// Copyright (c) 2024, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Author: Satoru Takabayashi // // For reference check out: // http://itanium-cxx-abi.github.io/cxx-abi/abi.html#mangling // // Note that we only have partial C++0x support yet. #include "demangle.h" #include #include #include #include #include "utilities.h" #if defined(HAVE___CXA_DEMANGLE) # include #endif #if defined(GLOG_OS_WINDOWS) # include #endif namespace google { #if !defined(GLOG_OS_WINDOWS) && !defined(HAVE___CXA_DEMANGLE) namespace { struct AbbrevPair { const char* const abbrev; const char* const real_name; }; // List of operators from Itanium C++ ABI. const AbbrevPair kOperatorList[] = { {"nw", "new"}, {"na", "new[]"}, {"dl", "delete"}, {"da", "delete[]"}, {"ps", "+"}, {"ng", "-"}, {"ad", "&"}, {"de", "*"}, {"co", "~"}, {"pl", "+"}, {"mi", "-"}, {"ml", "*"}, {"dv", "/"}, {"rm", "%"}, {"an", "&"}, {"or", "|"}, {"eo", "^"}, {"aS", "="}, {"pL", "+="}, {"mI", "-="}, {"mL", "*="}, {"dV", "/="}, {"rM", "%="}, {"aN", "&="}, {"oR", "|="}, {"eO", "^="}, {"ls", "<<"}, {"rs", ">>"}, {"lS", "<<="}, {"rS", ">>="}, {"eq", "=="}, {"ne", "!="}, {"lt", "<"}, {"gt", ">"}, {"le", "<="}, {"ge", ">="}, {"nt", "!"}, {"aa", "&&"}, {"oo", "||"}, {"pp", "++"}, {"mm", "--"}, {"cm", ","}, {"pm", "->*"}, {"pt", "->"}, {"cl", "()"}, {"ix", "[]"}, {"qu", "?"}, {"st", "sizeof"}, {"sz", "sizeof"}, {nullptr, nullptr}, }; // List of builtin types from Itanium C++ ABI. const AbbrevPair kBuiltinTypeList[] = { {"v", "void"}, {"w", "wchar_t"}, {"b", "bool"}, {"c", "char"}, {"a", "signed char"}, {"h", "unsigned char"}, {"s", "short"}, {"t", "unsigned short"}, {"i", "int"}, {"j", "unsigned int"}, {"l", "long"}, {"m", "unsigned long"}, {"x", "long long"}, {"y", "unsigned long long"}, {"n", "__int128"}, {"o", "unsigned __int128"}, {"f", "float"}, {"d", "double"}, {"e", "long double"}, {"g", "__float128"}, {"z", "ellipsis"}, {"Dn", "decltype(nullptr)"}, {nullptr, nullptr}}; // List of substitutions Itanium C++ ABI. const AbbrevPair kSubstitutionList[] = { {"St", ""}, {"Sa", "allocator"}, {"Sb", "basic_string"}, // std::basic_string,std::allocator > {"Ss", "string"}, // std::basic_istream > {"Si", "istream"}, // std::basic_ostream > {"So", "ostream"}, // std::basic_iostream > {"Sd", "iostream"}, {nullptr, nullptr}}; // State needed for demangling. struct State { const char* mangled_cur; // Cursor of mangled name. char* out_cur; // Cursor of output string. const char* out_begin; // Beginning of output string. const char* out_end; // End of output string. const char* prev_name; // For constructors/destructors. ssize_t prev_name_length; // For constructors/destructors. short nest_level; // For nested names. bool append; // Append flag. bool overflowed; // True if output gets overflowed. uint32 local_level; uint32 expr_level; uint32 arg_level; }; // We don't use strlen() in libc since it's not guaranteed to be async // signal safe. size_t StrLen(const char* str) { size_t len = 0; while (*str != '\0') { ++str; ++len; } return len; } // Returns true if "str" has at least "n" characters remaining. bool AtLeastNumCharsRemaining(const char* str, ssize_t n) { for (ssize_t i = 0; i < n; ++i) { if (str[i] == '\0') { return false; } } return true; } // Returns true if "str" has "prefix" as a prefix. bool StrPrefix(const char* str, const char* prefix) { size_t i = 0; while (str[i] != '\0' && prefix[i] != '\0' && str[i] == prefix[i]) { ++i; } return prefix[i] == '\0'; // Consumed everything in "prefix". } void InitState(State* state, const char* mangled, char* out, size_t out_size) { state->mangled_cur = mangled; state->out_cur = out; state->out_begin = out; state->out_end = out + out_size; state->prev_name = nullptr; state->prev_name_length = -1; state->nest_level = -1; state->append = true; state->overflowed = false; state->local_level = 0; state->expr_level = 0; state->arg_level = 0; } // Returns true and advances "mangled_cur" if we find "one_char_token" // at "mangled_cur" position. It is assumed that "one_char_token" does // not contain '\0'. bool ParseOneCharToken(State* state, const