100644 --- a/oio.h +++ b/oio.h @@ -1,6 +1,7 @@ #ifndef OIO_H #define OIO_H +#include /* int64_t */ #include /* size_t */ @@ -9,12 +10,14 @@ typedef int oio_err; /* FIXME */ typedef struct oio_req_s oio_req; typedef struct oio_handle_s oio_handle; +/* TODO: tell the callback if the request was completed or cancelled */ typedef void (*oio_read_cb)(oio_req* req, size_t nread); typedef void (*oio_write_cb)(oio_req* req); typedef void (*oio_accept_cb)(oio_handle* handle); typedef void (*oio_close_cb)(oio_handle* handle, oio_err e); typedef void (*oio_connect_cb)(oio_req* req, oio_err e); typedef void (*oio_shutdown_cb)(oio_req* req); +typedef void (*oio_timer_cb)(oio_req* req, int64_t skew); #if defined(__unix__) || defined(__POSIX__) || defined(__APPLE__) @@ -39,7 +42,8 @@ typedef enum { OIO_READ, OIO_WRITE, OIO_SHUTDOWN, - OIO_CLOSE + OIO_CLOSE, + OIO_TIMEOUT } oio_req_type; @@ -77,6 +81,9 @@ const char* oio_err_str(oio_err err); void oio_init(); int oio_run(); +void oio_update_time(); +int64_t oio_now(); + void oio_req_init(oio_req* req, oio_handle* handle, void* cb); /* @@ -103,6 +110,9 @@ int oio_read(oio_req* req, oio_buf* bufs, int bufcnt); int oio_write(oio_req* req, oio_buf* bufs, int bufcnt); int oio_write2(oio_req *req, const char* msg); +/* Timer methods */ +int oio_timeout(oio_req *req, int64_t timeout); + /* Request handle to be closed. close_cb will be called */ /* asynchronously after this call. */ int oio_close(oio_handle* handle); diff --git a/tree.h b/tree.h new file mode 100644 index 00000000..29a60316 --- /dev/null +++ b/tree.h @@ -0,0 +1,762 @@ +/*- + * Copyright 2002 Niels Provos + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _OIO_TREE_H_ +#define _OIO_TREE_H_ + +#define __unused + +/* + * This file defines data structures for different types of trees: + * splay trees and red-black trees. + * + * A splay tree is a self-organizing data structure. Every operation + * on the tree causes a splay to happen. The splay moves the requested + * node to the root of the tree and partly rebalances it. + * + * This has the benefit that request locality causes faster lookups as + * the requested nodes move to the top of the tree. On the other hand, + * every lookup causes memory writes. + * + * The Balance Theorem bounds the total access time for m operations + * and n inserts on an initially empty tree as O((m + n)lg n). The + * amortized cost for a sequence of m accesses to a splay tree is O(lg n); + * + * A red-black tree is a binary search tree with the node color as an + * extra attribute. It fulfills a set of conditions: + * - every search path from the root to a leaf consists of the + * same number of black nodes, + * - each red node (except for the root) has a black parent, + * - each leaf node is black. + * + * Every operation on a red-black tree is bounded as O(lg n). + * The maximum height of a red-black tree is 2lg (n+1). + */ + +#define SPLAY_HEAD(name, type) \ +struct name { \ + struct type *sph_root; /* root of the tree */ \ +} + +#define SPLAY_INITIALIZER(root) \ + { NULL } + +#define SPLAY_INIT(root) do { \ + (root)->sph_root = NULL; \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_ENTRY(type) \ +struct { \ + struct type *spe_left; /* left element */ \ + struct type *spe_right; /* right element */ \ +} + +#define SPLAY_LEFT(elm, field) (elm)->field.spe_left +#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right +#define SPLAY_ROOT(head) (head)->sph_root +#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) + +/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ +#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_LINKLEFT(head, tmp, field) do { \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_LINKRIGHT(head, tmp, field) do { \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ +} while (/*CONSTCOND*/ 0) + +#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ + SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ +} while (/*CONSTCOND*/ 0) + +/* Generates prototypes and inline functions */ + +#define SPLAY_PROTOTYPE(name, type, field, cmp) \ +void name##_SPLAY(struct name *, struct type *); \ +void name##_SPLAY_MINMAX(struct name *, int); \ +struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ +struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ + \ +/* Finds the node with the same key as elm */ \ +static __inline struct type * \ +name##_SPLAY_FIND(struct name *head, struct type *elm) \ +{ \ + if (SPLAY_EMPTY(head)) \ + return(NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) \ + return (head->sph_root); \ + return (NULL); \ +} \ + \ +static __inline struct type * \ +name##_SPLAY_NEXT(struct name *head, struct type *elm) \ +{ \ + name##_SPLAY(head, elm); \ + if (SPLAY_RIGHT(elm, field) != NULL) { \ + elm = SPLAY_RIGHT(elm, field); \ + while (SPLAY_LEFT(elm, field) != NULL) { \ + elm = SPLAY_LEFT(elm, field); \ + } \ + } else \ + elm = NULL; \ + return (elm); \ +} \ + \ +static __inline struct type * \ +name##_SPLAY_MIN_MAX(struct name *head, int val) \ +{ \ + name##_SPLAY_MINMAX(head, val); \ + return (SPLAY_ROOT(head)); \ +} + +/* Main splay operation. + * Moves node close to the key of elm to top + */ +#define SPLAY_GENERATE(name, type, field, cmp) \ +struct type * \ +name##_SPLAY_INSERT(struct name *head, struct type *elm) \ +{ \ + if (SPLAY_EMPTY(head)) { \ + SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ + } else { \ + int __comp; \ + name##_SPLAY(head, elm); \ + __comp = (cmp)(elm, (head)->sph_root); \ + if(__comp < 0) { \ + SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_RIGHT(elm, field) = (head)->sph_root; \ + SPLAY_LEFT((head)->sph_root, field) = NULL; \ + } else if (__comp > 0) { \ + SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT(elm, field) = (head)->sph_root; \ + SPLAY_RIGHT((head)->sph_root, field) = NULL; \ + } else \ + return ((head)->sph_root); \ + } \ + (head)->sph_root = (elm); \ + return (NULL); \ +} \ + \ +struct type * \ +name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ +{ \ + struct type *__tmp; \ + if (SPLAY_EMPTY(head)) \ + return (NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) { \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ + } else { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ + name##_SPLAY(head, elm); \ + SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ + } \ + return (elm); \ + } \ + return (NULL); \ +} \ + \ +void \ +name##_SPLAY(struct name *head, struct type *elm) \ +{ \ + struct type __node, *__left, *__right, *__tmp; \ + int __comp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ + __left = __right = &__node; \ + \ + while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) < 0){ \ + SPLAY_ROTATE_RIGHT(head, __tmp, field); \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) > 0){ \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ +} \ + \ +/* Splay with either the minimum or the maximum element \ + * Used to find minimum or maximum element in tree. \ + */ \ +void name##_SPLAY_MINMAX(struct name *head, int __comp) \ +{ \ + struct type __node, *__left, *__right, *__tmp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ + __left = __right = &__node; \ + \ + while (1) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp < 0){ \ + SPLAY_ROTATE_RIGHT(head, __tmp, field); \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp > 0) { \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ +} + +#define SPLAY_NEGINF -1 +#define SPLAY_INF 1 + +#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) +#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) +#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) +#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) +#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ + : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) +#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ + : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) + +#define SPLAY_FOREACH(x, name, head) \ + for ((x) = SPLAY_MIN(name, head); \ + (x) != NULL; \ + (x) = SPLAY_NEXT(name, head, x)) + +/* Macros that define a red-black tree */ +#define RB_HEAD(name, type) \ +struct name { \ + struct type *rbh_root; /* root of the tree */ \ +} + +#define RB_INITIALIZER(root) \ + { NULL } + +#define RB_INIT(root) do { \ + (root)->rbh_root = NULL; \ +} while (/*CONSTCOND*/ 0) + +#define RB_BLACK 0 +#define RB_RED 1 +#define RB_ENTRY(type) \ +struct { \ + struct type *rbe_left; /* left element */ \ + struct type *rbe_right; /* right element */ \ + struct type *rbe_parent; /* parent element */ \ + int rbe_color; /* node color */ \ +} + +#define RB_LEFT(elm, field) (elm)->field.rbe_left +#define RB_RIGHT(elm, field) (elm)->field.rbe_right +#define RB_PARENT(elm, field) (elm)->field.rbe_parent +#define RB_COLOR(elm, field) (elm)->field.rbe_color +#define RB_ROOT(head) (head)->rbh_root +#define RB_EMPTY(head) (RB_ROOT(head) == NULL) + +#define RB_SET(elm, parent, field) do { \ + RB_PARENT(elm, field) = parent; \ + RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ + RB_COLOR(elm, field) = RB_RED; \ +} while (/*CONSTCOND*/ 0) + +#define RB_SET_BLACKRED(black, red, field) do { \ + RB_COLOR(black, field) = RB_BLACK; \ + RB_COLOR(red, field) = RB_RED; \ +} while (/*CONSTCOND*/ 0) + +#ifndef RB_AUGMENT +#define RB_AUGMENT(x) do {} while (0) +#endif + +#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ + (tmp) = RB_RIGHT(elm, field); \ + if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ + RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_LEFT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ +} while (/*CONSTCOND*/ 0) + +#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ + (tmp) = RB_LEFT(elm, field); \ + if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ + RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_RIGHT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ +} while (/*CONSTCOND*/ 0) + +/* Generates prototypes and inline functions */ +#define RB_PROTOTYPE(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) +#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static) +#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ +attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \ +attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ +attr struct type *name##_RB_REMOVE(struct name *, struct type *); \ +attr struct type *name##_RB_INSERT(struct name *, struct type *); \ +attr struct type *name##_RB_FIND(struct name *, struct type *); \ +attr struct type *name##_RB_NFIND(struct name *, struct type *); \ +attr struct type *name##_RB_NEXT(struct type *); \ +attr struct type *name##_RB_PREV(struct type *); \ +attr struct type *name##_RB_MINMAX(struct name *, int); \ + \ + +/* Main rb operation. + * Moves node close to the key of elm to top + */ +#define RB_GENERATE(name, type, field, cmp) \ + RB_GENERATE_INTERNAL(name, type, field, cmp,) +#define RB_GENERATE_STATIC(name, type, field, cmp) \ + RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static) +#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ +attr void \ +name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ +{ \ + struct type *parent, *gparent, *tmp; \ + while ((parent = RB_PARENT(elm, field)) != NULL && \ + RB_COLOR(parent, field) == RB_RED) { \ + gparent = RB_PARENT(parent, field); \ + if (parent == RB_LEFT(gparent, field)) { \ + tmp = RB_RIGHT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_RIGHT(parent, field) == elm) { \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_RIGHT(head, gparent, tmp, field); \ + } else { \ + tmp = RB_LEFT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_LEFT(parent, field) == elm) { \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_LEFT(head, gparent, tmp, field); \ + } \ + } \ + RB_COLOR(head->rbh_root, field) = RB_BLACK; \ +} \ + \ +attr void \ +name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, \ + struct type *elm) \ +{ \ + struct type *tmp; \ + while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ + elm != RB_ROOT(head)) { \ + if (RB_LEFT(parent, field) == elm) { \ + tmp = RB_RIGHT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ + (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) { \ + struct type *oleft; \ + if ((oleft = RB_LEFT(tmp, field)) \ + != NULL) \ + RB_COLOR(oleft, field) = RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_RIGHT(head, tmp, oleft, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_RIGHT(tmp, field)) \ + RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK; \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } else { \ + tmp = RB_LEFT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ + (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) { \ + struct type *oright; \ + if ((oright = RB_RIGHT(tmp, field)) \ + != NULL) \ + RB_COLOR(oright, field) = RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_LEFT(head, tmp, oright, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_LEFT(tmp, field)) \ + RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK; \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } \ + } \ + if (elm) \ + RB_COLOR(elm, field) = RB_BLACK; \ +} \ + \ +attr struct type * \ +name##_RB_REMOVE(struct name *head, struct type *elm) \ +{ \ + struct type *child, *parent, *old = elm; \ + int color; \ + if (RB_LEFT(elm, field) == NULL) \ + child = RB_RIGHT(elm, field); \ + else if (RB_RIGHT(elm, field) == NULL) \ + child = RB_LEFT(elm, field); \ + else { \ + struct type *left; \ + elm = RB_RIGHT(elm, field); \ + while ((left = RB_LEFT(elm, field)) != NULL) \ + elm = left; \ + child = RB_RIGHT(elm, field); \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ + if (RB_PARENT(elm, field) == old) \ + parent = elm; \ + (elm)->field = (old)->field; \ + if (RB_PARENT(old, field)) { \ + if (RB_LEFT(RB_PARENT(old, field), field) == old) \ + RB_LEFT(RB_PARENT(old, field), field) = elm; \ + else \ + RB_RIGHT(RB_PARENT(old, field), field) = elm; \ + RB_AUGMENT(RB_PARENT(old, field)); \ + } else \ + RB_ROOT(head) = elm; \ + RB_PARENT(RB_LEFT(old, field), field) = elm; \ + if (RB_RIGHT(old, field)) \ + RB_PARENT(RB_RIGHT(old, field), field) = elm; \ + if (parent) { \ + left = parent; \ + do { \ + RB_AUGMENT(left); \ + } while ((left = RB_PARENT(left, field)) != NULL); \ + } \ + goto color; \ + } \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ +color: \ + if (color == RB_BLACK) \ + name##_RB_REMOVE_COLOR(head, parent, child); \ + return (old); \ +} \ + \ +/* Inserts a node into the RB tree */ \ +attr struct type * \ +name##_RB_INSERT(struct name *head, struct type *elm) \ +{ \ + struct type *tmp; \ + struct type *parent = NULL; \ + int comp = 0; \ + tmp = RB_ROOT(head); \ + while (tmp) { \ + parent = tmp; \ + comp = (cmp)(elm, parent); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + RB_SET(elm, parent, field); \ + if (parent != NULL) { \ + if (comp < 0) \ + RB_LEFT(parent, field) = elm; \ + else \ + RB_RIGHT(parent, field) = elm; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = elm; \ + name##_RB_INSERT_COLOR(head, elm); \ + return (NULL); \ +} \ + \ +/* Finds the node with the same key as elm */ \ +attr struct type * \ +name##_RB_FIND(struct name *head, struct type *elm) \ +{ \ + struct type *tmp = RB_ROOT(head); \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (NULL); \ +} \ + \ +/* Finds the first node greater than or equal to the search key */ \ +attr struct type * \ +name##_RB_NFIND(struct name *head, struct type *elm) \ +{ \ + struct type *tmp = RB_ROOT(head); \ + struct type *res = NULL; \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) { \ + res = tmp; \ + tmp = RB_LEFT(tmp, field); \ + } \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (res); \ +} \ + \ +/* ARGSUSED */ \ +attr struct type * \ +name##_RB_NEXT(struct type *elm) \ +{ \ + if (RB_RIGHT(elm, field)) { \ + elm = RB_RIGHT(elm, field); \ + while (RB_LEFT(elm, field)) \ + elm = RB_LEFT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) && \ + (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) && \ + (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ +} \ + \ +/* ARGSUSED */ \ +attr struct type * \ +name##_RB_PREV(struct type *elm) \ +{ \ + if (RB_LEFT(elm, field)) { \ + elm = RB_LEFT(elm, field); \ + while (RB_RIGHT(elm, field)) \ + elm = RB_RIGHT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) && \ + (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) && \ + (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ +} \ + \ +attr struct type * \ +name##_RB_MINMAX(struct name *head, int val) \ +{ \ + struct type *tmp = RB_ROOT(head); \ + struct type *parent = NULL; \ + while (tmp) { \ + parent = tmp; \ + if (val < 0) \ + tmp = RB_LEFT(tmp, field); \ + else \ + tmp = RB_RIGHT(tmp, field); \ + } \ + return (parent); \ +} + +#define RB_NEGINF -1 +#define RB_INF 1 + +#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) +#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) +#define RB_FIND(name, x, y) name##_RB_FIND(x, y) +#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) +#define RB_NEXT(name, x, y) name##_RB_NEXT(y) +#define RB_PREV(name, x, y) name##_RB_PREV(y) +#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) +#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) + +#define RB_FOREACH(x, name, head) \ + for ((x) = RB_MIN(name, head); \ + (x) != NULL; \ + (x) = name##_RB_NEXT(x)) + +#define RB_FOREACH_FROM(x, name, y) \ + for ((x) = (y); \ + ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_SAFE(x, name, head, y) \ + for ((x) = RB_MIN(name, head); \ + ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_REVERSE(x, name, head) \ + for ((x) = RB_MAX(name, head); \ + (x) != NULL; \ + (x) = name##_RB_PREV(x)) + +#define RB_FOREACH_REVERSE_FROM(x, name, y) \ + for ((x) = (y); \ + ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ + for ((x) = RB_MAX(name, head); \ + ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ + (x) = (y)) + +#endif /* _OIO_TREE_H_ */