README: improve text about macOS and dsymutil (#93)
According to the release notes, I think this is true ... if not, disregard!
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README.md
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README.md
@ -118,7 +118,7 @@ endif()
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Be sure to configure with `-DCMAKE_BUILD_TYPE=Debug` or `-DDCMAKE_BUILD_TYPE=RelWithDebInfo` for symbols and line
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information.
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On macOS it is recommended to generate a .dSYM file, see [Platform Logistics](#platform-logistics) below.
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On macOS it is recommended to generate a `.dSYM` file, see [Platform Logistics](#platform-logistics) below.
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For other ways to use the library, such as through package managers, a system-wide installation, or on a platform
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without internet access see [Usage](#usage) below.
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@ -728,9 +728,11 @@ target_link_libraries(main PRIVATE cpptrace::cpptrace)
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# Platform Logistics
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Windows and macos require a little extra work to get everything in the right place
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Windows and macOS require a little extra work to get everything in the right place.
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Copying the library .dll on windows:
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## Windows
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Copying the library `.dll` on Windows:
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```cmake
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# Copy the cpptrace.dll on windows to the same directory as the executable for your_target.
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@ -745,18 +747,22 @@ if(WIN32)
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endif()
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```
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On macOS it's recommended to generate a dSYM file containing debug information for your program:
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## macOS
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In xcode cmake this can be done with
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On macOS, it is recommended to generate a `dSYM` file containing debug information for your program.
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This is not required as cpptrace makes a good effort at finding and reading the debug information
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without this, but having a `dSYM` file is the most robust method.
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When using Xcode with CMake, this can be done with:
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```cmake
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set_target_properties(your_target PROPERTIES XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym")
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```
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And outside xcode this can be done with `dsymutil yourbinary`:
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Outside of Xcode, this can be done with `dsymutil yourbinary`:
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```cmake
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# Create a .dSYM file on macos. Currently required, but hopefully not for long
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# Create a .dSYM file on macOS
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if(APPLE)
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add_custom_command(
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TARGET your_target
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