char one_char_token) { if (state->mangled_cur[0] == one_char_token) { ++state->mangled_cur; return true; } return false; } // Returns true and advances "mangled_cur" if we find "two_char_token" // at "mangled_cur" position. It is assumed that "two_char_token" does // not contain '\0'. bool ParseTwoCharToken(State* state, const char* two_char_token) { if (state->mangled_cur[0] == two_char_token[0] && state->mangled_cur[1] == two_char_token[1]) { state->mangled_cur += 2; return true; } return false; } // Returns true and advances "mangled_cur" if we find any character in // "char_class" at "mangled_cur" position. bool ParseCharClass(State* state, const char* char_class) { const char* p = char_class; for (; *p != '\0'; ++p) { if (state->mangled_cur[0] == *p) { ++state->mangled_cur; return true; } } return false; } // This function is used for handling an optional non-terminal. bool Optional(bool) { return true; } // This function is used for handling + syntax. using ParseFunc = bool (*)(State*); bool OneOrMore(ParseFunc parse_func, State* state) { if (parse_func(state)) { while (parse_func(state)) { } return true; } return false; } // This function is used for handling * syntax. The function // always returns true and must be followed by a termination token or a // terminating sequence not handled by parse_func (e.g. // ParseOneCharToken(state, 'E')). bool ZeroOrMore(ParseFunc parse_func, State* state) { while (parse_func(state)) { } return true; } // Append "str" at "out_cur". If there is an overflow, "overflowed" // is set to true for later use. The output string is ensured to // always terminate with '\0' as long as there is no overflow. void Append(State* state, const char* const str, ssize_t length) { if (state->out_cur == nullptr) { state->overflowed = true; return; } for (ssize_t i = 0; i < length; ++i) { if (state->out_cur + 1 < state->out_end) { // +1 for '\0' *state->out_cur = str[i]; ++state->out_cur; } else { state->overflowed = true; break; } } if (!state->overflowed) { *state->out_cur = '\0'; // Terminate it with '\0' } } // We don't use equivalents in libc to avoid locale issues. bool IsLower(char c) { return c >= 'a' && c <= 'z'; } bool IsAlpha(char c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'); } bool IsDigit(char c) { return c >= '0' && c <= '9'; } // Returns true if "str" is a function clone suffix. These suffixes are used // by GCC 4.5.x and later versions to indicate functions which have been // cloned during optimization. We treat any sequence (.+.+)+ as // a function clone suffix. bool IsFunctionCloneSuffix(const char* str) { size_t i = 0; while (str[i] != '\0') { // Consume a single .+.+ sequence. if (str[i] != '.' || !IsAlpha(str[i + 1])) { return false; } i += 2; while (IsAlpha(str[i])) { ++i; } if (str[i] != '.' || !IsDigit(str[i + 1])) { return false; } i += 2; while (IsDigit(str[i])) { ++i; } } return true; // Consumed everything in "str". } // Append "str" with some tweaks, iff "append" state is true. // Returns true so that it can be placed in "if" conditions. void MaybeAppendWithLength(State* state, const char* const str, ssize_t length) { if (state->append && length > 0) { // Append a space if the output buffer ends with '<' and "str" // starts with '<' to avoid <<<. if (str[0] == '<' && state->out_begin < state->out_cur && state->out_cur[-1] == '<') { Append(state, " ", 1); } // Remember the last identifier name for ctors/dtors. if (IsAlpha(str[0]) || str[0] == '_') { state->prev_name = state->out_cur; state->prev_name_length = length; } Append(state, str, length); } } // A convenient wrapper around MaybeAppendWithLength(). bool MaybeAppend(State* state, const char* const str) { if (state->append) { size_t length = StrLen(str); MaybeAppendWithLength(state, str, static_cast(length)); } return true; } // This function is used for handling nested names. bool EnterNestedName(State* state) { state->nest_level = 0; return true; } // This function is used for handling nested names. bool LeaveNestedName(State* state, short prev_value) { state->nest_level = prev_value; return