win: change uv_getsockname signature to support udp

This commit is contained in:
Bert Belder 2011-08-24 04:40:14 +02:00 committed by Ben Noordhuis
parent 5c9d749a57
commit 1870c18f3c
4 changed files with 38 additions and 2 deletions

View File

@ -39,6 +39,21 @@ int uv_is_active(uv_handle_t* handle) {
}
int uv_getsockname(uv_handle_t* handle, struct sockaddr* name, int* namelen) {
switch (handle->type) {
case UV_TCP:
return uv_tcp_getsockname((uv_tcp_t*) handle, name, namelen);
case UV_UDP:
return uv_tcp_getsockname((uv_tcp_t*) handle, name, namelen);
default:
uv_set_sys_error(WSAENOTSOCK);
return -1;
}
}
void uv_close(uv_handle_t* handle, uv_close_cb cb) {
uv_tcp_t* tcp;
uv_pipe_t* pipe;

View File

@ -168,6 +168,7 @@ int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
uv_read_cb read_cb);
int uv_tcp_write(uv_write_t* req, uv_tcp_t* handle, uv_buf_t bufs[],
int bufcnt, uv_write_cb cb);
int uv_tcp_getsockname(uv_tcp_t* handle, struct sockaddr* name, int* namelen);
void uv_process_tcp_read_req(uv_tcp_t* handle, uv_req_t* req);
void uv_process_tcp_write_req(uv_tcp_t* handle, uv_write_t* req);
@ -180,11 +181,13 @@ void uv_tcp_endgame(uv_tcp_t* handle);
/*
* UDP
*/
void uv_udp_endgame(uv_udp_t* handle);
int uv_udp_getsockname(uv_udp_t* handle, struct sockaddr* name, int* namelen);
void uv_process_udp_recv_req(uv_udp_t* handle, uv_req_t* req);
void uv_process_udp_send_req(uv_udp_t* handle, uv_udp_send_t* req);
void uv_udp_endgame(uv_udp_t* handle);
/*
* Pipes

View File

@ -548,7 +548,7 @@ int uv_tcp_connect6(uv_connect_t* req, uv_tcp_t* handle,
}
int uv_getsockname(uv_handle_t* handle, struct sockaddr* name, int* namelen) {
int uv_tcp_getsockname(uv_tcp_t* handle, struct sockaddr* name, int* namelen) {
int result;
if (handle->flags & UV_HANDLE_SHUTTING) {

View File

@ -200,6 +200,24 @@ int uv_udp_bind6(uv_udp_t* handle, struct sockaddr_in6 addr, unsigned int flags)
}
int uv_udp_getsockname(uv_udp_t* handle, struct sockaddr* name, int* namelen) {
int result;
if (handle->flags & UV_HANDLE_SHUTTING) {
uv_set_sys_error(WSAESHUTDOWN);
return -1;
}
result = getsockname(handle->socket, name, namelen);
if (result != 0) {
uv_set_sys_error(WSAGetLastError());
return -1;
}
return 0;
}
static void uv_udp_queue_recv(uv_udp_t* handle) {
uv_req_t* req;
uv_buf_t buf;