true; } // Disable the append mode not to print function parameters, etc. bool DisableAppend(State* state) { state->append = false; return true; } // Restore the append mode to the previous state. bool RestoreAppend(State* state, bool prev_value) { state->append = prev_value; return true; } // Increase the nest level for nested names. void MaybeIncreaseNestLevel(State* state) { if (state->nest_level > -1) { ++state->nest_level; } } // Appends :: for nested names if necessary. void MaybeAppendSeparator(State* state) { if (state->nest_level >= 1) { MaybeAppend(state, "::"); } } // Cancel the last separator if necessary. void MaybeCancelLastSeparator(State* state) { if (state->nest_level >= 1 && state->append && state->out_begin <= state->out_cur - 2) { state->out_cur -= 2; *state->out_cur = '\0'; } } // Returns true if the identifier of the given length pointed to by // "mangled_cur" is anonymous namespace. bool IdentifierIsAnonymousNamespace(State* state, ssize_t length) { const char anon_prefix[] = "_GLOBAL__N_"; return (length > static_cast(sizeof(anon_prefix)) - 1 && // Should be longer. StrPrefix(state->mangled_cur, anon_prefix)); } // Forward declarations of our parsing functions. bool ParseMangledName(State* state); bool ParseEncoding(State* state); bool ParseName(State* state); bool ParseUnscopedName(State* state); bool ParseUnscopedTemplateName(State* state); bool ParseNestedName(State* state); bool ParsePrefix(State* state); bool ParseUnqualifiedName(State* state); bool ParseSourceName(State* state); bool ParseLocalSourceName(State* state); bool ParseNumber(State* state, int* number_out); bool ParseFloatNumber(State* state); bool ParseSeqId(State* state); bool ParseIdentifier(State* state, ssize_t length); bool ParseAbiTags(State* state); bool ParseAbiTag(State* state); bool ParseOperatorName(State* state); bool ParseSpecialName(State* state); bool ParseCallOffset(State* state); bool ParseNVOffset(State* state); bool ParseVOffset(State* state); bool ParseCtorDtorName(State* state); bool ParseType(State* state); bool ParseCVQualifiers(State* state); bool ParseBuiltinType(State* state); bool ParseFunctionType(State* state); bool ParseBareFunctionType(State* state); bool ParseClassEnumType(State* state); bool ParseArrayType(State* state); bool ParsePointerToMemberType(State* state); bool ParseTemplateParam(State* state); bool ParseTemplateTemplateParam(State* state); bool ParseTemplateArgs(State* state); bool ParseTemplateArg(State* state); bool ParseExpression(State* state); bool ParseExprPrimary(State* state); bool ParseLocalName(State* state); bool ParseDiscriminator(State* state); bool ParseSubstitution(State* state); // Implementation note: the following code is a straightforward // translation of the Itanium C++ ABI defined in BNF with a couple of // exceptions. // // - Support GNU extensions not defined in the Itanium C++ ABI // - and are combined to avoid infinite loop // - Reorder patterns to shorten the code // - Reorder patterns to give greedier functions precedence // We'll mark "Less greedy than" for these cases in the code // // Each parsing function changes the state and returns true on // success. Otherwise, don't change the state and returns false. To // ensure that the state isn't changed in the latter case, we save the // original state before we call more than one parsing functions // consecutively with &&, and restore the state if unsuccessful. See // ParseEncoding() as an example of this convention. We follow the // convention throughout the code. // // Originally we tried to do demangling without following the full ABI // syntax but it turned out we needed to follow the full syntax to // parse complicated cases like nested template arguments. Note that // implementing a full-fledged demangler isn't trivial (libiberty's // cp-demangle.c has +4300 lines). // // Note that (foo) in <(foo) ...> is a modifier to be ignored. // // Reference: // - Itanium C++ ABI // // ::= _Z bool ParseMangledName(State* state) { return ParseTwoCharToken(state, "_Z") && ParseEncoding(state); } // ::= <(function) name> // ::= <(data) name> // ::= bool ParseEncoding(State* state) { State copy = *state; if (ParseName(state) && ParseBareFunctionType(state)) { return true; } *state = copy; if (ParseName(state) || ParseSpecialName(state)) { return true; } return false; } // ::= // ::= // ::= // ::= bool ParseName(State* state) { if (ParseNestedName(state) || ParseLocalName(state)) { return true; } State copy = *state; if (ParseUnscopedTemplateName(state) && ParseTemplateArgs(state)) { return true; } *state = copy; // Less greedy than . if (ParseUnscopedName(state)) { return true; } return false; } // ::= // ::= St bool ParseUnscopedName(State* state) { if (ParseUnqualifiedName(state)) { return true; } State copy = *state; if (ParseTwoCharToken(state, "St") && MaybeAppend(state, "std::") && ParseUnqualifiedName(state)) { return true; } *state = copy; return false; } // ::= // ::= bool ParseUnscopedTemplateName(State* state) { return ParseUnscopedName(state) || ParseSubstitution(state); } // ::= N [] E // ::= N [] E bool ParseNestedName(State* state) { State copy = *state; if (ParseOneCharToken(state, 'N') && EnterNestedName(state) && Optional(ParseCVQualifiers(state)) && ParsePrefix(state) && LeaveNestedName(state, copy.nest_level) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; return false; } // This part is tricky. If we literally translate them to code, we'll // end up infinite loop. Hence we merge them to avoid the case. // // ::= // ::= // ::= // ::= // ::= # empty // ::= <(template) unqualified-name> // ::= // ::= bool ParsePrefix(State* state) { bool has_something = false; while (true) { MaybeAppendSeparator(state); if (ParseTemplateParam(state) || ParseSubstitution(state) || ParseUnscopedName(state)) { has_something = true; MaybeIncreaseNestLevel(state); continue; } MaybeCancelLastSeparator(state); if (has_something && ParseTemplateArgs(state)) { return ParsePrefix(state); } else { break; } } return true; } // ::= // ::= // ::= [] // ::= [] bool ParseUnqualifiedName(State* state) { return (ParseOperatorName(state) || ParseCtorDtorName(state) || (ParseSourceName(state) && Optional(ParseAbiTags(state))) || (ParseLocalSourceName(state) && Optional(ParseAbiTags(state)))); } // ::= bool ParseSourceName(State* state) { State copy = *state; int length = -1; if (ParseNumber(state, &length) && ParseIdentifier(state, length)) { return true; } *state = copy; return false; } // ::= L [] // // References: // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=31775 // http://gcc.gnu.org/viewcvs?view=rev&revision=124467 bool ParseLocalSourceName(State* state) { State copy = *state; if (ParseOneCharToken(state, 'L') && ParseSourceName(state) && Optional(ParseDiscriminator(state))) { return true; } *state = copy; return false; } // ::= [n] // If "number_out" is non-null, then *number_out is set to the value of the // parsed number on success. bool ParseNumber(State* state, int* number_out) { int sign = 1; if (ParseOneCharToken(state, 'n')) { sign = -1; } const char* p = state->mangled_cur; int number = 0; constexpr int int_max_by_10 = std::numeric_limits::max() / 10; for (; *p != '\0'; ++p) { if (IsDigit(*p)) { // Prevent signed integer overflow when multiplying if (number > int_max_by_10) { return false; } const int digit = *p - '0'; const int shifted = number * 10; // Prevent signed integer overflow when summing if (digit > std::numeric_limits::max() - shifted) { return false; } number = shifted + digit; } else { break; } } if (p != state->mangled_cur) { // Conversion succeeded. state->mangled_cur = p; if (number_out != nullptr) { *number_out = number * sign; } return true; } return false; } // Floating-point literals are encoded using a fixed-length lowercase // hexadecimal string. bool ParseFloatNumber(State* state) { const char* p = state->mangled_cur; for (; *p != '\0'; ++p) { if (!IsDigit(*p) && !(*p >= 'a' && *p <= 'f')) { break; } } if (p != state->mangled_cur) { // Conversion succeeded. state->mangled_cur = p; return true; } return false; } // The is a sequence number in base 36, // using digits and upper case letters bool ParseSeqId(State* state) { const char* p = state->mangled_cur; for (; *p != '\0'; ++p) { if (!IsDigit(*p) && !(*p >= 'A' && *p <= 'Z')) { break; } } if (p != state->mangled_cur) { // Conversion succeeded. state->mangled_cur = p; return true; } return false; } // ::= (of given length) bool ParseIdentifier(State* state, ssize_t length) { if (length == -1 || !AtLeastNumCharsRemaining(state->mangled_cur, length)) { return false; } if (IdentifierIsAnonymousNamespace(state, length)) { MaybeAppend(state, "(anonymous namespace)"); } else { MaybeAppendWithLength(state, state->mangled_cur, length); } if (length < 0 || static_cast(length) > StrLen(state->mangled_cur)) { return false; } state->mangled_cur += length; return true; } // ::= [] bool ParseAbiTags(State* state) { State copy = *state; DisableAppend(state); if (OneOrMore(ParseAbiTag, state)) { RestoreAppend(state, copy.append); return true; } *state = copy; return false; } // ::= B bool ParseAbiTag(State* state) { return ParseOneCharToken(state, 'B') && ParseSourceName(state); } // ::= nw, and other two letters cases // ::= cv # (cast) // ::= v # vendor extended operator bool ParseOperatorName(State* state) { if (!AtLeastNumCharsRemaining(state->mangled_cur, 2)) { return false; } // First check with "cv" (cast) case. State copy = *state; if (ParseTwoCharToken(state, "cv") && MaybeAppend(state, "operator ") && EnterNestedName(state) && ParseType(state) && LeaveNestedName(state, copy.nest_level)) { return true; } *state = copy; // Then vendor extended operators. if (ParseOneCharToken(state, 'v') && ParseCharClass(state, "0123456789") && ParseSourceName(state)) { return true; } *state = copy; // Other operator names should start with a lower alphabet followed // by a lower/upper alphabet. if (!(IsLower(state->mangled_cur[0]) && IsAlpha(state->mangled_cur[1]))) { return false; } // We may want to perform a binary search if we really need speed. const AbbrevPair* p; for (p = kOperatorList; p->abbrev != nullptr; ++p) { if (state->mangled_cur[0] == p->abbrev[0] && state->mangled_cur[1] == p->abbrev[1]) { MaybeAppend(state, "operator"); if (IsLower(*p->real_name)) { // new, delete, etc. MaybeAppend(state, " "); } MaybeAppend(state, p->real_name); state->mangled_cur += 2; return true; } } return false; } // ::= TV // ::= TT // ::= TI // ::= TS // ::= Tc <(base) encoding> // ::= GV <(object) name> // ::= T <(base) encoding> // G++ extensions: // ::= TC <(offset) number> _ <(base) type> // ::= TF // ::= TJ // ::= GR // ::= GA // ::= Th <(base) encoding> // ::= Tv <(base) encoding> // // Note: we don't care much about them since they don't appear in // stack traces. The are special data. bool ParseSpecialName(State* state) { State copy = *state; if (ParseOneCharToken(state, 'T') && ParseCharClass(state, "VTIS") && ParseType(state)) { return true; } *state = copy; if (ParseTwoCharToken(state, "Tc") && ParseCallOffset(state) && ParseCallOffset(state) && ParseEncoding(state)) { return true; } *state = copy; if (ParseTwoCharToken(state, "GV") && ParseName(state)) { return true; } *state = copy; if (ParseOneCharToken(state, 'T') && ParseCallOffset(state) && ParseEncoding(state)) { return true; } *state = copy; // G++ extensions if (ParseTwoCharToken(state, "TC") && ParseType(state) && ParseNumber(state, nullptr) && ParseOneCharToken(state, '_') && DisableAppend(state) && ParseType(state)) { RestoreAppend(state, copy.append); return true; } *state = copy; if (ParseOneCharToken(state, 'T') && ParseCharClass(state, "FJ") && ParseType(state)) { return true; } *state = copy; if (ParseTwoCharToken(state, "GR") && ParseName(state)) { return true; } *state = copy; if (ParseTwoCharToken(state, "GA") && ParseEncoding(state)) { return true; } *state = copy; if (ParseOneCharToken(state, 'T') && ParseCharClass(state, "hv") && ParseCallOffset(state) && ParseEncoding(state)) { return true; } *state = copy; return false; } // ::= h _ // ::= v _ bool ParseCallOffset(State* state) { State copy = *state; if (ParseOneCharToken(state, 'h') && ParseNVOffset(state) && ParseOneCharToken(state, '_')) { return true; } *state = copy; if (ParseOneCharToken(state, 'v') && ParseVOffset(state) && ParseOneCharToken(state, '_')) { return true; } *state = copy; return false; } // ::= <(offset) number> bool ParseNVOffset(State* state) { return ParseNumber(state, nullptr); } // ::= <(offset) number> _ <(virtual offset) number> bool ParseVOffset(State* state) { State copy = *state; if (ParseNumber(state, nullptr) && ParseOneCharToken(state, '_') && ParseNumber(state, nullptr)) { return true; } *state = copy; return false; } // ::= C1 | C2 | C3 // ::= D0 | D1 | D2 bool ParseCtorDtorName(State* state) { State copy = *state; if (ParseOneCharToken(state, 'C') && ParseCharClass(state, "123")) { const char* const prev_name = state->prev_name; const ssize_t prev_name_length = state->prev_name_length; MaybeAppendWithLength(state, prev_name, prev_name_length); return true; } *state = copy; if (ParseOneCharToken(state, 'D') && ParseCharClass(state, "012")) { const char* const prev_name = state->prev_name; const ssize_t prev_name_length = state->prev_name_length; MaybeAppend(state, "~"); MaybeAppendWithLength(state, prev_name, prev_name_length); return true; } *state = copy; return false; } // ::= // ::= P # pointer-to // ::= R # reference-to // ::= O # rvalue reference-to (C++0x) // ::= C # complex pair (C 2000) // ::= G # imaginary (C 2000) // ::= U # vendor extended type qualifier // ::= // ::= // ::= // ::= // ::= // ::= // ::= // ::= // ::= Dp # pack expansion of (C++0x) // ::= Dt E # decltype of an id-expression or class // # member access (C++0x) // ::= DT E # decltype of an expression (C++0x) // bool ParseType(State* state) { // We should check CV-qualifers, and PRGC things first. State copy = *state; if (ParseCVQualifiers(state) && ParseType(state)) { return true; } *state = copy; if (ParseCharClass(state, "OPRCG") && ParseType(state)) { return true; } *state = copy; if (ParseTwoCharToken(state, "Dp") && ParseType(state)) { return true; } *state = copy; if (ParseOneCharToken(state, 'D') && ParseCharClass(state, "tT") && ParseExpression(state) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; if (ParseOneCharToken(state, 'U') && ParseSourceName(state) && ParseType(state)) { return true; } *state = copy; if (ParseBuiltinType(state) || ParseFunctionType(state) || ParseClassEnumType(state) || ParseArrayType(state) || ParsePointerToMemberType(state) || ParseSubstitution(state)) { return true; } if (ParseTemplateTemplateParam(state) && ParseTemplateArgs(state)) { return true; } *state = copy; // Less greedy than . if (ParseTemplateParam(state)) { return true; } return false; } // ::= [r] [V] [K] // We don't allow empty to avoid infinite loop in // ParseType(). bool ParseCVQualifiers(State* state) { int num_cv_qualifiers = 0; num_cv_qualifiers += ParseOneCharToken(state, 'r'); num_cv_qualifiers += ParseOneCharToken(state, 'V'); num_cv_qualifiers += ParseOneCharToken(state, 'K'); return num_cv_qualifiers > 0; } // ::= v, etc. // ::= u bool ParseBuiltinType(State* state) { const AbbrevPair* p; for (p = kBuiltinTypeList; p->abbrev != nullptr; ++p) { if (state->mangled_cur[0] == p->abbrev[0]) { MaybeAppend(state, p->real_name); ++state->mangled_cur; return true; } } State copy = *state; if (ParseOneCharToken(state, 'u') && ParseSourceName(state)) { return true; } *state = copy; return false; } // ::= F [Y] E bool ParseFunctionType(State* state) { State copy = *state; if (ParseOneCharToken(state, 'F') && Optional(ParseOneCharToken(state, 'Y')) && ParseBareFunctionType(state) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; return false; } // ::= <(signature) type>+ bool ParseBareFunctionType(State* state) { State copy = *state; DisableAppend(state); if (OneOrMore(ParseType, state)) { RestoreAppend(state, copy.append); MaybeAppend(state, "()"); return true; } *state = copy; return false; } // ::= bool ParseClassEnumType(State* state) { return ParseName(state); } // ::= A <(positive dimension) number> _ <(element) type> // ::= A [<(dimension) expression>] _ <(element) type> bool ParseArrayType(State* state) { State copy = *state; if (ParseOneCharToken(state, 'A') && ParseNumber(state, nullptr) && ParseOneCharToken(state, '_') && ParseType(state)) { return true; } *state = copy; if (ParseOneCharToken(state, 'A') && Optional(ParseExpression(state)) && ParseOneCharToken(state, '_') && ParseType(state)) { return true; } *state = copy; return false; } // ::= M <(class) type> <(member) type> bool ParsePointerToMemberType(State* state) { State copy = *state; if (ParseOneCharToken(state, 'M') && ParseType(state) && ParseType(state)) { return true; } *state = copy; return false; } // ::= T_ // ::= T _ bool ParseTemplateParam(State* state) { if (ParseTwoCharToken(state, "T_")) { MaybeAppend(state, "?"); // We don't support template substitutions. return true; } State copy = *state; if (ParseOneCharToken(state, 'T') && ParseNumber(state, nullptr) && ParseOneCharToken(state, '_')) { MaybeAppend(state, "?"); // We don't support template substitutions. return true; } *state = copy; return false; } // ::= // ::= bool ParseTemplateTemplateParam(State* state) { return (ParseTemplateParam(state) || ParseSubstitution(state)); } // ::= I + E bool ParseTemplateArgs(State* state) { State copy = *state; DisableAppend(state); if (ParseOneCharToken(state, 'I') && OneOrMore(ParseTemplateArg, state) && ParseOneCharToken(state, 'E')) { RestoreAppend(state, copy.append); MaybeAppend(state, "<>"); return true; } *state = copy; return false; } // ::= // ::= // ::= I * E # argument pack // ::= J * E # argument pack // ::= X E bool ParseTemplateArg(State* state) { // Avoid recursion above max_levels constexpr uint32 max_levels = 6; if (state->arg_level > max_levels) { return false; } ++state->arg_level; State copy = *state; if ((ParseOneCharToken(state, 'I') || ParseOneCharToken(state, 'J')) && ZeroOrMore(ParseTemplateArg, state) && ParseOneCharToken(state, 'E')) { --state->arg_level; return true; } *state = copy; if (ParseType(state) || ParseExprPrimary(state)) { --state->arg_level; return true; } *state = copy; if (ParseOneCharToken(state, 'X') && ParseExpression(state) && ParseOneCharToken(state, 'E')) { --state->arg_level; return true; } *state = copy; return false; } // ::= // ::= // ::= // ::= // ::= // // ::= st // ::= sr // ::= sr bool ParseExpression(State* state) { if (ParseTemplateParam(state) || ParseExprPrimary(state)) { return true; } // Avoid recursion above max_levels constexpr uint32 max_levels = 5; if (state->expr_level > max_levels) { return false; } ++state->expr_level; State copy = *state; if (ParseOperatorName(state) && ParseExpression(state) && ParseExpression(state) && ParseExpression(state)) { --state->expr_level; return true; } *state = copy; if (ParseOperatorName(state) && ParseExpression(state) && ParseExpression(state)) { --state->expr_level; return true; } *state = copy; if (ParseOperatorName(state) && ParseExpression(state)) { --state->expr_level; return true; } *state = copy; if (ParseTwoCharToken(state, "st") && ParseType(state)) { return true; --state->expr_level; } *state = copy; if (ParseTwoCharToken(state, "sr") && ParseType(state) && ParseUnqualifiedName(state) && ParseTemplateArgs(state)) { --state->expr_level; return true; } *state = copy; if (ParseTwoCharToken(state, "sr") && ParseType(state) && ParseUnqualifiedName(state)) { --state->expr_level; return true; } *state = copy; // Pack expansion if (ParseTwoCharToken(state, "sp") && ParseType(state)) { --state->expr_level; return true; } *state = copy; return false; } // ::= L <(value) number> E // ::= L <(value) float> E // ::= L E // // A bug in g++'s C++ ABI version 2 (-fabi-version=2). // ::= LZ E bool ParseExprPrimary(State* state) { State copy = *state; if (ParseOneCharToken(state, 'L') && ParseType(state) && ParseNumber(state, nullptr) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; if (ParseOneCharToken(state, 'L') && ParseType(state) && ParseFloatNumber(state) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; if (ParseOneCharToken(state, 'L') && ParseMangledName(state) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; if (ParseTwoCharToken(state, "LZ") && ParseEncoding(state) && ParseOneCharToken(state, 'E')) { return true; } *state = copy; return false; } // := Z <(function) encoding> E <(entity) name> // [] // := Z <(function) encoding> E s [] bool ParseLocalName(State* state) { // Avoid recursion above max_levels constexpr uint32 max_levels = 5; if (state->local_level > max_levels) { return false; } ++state->local_level; State copy = *state; if (ParseOneCharToken(state, 'Z') && ParseEncoding(state) && ParseOneCharToken(state, 'E') && MaybeAppend(state, "::") && ParseName(state) && Optional(ParseDiscriminator(state))) { --state->local_level; return true; } *state = copy; if (ParseOneCharToken(state, 'Z') && ParseEncoding(state) && ParseTwoCharToken(state, "Es") && Optional(ParseDiscriminator(state))) { --state->local_level; return true; } *state = copy; return false; } // := _ <(non-negative) number> bool ParseDiscriminator(State* state) { State copy = *state; if (ParseOneCharToken(state, '_') && ParseNumber(state, nullptr)) { return true; } *state = copy; return false; } // ::= S_ // ::= S _ // ::= St, etc. bool ParseSubstitution(State* state) { if (ParseTwoCharToken(state, "S_")) { MaybeAppend(state, "?"); // We don't support substitutions. return true; } State copy = *state; if (ParseOneCharToken(state, 'S') && ParseSeqId(state) && ParseOneCharToken(state, '_')) { MaybeAppend(state, "?"); // We don't support substitutions. return true; } *state = copy; // Expand abbreviations like "St" => "std". if (ParseOneCharToken(state, 'S')) { const AbbrevPair* p; for (p = kSubstitutionList; p->abbrev != nullptr; ++p) { if (state->mangled_cur[0] == p->abbrev[1]) { MaybeAppend(state, "std"); if (p->real_name[0] != '\0') { MaybeAppend(state, "::"); MaybeAppend(state, p->real_name); } ++state->mangled_cur; return true; } } } *state = copy; return false; } // Parse , optionally followed by either a function-clone suffix // or version suffix. Returns true only if all of "mangled_cur" was consumed. bool ParseTopLevelMangledName(State* state) { if (ParseMangledName(state)) { if (state->mangled_cur[0] != '\0') { // Drop trailing function clone suffix, if any. if (IsFunctionCloneSuffix(state->mangled_cur)) { return true; } // Append trailing version suffix if any. // ex. _Z3foo@@GLIBCXX_3.4 if (state->mangled_cur[0] == '@') { MaybeAppend(state, state->mangled_cur); return true; } return ParseName(state); } return true; } return false; } } // namespace #endif // The demangler entry point. bool Demangle(const char* mangled, char* out, size_t out_size) { #if defined(GLOG_OS_WINDOWS) # if defined(HAVE_DBGHELP) // When built with incremental linking, the Windows debugger // library provides a more complicated `Symbol->Name` with the // Incremental Linking Table offset, which looks like // `@ILT+1105(?func@Foo@@SAXH@Z)`. However, the demangler expects // only the mangled symbol, `?func@Foo@@SAXH@Z`. Fortunately, the // mangled symbol is guaranteed not to have parentheses, // so we search for `(` and extract up to `)`. // // Since we may be in a signal handler here, we cannot use `std::string`. char buffer[1024]; // Big enough for a sane symbol. const char* lparen = strchr(mangled, '('); if (lparen) { // Extract the string `(?...)` const char* rparen = strchr(lparen, ')'); size_t length = static_cast(rparen - lparen) - 1; strncpy(buffer, lparen + 1, length); buffer[length] = '\0'; mangled = buffer; } // Else the symbol wasn't inside a set of parentheses // We use the ANSI version to ensure the string type is always `char *`. return UnDecorateSymbolName(mangled, out, out_size, UNDNAME_COMPLETE); # else (void)mangled; (void)out; (void)out_size; return false; # endif #elif defined(HAVE___CXA_DEMANGLE) int status = -1; std::size_t n = 0; std::unique_ptr unmangled{ abi::__cxa_demangle(mangled, nullptr, &n, &status), &std::free}; if (!unmangled) { return false; } std::copy_n(unmangled.get(), std::min(n, out_size), out); return status == 0; #else State state; InitState(&state, mangled, out, out_size); return ParseTopLevelMangledName(&state) && !state.overflowed; #endif } } // namespace google